; Dense Sprite Model Format angles = 1 XAxis = 1.0, 0.0, 0.0 YAxis = 0.0, 1.0, 0.0 ZAxis = 0.0, 0.0, 1.0 Origin = 0.0, 0.5, 0.0 Displacement = 0.08 ClipZero = 0 Mirror = 0 PatchHeight = 1 Radius = 0.15 Visible: Cylinder, PillarHeight.png, PillarColor.png Shadow: Cylinder, 0.15, 1.0, 8