#include "../../DFPSR/includeFramework.h" using namespace dsr; // Embedding your interface's layout is the simplest way to get started // It works even if the application is called from another folder String interfaceContent = UR"QUOTE( Begin : Panel Name = "mainPanel" Color = 150,160,170 Solid = 1 End )QUOTE"; // Global bool running = true; // GUI handles Window window; DSR_MAIN_CALLER(dsrMain) int dsrMain(List args) { // Create a window window = window_create(U"GUI template", 1000, 700); // Register your custom components here //REGISTER_PERSISTENT_CLASS(className); // Load an interface to the window window_loadInterfaceFromString(window, interfaceContent); // Bind methods to events window_setCloseEvent(window, []() { running = false; }); // Get your component handles here //myComponent = window_findComponentByName(window, U"myComponent"); // Bind your components to events here //component_setPressedEvent(myButton, []() {}); // Execute while(running) { // Wait for actions so that we don't render until an action has been recieved // This will save battery on laptops for applications that don't require animation while (!window_executeEvents(window)) { time_sleepSeconds(0.01); } // Draw interface window_drawComponents(window); // Show the final image window_showCanvas(window); } // When the DSR_MAIN_CALLER wrapper is used over the real main function, returning zero is no longer implicit. return 0; }