David Piuva 009ebf44fe Fixed wrong template arguments for faded vertex color in the multiply shader. há 7 meses atrás
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model e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. há 7 meses atrás
shader 009ebf44fe Fixed wrong template arguments for faded vertex color in the multiply shader. há 7 meses atrás
Camera.h 7e2b1303aa Defaulting to the tight culling frustum in the Camera's plane getter, and documenting that they are expressed in camera space. há 7 meses atrás
ITriangle2D.cpp 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ITriangle2D.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ProjectedPoint.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ResourcePool.cpp 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ResourcePool.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
constants.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
renderCore.cpp e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. há 7 meses atrás
renderCore.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. há 7 meses atrás