// Header for including the most commonly needed parts of the framework #ifndef DFPSR_INCLUDED_FRAMEWORK #define DFPSR_INCLUDED_FRAMEWORK // Needed to use the APIs (exposed value types that will never change) #include "math/includeMath.h" #include "base/text.h" // Additional functionality for convenience (not to be used in any API) #include "collection/includeCollection.h" // Safer and easier to use than std collections // 2D API #include "api/imageAPI.h" // Creating images and modifying pixels #include "api/drawAPI.h" // Efficient drawing on images // 3D API #include "api/modelAPI.h" // Polygon models for 3D rendering // GUI API #include "api/guiAPI.h" // Handling windows, interfaces and components #include "api/mediaMachineAPI.h" // A machine for running image functions #include "api/fontAPI.h" // Printing text to images // Convenient API #include "api/timeAPI.h" // Methods for time and delays #include "api/configAPI.h" // Making it easy to load your application's settings from configuration files // TODO: Create more APIs #include "gui/VisualTheme.h" // Place in the gui API #endif