// zlib open source license // // Copyright (c) 2017 to 2019 David Forsgren Piuva // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. #include "BackendWindow.h" using namespace dsr; // Used when access to the external clipboard is not implemented. static String backupClipboard; ReadableString BackendWindow::loadFromClipboard(double timeoutInSeconds) { sendWarning(U"loadFromClipboard is not implemented! Simulating clipboard using a variable within the same application."); return backupClipboard; } void BackendWindow::saveToClipboard(const ReadableString &text, double timeoutInSeconds) { sendWarning(U"saveToClipboard is not implemented! Simulating clipboard using a variable within the same application."); backupClipboard = text; } bool BackendWindow::executeEvents() { bool executedEvent = false; this->prefetchEvents(); // Execute any resize first // This makes sure that following events gets a canvas size synchronized with the window size if (this->requestingResize) { executedEvent = true; this->callback_resizeEvent(this->requestedWidth, this->requestedHeight); this->requestingResize = false; } // Look for events for (int e = 0; e < this->eventQueue.length(); e++) { InputEvent* event = this->eventQueue[e]; if (event) { executedEvent = true; KeyboardEvent* kEvent = dynamic_cast(event); MouseEvent* mEvent = dynamic_cast(event); WindowEvent* wEvent = dynamic_cast(event); if (kEvent) { this->callback_keyboardEvent(*kEvent); } else if (mEvent) { this->callback_mouseEvent(*mEvent); } else if (wEvent) { if (wEvent->windowEventType == WindowEventType::Close) { this->callback_closeEvent(); } else if (wEvent->windowEventType == WindowEventType::Redraw) { //this->showCanvas(); } } } delete event; } // Check for resize again in case that one was triggered by a callback if (this->requestingResize) { this->callback_resizeEvent(this->requestedWidth, this->requestedHeight); this->requestingResize = false; } // Clear the event queue to avoid repeating events this->eventQueue.clear(); // Tell the caller if we did something return executedEvent; }