David Piuva d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. %!s(int64=2) %!d(string=hai) anos
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RgbaMultiply.h d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. %!s(int64=2) %!d(string=hai) anos
Shader.h d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. %!s(int64=2) %!d(string=hai) anos
fillerTemplates.h d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. %!s(int64=2) %!d(string=hai) anos
includeShader.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. %!s(int64=5) %!d(string=hai) anos
shaderMethods.h 66502cb2ac Letting pyramid images store start offsets instead of pointers. %!s(int64=2) %!d(string=hai) anos
shaderTypes.h 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. %!s(int64=2) %!d(string=hai) anos