// zlib open source license // // Copyright (c) 2017 to 2019 David Forsgren Piuva // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. #ifndef DFPSR_IMAGE_LOADER #define DFPSR_IMAGE_LOADER #include "Image.h" #include "../../api/stringAPI.h" #include namespace dsr { // When you want to load an image and be able to edit the content, // the image loader can be called directly instead of using the // resource pool where everything has to be write-protected for reuse. class ImageLoader { public: // Load an image from a file. PNG support is a minimum requirement. virtual ImageRgbaU8 loadAsRgba(const String& filename) const = 0; // Save an image in the PNG format with the given filename. // Returns true on success and false on failure. virtual bool saveAsPng(const ImageRgbaU8 &image, const String& filename) const { printText("saveAsPng is not yet implemented in the image loader!"); return false; } }; } #endif