// zlib open source license // // Copyright (c) 2024 David Forsgren Piuva // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. #ifndef DFPSR_VIRTUAL_STACK #define DFPSR_VIRTUAL_STACK #include "SafePointer.h" namespace dsr { // Allocate memory in the virtual stack owned by the current thread. // paddedSize is the number of bytes to allocate including all elements and internal padding. // paddedSize must be at least 1, but has no rounding requirements. // The start of the allocation is aligned according to alignmentAndMask. // alignmentAndMask should only contain zeroes at the bits to round away for alignment. // alignmentAndMask should be the bitwise negation of the alignment minus one, where the alignment is a power of two. // ~(alignment - 1) UnsafeAllocation virtualStack_push(uint64_t paddedSize, uintptr_t alignmentAndMask, const char *name = "Nameless virtual stack allocation"); // A simpler way to get the correct alignment is to allocate a number of elements with a specific type. // Pre-condition: // sizeof(T) % alignof(T) == 0 template SafePointer virtualStack_push(uint64_t elementCount, const char *name = "Nameless virtual stack allocation") { // Calculate element size and multiply by element count to get the total size. uint64_t paddedSize = sizeof(T) * elementCount; // Allocate the data with the amount of alignment requested by the element type T. UnsafeAllocation result = virtualStack_push(paddedSize, memory_createAlignmentAndMask((uintptr_t)alignof(T)), name); // Return a safe pointer to the allocated data. #ifdef SAFE_POINTER_CHECKS return SafePointer(result.header, result.header->allocationIdentity, name, (T*)(result.data), (intptr_t)paddedSize); #else return SafePointer(name, (T*)(result.data), (intptr_t)paddedSize); #endif } // Free the last allocation from the virtual stack. // Must be called from the same thread that pushed, because virtual stacks are local to their threads. void virtualStack_pop(); // Allocate this array on the stack to automatically free the memory when the scope ends. // Replaces Variable Length Arrays (VLA) or alloca. template class VirtualStackAllocation : public SafePointer { public: VirtualStackAllocation(uint64_t elementCount, const char *name = "Nameless virtual stack allocation") : SafePointer(virtualStack_push(elementCount, name)) {} ~VirtualStackAllocation() { virtualStack_pop(); } }; } #endif