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David Piuva 0cf6f402da Made per-pixel light normalization optional to save time on real-time rendering. 5 жил өмнө
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media 48c41b23b6 Implemented a simpler rasterization algorithm for dense models. 5 жил өмнө
sprite 0cf6f402da Made per-pixel light normalization optional to save time on real-time rendering. 5 жил өмнө
build.sh 0fe822c9cc Placed script arguments in strings to handle grouped arguments. 5 жил өмнө
main.cpp 3c4e7bc569 Beginning of public version history. 6 жил өмнө
sandbox.cpp a18e2ed992 Moving the flying barrel with a less strict transform. 5 жил өмнө
tool.cpp 7a067f7118 Made it possible to mix deep sprites with freely rotated dynamic models. 5 жил өмнө