#include "../testTools.h" #include "../../DFPSR/math/FPlane3D.h" START_TEST(Plane) // Signed distance with zero offset. ASSERT_NEAR(FPlane3D(FVector3D( 1.4f, 0.0f , 0.0f), 0.0f).signedDistance(FVector3D( 0.0f, 245.7f, -357.2f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D(-1.2f, 0.0f , 0.0f), 0.0f).signedDistance(FVector3D( 0.0f, -73.6f, 864.1f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.01f, 0.0f), 0.0f).signedDistance(FVector3D(245.7f, 0.0f, -357.2f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, -4.5f , 0.0f), 0.0f).signedDistance(FVector3D(-73.6f, 0.0f, 864.1f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.0f , 1.4f), 0.0f).signedDistance(FVector3D(245.7f, -357.2f, 0.0f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.0f , -2.7f), 0.0f).signedDistance(FVector3D(-73.6f, 864.1f, 0.0f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D( 1.4f, 0.0f , 0.0f), 0.0f).signedDistance(FVector3D( 1.0f, 245.7f, -357.2f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D(-1.2f, 0.0f , 0.0f), 0.0f).signedDistance(FVector3D( 1.0f, -73.6f, 864.1f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.01f, 0.0f), 0.0f).signedDistance(FVector3D(245.7f, 1.0f, -357.2f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, -9.3f , 0.0f), 0.0f).signedDistance(FVector3D(-73.6f, 1.0f, 864.1f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.0f , 1.5f), 0.0f).signedDistance(FVector3D(245.7f, -357.2f, 1.0f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.0f , -2.3f), 0.0f).signedDistance(FVector3D(-73.6f, 864.1f, 1.0f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 1.4f, 0.0f , 0.0f), 0.0f).signedDistance(FVector3D( -1.0f, 245.7f, -357.2f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D(-1.2f, 0.0f , 0.0f), 0.0f).signedDistance(FVector3D( -1.0f, -73.6f, 864.1f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.01f, 0.0f), 0.0f).signedDistance(FVector3D(245.7f, -1.0f, -357.2f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, -4.2f , 0.0f), 0.0f).signedDistance(FVector3D(-73.6f, -1.0f, 864.1f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.0f , 1.5f), 0.0f).signedDistance(FVector3D(245.7f, -357.2f, -1.0f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 0.0f, 0.0f , -2.3f), 0.0f).signedDistance(FVector3D(-73.6f, 864.1f, -1.0f)), 1.0f); // Signed distance with offset along X. ASSERT_NEAR(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 74.0f).signedDistance(FVector3D(75.0f, 745.1f, 135.2f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 74.0f).signedDistance(FVector3D(74.0f, 246.5f, 294.6f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 74.0f).signedDistance(FVector3D(73.0f, 865.7f, 625.3f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 74.0f).signedDistance(FVector3D(-75.0f, 745.1f, 135.2f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 74.0f).signedDistance(FVector3D(-74.0f, 246.5f, 294.6f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 74.0f).signedDistance(FVector3D(-73.0f, 865.7f, 625.3f)), -1.0f); // Signed distance with offset along Y. ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 1.0f, 0.0f), 74.0f).signedDistance(FVector3D(745.1f, 75.0f, 135.2f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 1.0f, 0.0f), 74.0f).signedDistance(FVector3D(246.5f, 74.0f, 294.6f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 1.0f, 0.0f), 74.0f).signedDistance(FVector3D(865.7f, 73.0f, 625.3f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, -1.0f, 0.0f), 74.0f).signedDistance(FVector3D(745.1f, -75.0f, 135.2f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, -1.0f, 0.0f), 74.0f).signedDistance(FVector3D(246.5f, -74.0f, 294.6f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, -1.0f, 0.0f), 74.0f).signedDistance(FVector3D(865.7f, -73.0f, 625.3f)), -1.0f); // Signed distance with offset along Z. ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, 1.0f), 74.0f).signedDistance(FVector3D(745.1f, 135.2f, 75.0f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, 1.0f), 74.0f).signedDistance(FVector3D(246.5f, 294.6f, 74.0f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, 1.0f), 74.0f).signedDistance(FVector3D(865.7f, 625.3f, 73.0f)), -1.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -1.0f), 74.0f).signedDistance(FVector3D(745.1f, 135.2f, -75.0f)), 1.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -1.0f), 74.0f).signedDistance(FVector3D(246.5f, 294.6f, -74.0f)), 0.0f); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -1.0f), 74.0f).signedDistance(FVector3D(865.7f, 625.3f, -73.0f)), -1.0f); // Inside or outside. ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D( 0.01f, 0.0f, 0.0f)), false); ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D(-0.01f, 0.0f, 0.0f)), true); ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D( 0.01f, 0.0f, 0.0f)), true); ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D(-0.01f, 0.0f, 0.0f)), false); ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D( 45.01f, 0.0f, 0.0f)), false); ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D( 44.99f, 0.0f, 0.0f)), true); ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D(-44.99f, 0.0f, 0.0f)), true); ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D(-45.01f, 0.0f, 0.0f)), false); ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D(-44.99f, 0.0f, 0.0f)), false); ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D(-45.01f, 0.0f, 0.0f)), true); ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D( 45.01f, 0.0f, 0.0f)), true); ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D( 44.99f, 0.0f, 0.0f)), false); // Ray intersection. ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, 1.8f), 123.45f).rayIntersect(FVector3D(12.3f, 45.6f, -26.0f), FVector3D(0.0f, 0.0f, 1.2f)), FVector3D(12.3f, 45.6f, 123.45f)); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, 1.2f), 123.45f).rayIntersect(FVector3D(22.5f, 74.8f, 42.0f), FVector3D(0.0f, 0.0f, -1.4f)), FVector3D(22.5f, 74.8f, 123.45f)); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -0.3f), 123.45f).rayIntersect(FVector3D(82.6f, 27.4f, 83.0f), FVector3D(0.0f, 0.0f, 0.1f)), FVector3D(82.6f, 27.4f, -123.45f)); ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -9.6f), 123.45f).rayIntersect(FVector3D(-6.3f, 53.0f, -45.0f), FVector3D(0.0f, 0.0f, -1.6f)), FVector3D(-6.3f, 53.0f, -123.45f)); END_TEST