// zlib open source license // // Copyright (c) 2022 David Forsgren Piuva // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. #ifndef DFPSR_GUI_COMPONENT_TEXTBOX #define DFPSR_GUI_COMPONENT_TEXTBOX #include "../VisualComponent.h" #include "../../api/fontAPI.h" #include "../../math/LVector.h" namespace dsr { struct LineIndex { // Exclusive interval of characters in the line. int64_t lineStartIndex = 0; int64_t lineEndIndex = 0; LineIndex(int64_t lineStartIndex, int64_t lineEndIndex) : lineStartIndex(lineStartIndex), lineEndIndex(lineEndIndex) {} }; class TextBox : public VisualComponent { PERSISTENT_DECLARATION(TextBox) public: // Attributes PersistentColor foreColor; PersistentColor backColor; PersistentString text; PersistentBoolean multiLine; // TODO: A setting for monospace? void declareAttributes(StructureDefinition &target) const override; Persistent* findAttribute(const ReadableString &name) override; // Temporary bool mousePressed = false; uint32_t combinationKeys = 0; // Selection goes from selectionStart to beamLocation using bi-directional exclusive character indices. // Empty with selectionStart = beamLocation. // From the left with selectionStart < beamLocation. // From the right with beamLocation < selectionStart. int64_t selectionStart = 0; int64_t beamLocation = 0; // TODO: Implement scrolling in pixels. // Begin by automatically following the beam and using the scroll wheel. // Panorate with right mouse button? int64_t verticalScroll = 0; int64_t horizontalScroll = 0; // Pre-splitted version of text for fast rendering of large documents. bool indexedLines = false; List lines; void updateLines(); void limitSelection(); LVector2D getTextOrigin(); int64_t findBeamLocationInLine(int64_t rowIndex, int64_t pixelX); int64_t findBeamLocation(const LVector2D &pixelLocation); void replaceSelection(const ReadableString replacingText); void replaceSelection(DsrChar replacingCharacter); void placeBeamAtCharacter(int64_t characterIndex, bool removeSelection); void moveBeamVertically(int64_t rowIndexOffset, bool removeSelection); private: // Given from the style MediaMethod textBox; RasterFont font; void completeAssets(); void generateGraphics(); // Generated bool hasImages = false; bool drawnAsFocused = false; OrderedImageRgbaU8 image; public: TextBox(); public: bool isContainer() const override; void drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation) override; void receiveMouseEvent(const MouseEvent& event) override; void receiveKeyboardEvent(const KeyboardEvent& event) override; bool pointIsInside(const IVector2D& pixelPosition) override; void changedTheme(VisualTheme newTheme) override; void changedLocation(const IRect &oldLocation, const IRect &newLocation) override; void changedAttribute(const ReadableString &name) override; }; } #endif