// zlib open source license // // Copyright (c) 2022 David Forsgren Piuva // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. #ifndef DFPSR_GUI_COMPONENT_TEXTBOX #define DFPSR_GUI_COMPONENT_TEXTBOX #include "../VisualComponent.h" #include "helpers/ScrollBarImpl.h" #include "../../../api/fontAPI.h" #include "../../../math/LVector.h" namespace dsr { struct LineIndex { // Exclusive interval of characters in the line. int64_t lineStartIndex = 0; int64_t lineEndIndex = 0; LineIndex(int64_t lineStartIndex, int64_t lineEndIndex) : lineStartIndex(lineStartIndex), lineEndIndex(lineEndIndex) {} }; struct BeamLocation { int64_t rowIndex; // Index of the current row. int64_t characterIndex; // Index of the character in the entire text. BeamLocation(int64_t rowIndex, int64_t characterIndex) : rowIndex(rowIndex), characterIndex(characterIndex) {} }; class TextBox : public VisualComponent { PERSISTENT_DECLARATION(TextBox) public: // Value allocated sub-components ScrollBarImpl verticalScrollBar = ScrollBarImpl(true, true); ScrollBarImpl horizontalScrollBar = ScrollBarImpl(false, true); void updateScrollRange(); void limitScrolling(bool keepBeamVisible); // Attributes PersistentColor foreColor = PersistentColor(0, 0, 0); PersistentColor backColor = PersistentColor(200, 200, 200); PersistentString text; // Name of theme class used to draw the background. // "TextBox" is used if backgroundClass is empty or not found. PersistentString backgroundClass; PersistentBoolean multiLine; int64_t borderX = 6; // Empty pixels left and right of text. int64_t borderY = 4; // Empty pixels above and below text. // TODO: A setting for monospace? void declareAttributes(StructureDefinition &target) const override; Persistent* findAttribute(const ReadableString &name) override; // Temporary bool mousePressed = false; uint32_t combinationKeys = 0; // Selection goes from selectionStart to beamLocation using bi-directional exclusive character indices. // Empty with selectionStart = beamLocation. // From the left with selectionStart < beamLocation. // From the right with beamLocation < selectionStart. int64_t selectionStart = 0; int64_t beamLocation = 0; // Pre-splitted version of text for fast rendering of large documents. List lines; int64_t indexedAtLength = -1; // Length of the last indexed text to detect changes. Assign to -1 to force an update. int64_t worstCaseLineMonospaces = 0; // An approximation of the worst case line length in monospaces, counting tabs as full length to keep it simple. void indexLines(); void limitSelection(); LVector2D getTextOrigin(bool includeVerticalScroll); int64_t findBeamLocationInLine(int64_t rowIndex, int64_t pixelX); BeamLocation findBeamLocation(const LVector2D &pixelLocation); ReadableString getSelectedText(); void replaceSelection(const ReadableString &replacingText); void replaceSelection(DsrChar replacingCharacter); void placeBeamAtCharacter(int64_t characterIndex, bool removeSelection); void moveBeamVertically(int64_t rowIndexOffset, bool removeSelection); private: // Given from the style MediaMethod textBox; RasterFont font; void loadFont(); void loadTheme(const VisualTheme &theme); void completeAssets(); void generateGraphics(); // Settings fetched from the theme String finalBackgroundClass; // The selected BackgroundClass/Class from layout settings or the component's default theme class "TextBox". int background_filter = 0; // 0 for solid, 1 for alpha filter. // Generated bool hasImages = false; bool drawnAsFocused = false; OrderedImageRgbaU8 image; public: TextBox(); public: bool isContainer() const override; void drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation) override; void receiveMouseEvent(const MouseEvent& event) override; void receiveKeyboardEvent(const KeyboardEvent& event) override; bool pointIsInside(const IVector2D& pixelPosition) override; void changedTheme(VisualTheme newTheme) override; void changedLocation(const IRect &oldLocation, const IRect &newLocation) override; void changedAttribute(const ReadableString &name) override; }; } #endif