; Dense Sprite Model Format angles = 1 XAxis = 1.0, 0.0, 0.0 YAxis = 0.0, 1.0, 0.0 ZAxis = 0.0, 0.0, 1.0 Origin = 0.0, 0.5, 0.0 Displacement = 0.05 ClipZero = 1 Mirror = 1 Radius = 0.5 Visible: Cylinder, PlanksHeight.png, PlanksColor.png Shadow: Cylinder, PlanksRough.png