David Piuva 47f2ea9270 Made a first working CoreAudio backend. 8 달 전
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DFPSR 47f2ea9270 Made a first working CoreAudio backend. 8 달 전
SDK 47f2ea9270 Made a first working CoreAudio backend. 8 달 전
soundManagers 47f2ea9270 Made a first working CoreAudio backend. 8 달 전
templates 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 11 달 전
test 9e5663ba0b Optimized sound engine. 9 달 전
tools 9e5663ba0b Optimized sound engine. 9 달 전
windowManagers b6a82f149a Got X11 working on MacOS using the XQuartz compatibility tool. 9 달 전
README.md 321fddf72b Getting cache line width using system APIs. 10 달 전
check.sh 15d1526231 Cleaned up the code a bit using cppcheck. 10 달 전

README.md

Source folder

The source folder contains the framework, system dependent backends, code examples and tools.

System dependent code

Some of the code depends on different hardware and operating systems to abstract them away.

  • Source/DFPSR/api/fileAPI: The file API is implemented to hande file access on different operating systems.

  • Source/DFPSR/base/simd.h: The simd.h header is a SIMD abstraction layer that works without SIMD but can become faster for specific processor architectures by implementing the features.

  • Source/DFPSR/base/heap.cpp: The getCacheLineSize function depends on the operating system to get the cache line width for memory alignment, because aligning with cache lines is needed for thread safety and getting cache line width directly from hardware would require contemporary inline assembler hacks that will not work for future generations of hardware.

  • Source/windowManagers: Contains the integrations for displaying graphics and getting mouse and keyboard input on specific operating systems. These are selected based on the operating system in Source/DFPSR/DFPSR.DsrHead

  • Source/soundManagers: Contains the integrations for sound on specific operating systems. These are selected based on the operating system in Source/DFPSR/DFPSR.DsrHead