// zlib open source license // // Copyright (c) 2017 to 2019 David Forsgren Piuva // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. #ifndef DFPSR_GEOMETRY_IVECTOR #define DFPSR_GEOMETRY_IVECTOR #include "vectorMethods.h" namespace dsr { struct IVector2D { VECTOR_BODY_2D(IVector2D, int32_t, 0); }; struct IVector3D { VECTOR_BODY_3D(IVector3D, int32_t, 0); }; struct IVector4D { VECTOR_BODY_4D(IVector4D, int32_t, 0); }; inline int32_t dotProduct(const IVector2D &a, const IVector2D &b) { return (a.x * b.x) + (a.y * b.y); } inline int32_t dotProduct(const IVector3D &a, const IVector3D &b) { return (a.x * b.x) + (a.y * b.y) + (a.z * b.z); } inline int32_t dotProduct(const IVector4D &a, const IVector4D &b) { return (a.x * b.x) + (a.y * b.y) + (a.z * b.z) + (a.w * b.w); } inline IVector3D crossProduct(const IVector3D &a, const IVector3D &b) { return IVector3D(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } OPERATORS_2D(IVector2D, int32_t); OPERATORS_3D(IVector3D, int32_t); OPERATORS_4D(IVector4D, int32_t); SIGNED_OPERATORS_2D(IVector2D, int32_t); SIGNED_OPERATORS_3D(IVector3D, int32_t); SIGNED_OPERATORS_4D(IVector4D, int32_t); EXACT_COMPARE_2D(IVector2D); EXACT_COMPARE_3D(IVector3D); EXACT_COMPARE_4D(IVector4D); SERIALIZATION_2D(IVector2D); SERIALIZATION_3D(IVector3D); SERIALIZATION_4D(IVector4D); } #endif