// Header for including the most commonly needed parts of the math framework #include "FVector.h" #include "UVector.h" #include "IVector.h" #include "LVector.h" #include "IRect.h" #include "FMatrix2x2.h" #include "FMatrix3x3.h" #include "Transform3D.h" #include "FPlane3D.h" #include "FixedPoint.h"