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- # Local build settings that should be configured before building for the first time.
- # Make sure to erase all objects in the temporary folder before changing compiler.
- # Compile using GCC's C++ compiler
- CPP_COMPILER_PATH="/usr/bin/g++"
- # Compile using CLANG (Needs a 'Link "stdc++"' command in each project)
- #CPP_COMPILER_PATH="/usr/bin/clang"
- echo "Change CPP_COMPILER_PATH in ${BUILDER_FOLDER}/buildProject.sh if you are not using ${CPP_COMPILER_PATH} as your compiler."
- # Change TEMPORARY_FOLDER if you don't want to recompile everything after each reboot, or your operating system has a different path to the temporary folder.
- TEMPORARY_FOLDER="/tmp"
- # Select build method. (Not generating a script requires having the full path of the compiler.)
- #GENERATE_SCRIPT="Yes"
- GENERATE_SCRIPT="No"
- # Using buildProject.sh
- # $1 must be the *.DsrProj path, which is relative to the caller location.
- # $2... are variable assignments sent as input to the given project file.
- # CPP_COMPILER_PATH should be modified if it does not already refer to an installed C++ compiler.
- echo "Running buildProject.sh $@"
- # Get the build system's folder, where the build system is located
- BUILDER_FOLDER=`dirname "$(realpath $0)"`
- echo "BUILDER_FOLDER = ${BUILDER_FOLDER}"
- BUILDER_EXECUTABLE="${BUILDER_FOLDER}/builder"
- echo "BUILDER_EXECUTABLE = ${BUILDER_EXECUTABLE}"
- # Check if the build system is compiled
- if [ -e "${BUILDER_EXECUTABLE}" ]; then
- echo "Found the build system's binary."
- else
- echo "Building the Builder build system for first time use."
- LIBRARY_PATH="$(realpath ${BUILDER_FOLDER}/../../DFPSR)"
- SOURCE_CODE="${BUILDER_FOLDER}/code/main.cpp ${BUILDER_FOLDER}/code/Machine.cpp ${BUILDER_FOLDER}/code/generator.cpp ${BUILDER_FOLDER}/code/analyzer.cpp ${BUILDER_FOLDER}/code/expression.cpp ${LIBRARY_PATH}/collection/collections.cpp ${LIBRARY_PATH}/api/fileAPI.cpp ${LIBRARY_PATH}/api/bufferAPI.cpp ${LIBRARY_PATH}/api/stringAPI.cpp ${LIBRARY_PATH}/api/timeAPI.cpp ${LIBRARY_PATH}/base/SafePointer.cpp ${LIBRARY_PATH}/base/virtualStack.cpp ${LIBRARY_PATH}/base/heap.cpp"
- "${CPP_COMPILER_PATH}" -o "${BUILDER_EXECUTABLE}" ${SOURCE_CODE} -std=c++14 -lstdc++
- if [ $? -eq 0 ]; then
- echo "Completed building the Builder build system."
- else
- echo "Failed building the Builder build system, which is needed to build your project!"
- exit 1
- fi
- fi
- chmod +x "${BUILDER_EXECUTABLE}"
- if [ "$GENERATE_SCRIPT" == "Yes" ]; then
- # Calling the build system with a script path will generate it with compiling and linking commands before executing the result.
- # Useful for debugging the output when something goes wrong.
- SCRIPT_PATH="${TEMPORARY_FOLDER}/dfpsr_compile.sh"
- echo "Generating ${SCRIPT_PATH} from $1"
- if [ -e "${SCRIPT_PATH}" ]; then
- rm "${SCRIPT_PATH}"
- fi
- "${BUILDER_EXECUTABLE}" "${SCRIPT_PATH}" "$@" "Compiler=${CPP_COMPILER_PATH}";
- if [ -e "${SCRIPT_PATH}" ]; then
- echo "Giving execution permission to ${SCRIPT_PATH}"
- chmod +x "${SCRIPT_PATH}"
- echo "Running ${SCRIPT_PATH}"
- "${SCRIPT_PATH}"
- fi
- else
- # Calling the build system with only the temporary folder will call the compiler directly from the build system.
- # A simpler solution that works with just a single line, once the build system itself has been compiled.
- echo "Generating objects to ${TEMPORARY_FOLDER} from $1"
- "${BUILDER_EXECUTABLE}" "${TEMPORARY_FOLDER}" "$@" "Compiler=${CPP_COMPILER_PATH}";
- fi
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