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-
- // zlib open source license
- //
- // Copyright (c) 2017 to 2025 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #ifndef DFPSR_API_DRAW
- #define DFPSR_API_DRAW
- #include "../implementation/image/Image.h"
- namespace dsr {
- // Instead of having lots of arguments for source and target regions, this library uses a system of sub-images, so that any non-aligned drawing method can have source and target regions modified by cropping the image arguments as views.
- // To limit drawing to a rectangular target region:
- // * Create a sub-image using image_getSubImage.
- // 0-----------------------------------X
- // | Parent-image |
- // | |
- // | ------------------- |
- // | | IRect | |
- // | | | |
- // | | | |
- // | | | |
- // | ------------------- |
- // | |
- // Y-----------------------------------*
- // * Translate coordinates by subtracting the region's upper left corner.
- // 0-----------------------------------X
- // | Parent-image |
- // | |
- // | 0-------------------X |
- // | | Sub-image | |
- // | | | |
- // | | | |
- // | | | |
- // | Y-------------------* |
- // | |
- // Y-----------------------------------*
- // * Draw to the new sub-image in the new local coordinate system.
- // 0-------------------X
- // | Sub-image / | |
- // | /| |__|
- // | ________/ | | |
- // | / | |
- // Y-------------------*
- // Drawing shapes
- // TODO: Create wrappers taking left, top, width, height to reduce clutter from the IRect constructor.
- void draw_rectangle(const ImageU8& image, const IRect& bound, int color);
- void draw_rectangle(const ImageU16& image, const IRect& bound, int color);
- void draw_rectangle(const ImageF32& image, const IRect& bound, float color);
- void draw_rectangle(const ImageRgbaU8& image, const IRect& bound, const ColorRgbaI32& color);
- // Draw using a color that has been packed in advance with the same pack order using the image_saturateAndPack function.
- // This saves time on saturation and packing when drawing many rectangles of the same color.
- void draw_rectangle(const ImageRgbaU8& image, const IRect& bound, uint32_t packedColor);
- // TODO: Also take two IVector2D as inlined wrapper functions.
- void draw_line(const ImageU8& image, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int color);
- void draw_line(const ImageU16& image, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int color);
- void draw_line(const ImageF32& image, int32_t x1, int32_t y1, int32_t x2, int32_t y2, float color);
- void draw_line(const ImageRgbaU8& image, int32_t x1, int32_t y1, int32_t x2, int32_t y2, const ColorRgbaI32& color);
- // Draw using a color that has been packed in advance with the same pack order using the image_saturateAndPack function.
- // This saves time on saturation and packing when drawing many lines of the same color.
- void draw_line(const ImageRgbaU8& image, int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t packedColor);
- // Drawing images
- // Draw an image to another image
- // All image types can draw to their own format
- // All image types can draw to RgbaU8
- // All monochrome types can draw to each other
- // The source and target images can be sub-images from the same atlas but only if the sub-regions are not overlapping
- void draw_copy(const ImageRgbaU8& target, const ImageRgbaU8& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageU8& target, const ImageU8& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageU16& target, const ImageU16& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageF32& target, const ImageF32& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageRgbaU8& target, const ImageU8& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageRgbaU8& target, const ImageU16& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageRgbaU8& target, const ImageF32& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageU8& target, const ImageF32& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageU8& target, const ImageU16& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageU16& target, const ImageU8& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageU16& target, const ImageF32& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageF32& target, const ImageU8& source, int32_t left = 0, int32_t top = 0);
- void draw_copy(const ImageF32& target, const ImageU16& source, int32_t left = 0, int32_t top = 0);
- // Draw one RGBA image to another using alpha filtering
- // Target alpha does no affect RGB blending, in case that it contains padding for opaque targets
- // If you really want to draw to a transparent layer, this method should not be used
- void draw_alphaFilter(const ImageRgbaU8& target, const ImageRgbaU8& source, int32_t left = 0, int32_t top = 0);
- // Draw one RGBA image to another using the alpha channel as height
- // sourceAlphaOffset is added to non-zero heights from source alpha
- // Writes each source pixel who's alpha value is greater than the target's
- // Zero alpha can be used as a mask, because no source value can be below zero in unsigned color formats
- void draw_maxAlpha(const ImageRgbaU8& target, const ImageRgbaU8& source, int32_t left = 0, int32_t top = 0, int32_t sourceAlphaOffset = 0);
- // Draw between multiple images using a height buffer
- // Each source pixel is drawn where the source height's pixel exceeds the target height's pixel
- // Including the source height pixel, so that the drawn object occludes the following objects below it
- // Can be used for isometric top-down and side-scroller games with heavy graphical effects
- // A usually contains color pixels
- // B usually contains surface normals for light effects
- // 16-bit integer depth buffers:
- // Fully deterministic overlaps
- // Source height zero is treated as invisible even if sourceHeightOffset adds to the height
- // It's recommended to let the target height buffer use 32768 as height zero to allow placing things on negative locations
- void draw_higher(
- ImageU16& targetHeight, const ImageU16& sourceHeight,
- int32_t left = 0, int32_t top = 0, int32_t sourceHeightOffset = 0
- );
- void draw_higher(const ImageU16& targetHeight, const ImageU16& sourceHeight,
- ImageRgbaU8& targetA, const ImageRgbaU8& sourceA,
- int32_t left = 0, int32_t top = 0, int32_t sourceHeightOffset = 0
- );
- void draw_higher(const ImageU16& targetHeight, const ImageU16& sourceHeight,
- ImageRgbaU8& targetA, const ImageRgbaU8& sourceA,
- ImageRgbaU8& targetB, const ImageRgbaU8& sourceB,
- int32_t left = 0, int32_t top = 0, int32_t sourceHeightOffset = 0
- );
- // 32-bit floating-point depth buffers
- // Source height negative infinity is used for invisible pixels
- // Negative infinity is expressed using -std::numeric_limits<float>::infinity() from limits.h
- // Same pixel size as in ImageRgbaU8 to make aligned reading easier when used together with colors
- // Floats allow doing light calculations directly without having to perform expensive conversions from integers
- void draw_higher(
- ImageF32& targetHeight, const ImageF32& sourceHeight,
- int32_t left = 0, int32_t top = 0, float sourceHeightOffset = 0
- );
- void draw_higher(const ImageF32& targetHeight, const ImageF32& sourceHeight,
- ImageRgbaU8& targetA, const ImageRgbaU8& sourceA,
- int32_t left = 0, int32_t top = 0, float sourceHeightOffset = 0
- );
- void draw_higher(const ImageF32& targetHeight, const ImageF32& sourceHeight,
- ImageRgbaU8& targetA, const ImageRgbaU8& sourceA,
- ImageRgbaU8& targetB, const ImageRgbaU8& sourceB,
- int32_t left = 0, int32_t top = 0, float sourceHeightOffset = 0
- );
- // TODO: Inlined wrappers using IVector2D.
- // Draw one RGBA image to another using alpha clipping
- // Source is solid where alpha is greater than threshold, which can be used for animations
- void draw_alphaClip(const ImageRgbaU8& target, const ImageRgbaU8& source, int32_t left = 0, int32_t top = 0, int32_t threshold = 127);
- // Draw a uniform color using a grayscale silhouette as the alpha channel
- void draw_silhouette(const ImageRgbaU8& target, const ImageU8& silhouette, const ColorRgbaI32& color, int32_t left = 0, int32_t top = 0);
- }
- #endif
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