#!/bin/bash # Assuming that you called build.sh from its own folder, you should already be in the project folder. PROJECT_FOLDERS=". ../SoundEngine" # Placing your executable in the project folder allow using the same relative paths in the final release. TARGET_FILE=./Music # The root folder is where DFPSR, SDK and tools are located. ROOT_PATH=../.. # Select where to place temporary files. TEMP_DIR=${ROOT_PATH}/../../temporary # Select a window manager MANAGERS="X11&ALSA" # Select safe debug mode or fast release mode #MODE=-DDEBUG #Debug mode MODE=-DNDEBUG #Release mode COMPILER_FLAGS="${MODE} -std=c++14 -O2" # Select external libraries LINKER_FLAGS="" # Give execution permission chmod +x ${ROOT_PATH}/tools/buildScripts/buildAndRun.sh; # Compile everything ${ROOT_PATH}/tools/buildScripts/buildAndRun.sh "${PROJECT_FOLDERS}" "${TARGET_FILE}" "${ROOT_PATH}" "${TEMP_DIR}" "${MANAGERS}" "${COMPILER_FLAGS}" "${LINKER_FLAGS}";