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- // zlib open source license
- //
- // Copyright (c) 2024 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #include <thread>
- #include "virtualStack.h"
- #include "heap.h"
- #include "../api/stringAPI.h"
- namespace dsr {
- // How many bytes that are allocated directly in thread local memory.
- static const uint64_t VIRTUAL_STACK_SIZE = 262144;
- static const int MAX_EXTRA_STACKS = 63;
- static const uintptr_t stackHeaderPaddedSize = memory_getPaddedSize<AllocationHeader>();
- static const uintptr_t stackHeaderAlignmentAndMask = memory_createAlignmentAndMask((uintptr_t)alignof(AllocationHeader));
- struct StackMemory {
- uint8_t *top = nullptr; // The stack pointer is here when completely full.
- uint8_t *stackPointer = nullptr; // The virtual stack pointer.
- uint8_t *bottom = nullptr; // The stack pointer is here when empty.
- };
- // The first block of stack memory in stread local memory.
- struct FixedStackMemory : public StackMemory {
- uint8_t data[VIRTUAL_STACK_SIZE];
- FixedStackMemory() {
- this->top = this->data;
- this->stackPointer = this->data + VIRTUAL_STACK_SIZE;
- this->bottom = this->data + VIRTUAL_STACK_SIZE;
- }
- };
- // Additional stacks in heap memory.
- struct DynamicStackMemory : public StackMemory {
- ~DynamicStackMemory() {
- if (this->top != nullptr) {
- heap_decreaseUseCount(this->top);
- }
- }
- };
- // Returns the size of the allocation including alignment.
- inline uint64_t increaseStackPointer(uint8_t *&pointer, uint64_t paddedSize, uintptr_t alignmentAndMask) {
- // Add the padded payload and align.
- uintptr_t oldAddress = (uintptr_t)pointer;
- uintptr_t newAddress = (oldAddress - paddedSize) & alignmentAndMask;
- pointer = (uint8_t*)newAddress;
- return oldAddress - newAddress;
- }
- inline void decreaseStackPointer(uint8_t *&pointer, uint64_t totalSize) {
- // Remove the data and alignment.
- pointer += totalSize;
- }
- static UnsafeAllocation stackAllocate(StackMemory& stack, uint64_t paddedSize, uintptr_t alignmentAndMask, const char *name) {
- uint8_t *newStackPointer = stack.stackPointer;
- // Allocate memory for payload.
- uint64_t payloadTotalSize = increaseStackPointer(newStackPointer, paddedSize, alignmentAndMask);
- // Get a pointer to the payload.
- uint8_t *data = newStackPointer;
- // Allocate memory for header.
- uint64_t headerTotalSize = increaseStackPointer(newStackPointer, stackHeaderPaddedSize, stackHeaderAlignmentAndMask);
- // Check that we did not run out of memory.
- if (newStackPointer < stack.top) {
- // Not enough space.
- return UnsafeAllocation(nullptr, nullptr);
- } else {
- stack.stackPointer = newStackPointer;
- // Write the header to memory.
- AllocationHeader *header = (AllocationHeader*)(stack.stackPointer);
- *header = AllocationHeader(payloadTotalSize + headerTotalSize, true, name);
- // Clear the new allocation for determinism.
- std::memset((void*)data, 0, payloadTotalSize);
- // Return a pointer to the payload.
- return UnsafeAllocation(data, header);
- }
- }
- thread_local FixedStackMemory fixedMemory; // Index -1
- thread_local DynamicStackMemory dynamicMemory[MAX_EXTRA_STACKS]; // Index 0..MAX_EXTRA_STACKS-1
- thread_local int32_t stackIndex = -1;
- UnsafeAllocation virtualStack_push(uint64_t paddedSize, uintptr_t alignmentAndMask, const char *name) {
- // TODO: Assert that the alignment mask begins with ones and ends with zeroes, in case that the caller accidentally truncated the beginning of the mask.
- if (stackIndex < 0) {
- UnsafeAllocation result = stackAllocate(fixedMemory, paddedSize, alignmentAndMask, name);
- // Check that we did not run out of memory.
- if (result.data == nullptr) {
- // Not enough space in thread local memory. Moving to the first dynamic stack.
- stackIndex = 0;
- goto allocateDynamic;
- } else {
- // Return a pointer to the payload.
- return result;
- }
- }
- allocateDynamic:
- // We should only reach this place if allocating in dynamic stack memory.
- assert(stackIndex >= 0);
- // Never go above the maximum index.
- assert(stackIndex < MAX_EXTRA_STACKS);
- // Allocate memory in the dynamic stack if not yet allocated.
- if (dynamicMemory[stackIndex].top == nullptr) {
- // Decide a minimum size to allocate.
- uint64_t regionSize = 16777216 * (1 << stackIndex);
- if (paddedSize * 4 > regionSize) {
- regionSize = paddedSize * 4;
- }
- // Allocate the memory.
- UnsafeAllocation newAllocation = heap_allocate(regionSize, true);
- // Ask how large the allocation actually is.
- regionSize = heap_getAllocationSize(newAllocation.data);
- // Use the whole allocation.
- heap_setUsedSize(newAllocation.data, regionSize);
- // Tell the allocation that we are using it.
- heap_increaseUseCount(newAllocation.data);
- if (newAllocation.data == nullptr) {
- throwError(U"Failed to allocate ", regionSize, U" bytes of heap memory for expanding the virtual stack when trying to allocate ", paddedSize, " bytes!\n");
- return UnsafeAllocation(nullptr, nullptr);
- } else {
- // Keep the new allocation.
- dynamicMemory[stackIndex].top = newAllocation.data;
- // Start from the back of the new allocation.
- dynamicMemory[stackIndex].stackPointer = newAllocation.data + regionSize;
- dynamicMemory[stackIndex].bottom = newAllocation.data + regionSize;
- }
- }
- assert(dynamicMemory[stackIndex].stackPointer != nullptr);
- // Allocate memory.
- UnsafeAllocation result = stackAllocate(dynamicMemory[stackIndex], paddedSize, alignmentAndMask, name);
- if (result.data == nullptr) {
- if (stackIndex >= MAX_EXTRA_STACKS - 1) {
- throwError(U"Exceeded MAX_EXTRA_STACKS to allocate more heap memory for a thread local virtual stack!\n");
- return UnsafeAllocation(nullptr, nullptr);
- } else {
- stackIndex++;
- goto allocateDynamic;
- }
- } else {
- // Return a pointer to the payload.
- return result;
- }
- }
- // Deallocates the topmost allocation in the stack or returns false if it does not contain any more allocations.
- static bool stackDeallocate(StackMemory& stack) {
- if (stack.stackPointer + stackHeaderPaddedSize > stack.bottom) {
- // If the allocated memory does not fit a header, then it is empty.
- return false;
- } else {
- // Read the header.
- AllocationHeader header = *((AllocationHeader*)stack.stackPointer);
- // Overwrite the header.
- *((AllocationHeader*)stack.stackPointer) = AllocationHeader();
- // Deallocate both header and payload using the stored total size.
- decreaseStackPointer(stack.stackPointer, header.totalSize);
- return true;
- }
- }
- void virtualStack_pop() {
- if (stackIndex < 0) {
- if (!stackDeallocate(fixedMemory)) {
- throwError(U"No more stack memory to pop!\n");
- }
- } else {
- if (!stackDeallocate(dynamicMemory[stackIndex])) {
- throwError(U"The virtual stack has been corrupted!\n");
- } else {
- // If the bottom has been reached then go to the lower stack.
- if (dynamicMemory[stackIndex].stackPointer >= dynamicMemory[stackIndex].bottom) {
- stackIndex--;
- }
- }
- }
- }
- }
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