VisualComponent.h 11 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2018 to 2019 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #ifndef DFPSR_GUI_VISUALCOMPONENT
  24. #define DFPSR_GUI_VISUALCOMPONENT
  25. #include "../persistent/includePersistent.h"
  26. #include "BackendWindow.h" // TODO: Separate event types from the window module
  27. #include "FlexRegion.h"
  28. #include "InputEvent.h"
  29. #include "VisualTheme.h"
  30. #include "../api/imageAPI.h"
  31. #include "../api/drawAPI.h"
  32. namespace dsr {
  33. class VisualComponent : public Persistent {
  34. PERSISTENT_DECLARATION(VisualComponent)
  35. protected:
  36. // Parent component
  37. VisualComponent *parent = nullptr;
  38. IVector2D parentSize; // Remembering the parent's size so that the root component can remember the window's size when moving
  39. bool regionAccessed = false; // If someone requested access to the region, remember to update layout in case of new settings
  40. // Child components
  41. List<std::shared_ptr<VisualComponent>> children;
  42. // Remember the component used for a drag event
  43. // Ensures that mouse down events are followed by mouse up events on the same component
  44. int holdCount = 0;
  45. std::shared_ptr<VisualComponent> dragComponent;
  46. // Remember the focused component for keyboard input
  47. std::shared_ptr<VisualComponent> focusComponent;
  48. // Saved properties
  49. FlexRegion region;
  50. PersistentString name;
  51. PersistentInteger index;
  52. PersistentBoolean visible = PersistentBoolean(true);
  53. void declareAttributes(StructureDefinition &target) const override {
  54. target.declareAttribute(U"Name");
  55. target.declareAttribute(U"Index");
  56. target.declareAttribute(U"Visible");
  57. target.declareAttribute(U"Left");
  58. target.declareAttribute(U"Top");
  59. target.declareAttribute(U"Right");
  60. target.declareAttribute(U"Bottom");
  61. }
  62. public:
  63. Persistent* findAttribute(const ReadableString &name) override {
  64. if (string_caseInsensitiveMatch(name, U"Name")) {
  65. return &(this->name);
  66. } else if (string_caseInsensitiveMatch(name, U"Index")) {
  67. return &(this->index);
  68. } else if (string_caseInsensitiveMatch(name, U"Visible")) {
  69. return &(this->visible);
  70. } else if (string_caseInsensitiveMatch(name, U"Left")) {
  71. this->regionAccessed = true;
  72. return &(this->region.sides[0]);
  73. } else if (string_caseInsensitiveMatch(name, U"Top")) {
  74. this->regionAccessed = true;
  75. return &(this->region.sides[1]);
  76. } else if (string_caseInsensitiveMatch(name, U"Right")) {
  77. this->regionAccessed = true;
  78. return &(this->region.sides[2]);
  79. } else if (string_caseInsensitiveMatch(name, U"Bottom")) {
  80. this->regionAccessed = true;
  81. return &(this->region.sides[3]);
  82. } else {
  83. return nullptr;
  84. }
  85. }
  86. protected:
  87. // Generated automatically from region in applyLayout
  88. IRect location;
  89. void setLocation(const IRect &newLocation);
  90. // Applied reqursively while selecting the correct theme
  91. VisualTheme theme = theme_getDefault();
  92. public:
  93. void applyTheme(VisualTheme theme);
  94. VisualTheme getTheme() const;
  95. public:
  96. // Constructor
  97. VisualComponent();
  98. // Destructor
  99. virtual ~VisualComponent();
  100. public:
  101. virtual bool isContainer() const;
  102. IRect getLocation();
  103. IVector2D getSize();
  104. void setRegion(const FlexRegion &newRegion);
  105. FlexRegion getRegion() const;
  106. void setVisible(bool visible);
  107. bool getVisible() const;
  108. void setName(const String& newName);
  109. String getName() const;
  110. void setIndex(int index);
  111. int getIndex() const;
  112. public:
  113. // Callbacks
  114. DECLARE_CALLBACK(pressedEvent, emptyCallback);
  115. DECLARE_CALLBACK(mouseDownEvent, mouseCallback);
  116. DECLARE_CALLBACK(mouseUpEvent, mouseCallback);
  117. DECLARE_CALLBACK(mouseMoveEvent, mouseCallback);
  118. DECLARE_CALLBACK(mouseScrollEvent, mouseCallback);
  119. DECLARE_CALLBACK(keyDownEvent, keyboardCallback);
  120. DECLARE_CALLBACK(keyUpEvent, keyboardCallback);
  121. DECLARE_CALLBACK(keyTypeEvent, keyboardCallback);
  122. DECLARE_CALLBACK(selectEvent, indexCallback);
  123. private:
  124. std::shared_ptr<VisualComponent> getDirectChild(const IVector2D& pixelPosition, bool includeInvisible);
  125. public:
  126. // Draw the component
  127. // The component is responsible for drawing the component at this->location + offset.
  128. // The caller is responsible for drawing the background for any pixels in the component that might not be fully opaque.
  129. // If drawing out of bound, the pixels that are outside should be skipped without any warning nor crash.
  130. // To clip the drawing of a component when calling this, give a sub-image and adjust for the new coordinate system using offset.
  131. // If not implemented, a rectangle will mark the region where the component will be drawn as a reference.
  132. // targetImage is the image being drawn to.
  133. // offset is the upper left corner of the parent container relative to the image.
  134. // Clipping will affect the offset by being relative to the new sub-image.
  135. void draw(ImageRgbaU8& targetImage, const IVector2D& offset);
  136. // A basic request to have the component itself drawn to targetImage at relativeLocation.
  137. // The method is responsible for clipping without a warning when bound is outside of targetImage.
  138. // Clipping will be common if the component is drawn using multiple dirty rectangles to save time.
  139. virtual void drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation);
  140. // Draw the component while skipping pixels outside of clipRegion
  141. // Multiple calls with non-overlapping clip regions should be equivalent to one call with the union of all clip regions.
  142. // This means that the draw methods should handle border clipping so that no extra borderlines or rounded edges appear from nowhere.
  143. // Example:
  144. // drawClipped(i, o, IRect(0, 0, 20, 20)) // Full region
  145. // <=>
  146. // drawClipped(i, o, IRect(0, 0, 10, 20)) // Left half
  147. // drawClipped(i, o, IRect(10, 0, 10, 20)) // Right half
  148. // Drawing with the whole target image as a clip region should be equivalent to a corresponding call to draw with the same targetImage and offset.
  149. // draw(i, o) <=> drawClipped(i, o, IRect(0, 0, i.width(), i.height()))
  150. void drawClipped(ImageRgbaU8 targetImage, const IVector2D& offset, const IRect& clipRegion);
  151. // TODO: Distinguish from the generic version
  152. // Add a child component
  153. // Preconditions:
  154. // The parent's component type is a container.
  155. // The child does not already have a parent.
  156. void addChildComponent(std::shared_ptr<VisualComponent> child);
  157. // Called with any persistent type when constructing child components from text
  158. bool addChild(std::shared_ptr<Persistent> child) override;
  159. // Called when saving to text
  160. int getChildCount() const override;
  161. std::shared_ptr<Persistent> getChild(int index) const override;
  162. // TODO: Reuse in Persistent
  163. // Returns true iff child is a member of the component
  164. // Searches recursively
  165. bool hasChild(VisualComponent *child) const;
  166. bool hasChild(std::shared_ptr<VisualComponent> child) const;
  167. // Find the first child component with the requested name using a case sensitive match.
  168. // Returns: A shared pointer to the child or null if not found.
  169. std::shared_ptr<VisualComponent> findChildByName(ReadableString name) const;
  170. std::shared_ptr<VisualComponent> findChildByNameAndIndex(ReadableString name, int index) const;
  171. // Detach the component from any parent
  172. void detachFromParent();
  173. // Adapt the location based on the region
  174. // parentWidth must be the current width of the parent container
  175. // parentHeight must be the current height of the parent container
  176. // Override to apply a custom behaviour, which may be useful for fixed size components.
  177. virtual void applyLayout(IVector2D parentSize);
  178. // Update layout when the component moved but the parent has the same dimensions
  179. void updateLayout();
  180. // Called after the component has been created, moved or resized.
  181. virtual void updateLocationEvent(const IRect& oldLocation, const IRect& newLocation);
  182. // Returns true iff the pixel with its upper left corner at pixelPosition is inside the component.
  183. // A rectangular bound check with location is used by default.
  184. // The caller is responsible for checking if the component is visible when needed.
  185. virtual bool pointIsInside(const IVector2D& pixelPosition);
  186. // Get a pointer to the topmost child
  187. // Invisible components are ignored by default, but includeInvisible can be enabled to change that.
  188. // Returns an empty reference if the pixel position didn't hit anything inside.
  189. // Since the root component might not be heap allocated, it cannot return itself by reference.
  190. // Use pointIsInside if your root component doesn't cover the whole window.
  191. std::shared_ptr<VisualComponent> getTopChild(const IVector2D& pixelPosition, bool includeInvisible = false);
  192. // Send a mouse down event to the component
  193. // pixelPosition is relative to the parent container.
  194. // The component is reponsible for bound checking, which can be used to either block the signal or pass to components below.
  195. void sendMouseEvent(const MouseEvent& event);
  196. void sendKeyboardEvent(const KeyboardEvent& event);
  197. // Defines what the component does when it has received an event that didn't hit any sub components on the way.
  198. // pixelPosition is relative to the parent container.
  199. // This is not a callback event.
  200. virtual void receiveMouseEvent(const MouseEvent& event);
  201. virtual void receiveKeyboardEvent(const KeyboardEvent& event);
  202. // Notifies when the theme has been changed, so that temporary data depending on the theme can be replaced
  203. virtual void changedTheme(VisualTheme newTheme);
  204. // Override to be notified about individual attribute changes
  205. virtual void changedAttribute(const ReadableString &name) {};
  206. // Override to be notified about location changes
  207. virtual void changedLocation(const IRect &oldLocation, const IRect &newLocation) {};
  208. // Custom call handler to manipulate components across a generic API
  209. virtual String call(const ReadableString &methodName, const ReadableString &arguments);
  210. // Returns true iff the component is focused.
  211. // The root component is considered focused if none of its children are focused.
  212. bool isFocused();
  213. // A reusable method for calling the media machine that allow providing additional variables as style flags.
  214. MediaResult generateImage(MediaMethod &method, int width, int height, int red, int green, int blue, int pressed = 0);
  215. };
  216. }
  217. #endif