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- Title: Code convention for David Forsgren Piuva's Software Renderer
- To keep the style consistent, the style being used in the library is explained in this document.
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- 1. Tabs for indentation then spaces for alignment. It's the best of both worlds by both having variable length tabs and correct alignment that works between lines of the same indentation.
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- 2. No new line for opening brackets.
- Makes the code more compact and decreases the risk of copy-paste errors.
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- 3. No hpp extensions, use h for all headers. Could be either way, but this library uses *.h for compact naming, so keep it consistent.
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- 4. C-style casting for raw data manipulation and C++-style for high-level classes when possible.
- When using assembly intrinsics and raw pointer manipulation to alter the state of bits,
- verbose high-level abstractions only make it harder to count CPU cycles in your head.
- Always use the tool that makes sense for the problem you're trying to solve.
- C++ style is for things that are abstracted on a higher level.
- C style is for when a byte is just a byte and you just want to manipulate it in a specific way.
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- 5. Follow the most relevant standard without making contemporary assumptions.
- For code not intended for a specific system, follow the C++ standard.
- For code targeting a certain hardware using intrinsic functions, follow the hardware's standard.
- For code targeting a certain operating system, follow the operating system's standard.
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- 6. Do not assume that a type has a certain size or format unless it is specified explicitly.
- The int type is not always 32 bits, so only use when 16 bits are enough, use int32_t for a signed 32-bit integer.
- Fixed integers such as uint8_t, uint16_t, uint32_t, uint64_t, int32_t and int64_t are preferred.
- For bit manipulation, use unsigned integers to avoid depending on two's complement.
- The char type is usually 8 bits large, but it is not specified by the C++ standard, so use uint8_t instead for buffers and DsrChar for 32-bit Unicode characters.
- The float type does not have to be any of the IEEE standards according to the C++ standard, but you can assume properties that are specified in a relevant standard.
- std::string is not used, because it has an undefined character encoding, so use dsr::String or dsr::ReadableString with UTF-32 instead.
- char* should only be used for constant string literals and interfacing with external libraries.
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- 7. The code should work for both little-endian and big-endian, because both still exist.
- You may however ignore mixed-endian.
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- 8. Do not call member methods with "this" set to null, because that is undefined behavior.
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- 9. Avoid mixing side-effects with expressions for determinism across compilers.
- Non-deterministic expressions such as ((x++ - ++x) * x--) should never be used, so use ++ and -- in separate statements.
- Side-effects within the same depth of an expressions may be evaluated in any order because it is not specified in C++.
- Checking the return value of a function with side-effects is okay, because the side effect always come before returning the result in the called function.
- Lazy evaluation such as x != nullptr && foo(x) is okay, because lazy evaluation is well specified as only evaluating the right hand side when needed.
- Call chaining such as constructor(args).setSomeValue(value).setSomeOtherValue(value) is okay, because the execution order is explicit from differences in expression depth.
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- 10. Use the std library as little as possible.
- Each compiler, operating system and standard library implementation has subtle differences in how things work, which can cause programs to break on another computer.
- The goal of this framework is to make things more consistent across platforms, so that code that works on one computer is more likely to work on another computer.
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- 11. Don't over-use the auto keyword.
- Spelling out the type explicitly makes the code easier to read.
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