; Dense Sprite Model Format angles = 2 XAxis = 1.0, 0.0, 0.0 YAxis = 0.0, 1.0, 0.0 ZAxis = 0.0, 0.0, 1.0 Origin = 0.0, 0.0, 0.0 ; Right handed models will automatically have the X axis negated and triangles reversed Visible: RightHandedModel, Barrel.ply Shadow: RightHandedModel, Barrel_Shadow.ply