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- // zlib open source license
- //
- // Copyright (c) 2018 to 2023 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #include "Menu.h"
- using namespace dsr;
- PERSISTENT_DEFINITION(Menu)
- static AlignedImageU8 arrowImage = image_fromAscii(
- "< .xX>"
- "<.x. >"
- "< XX. >"
- "< xXX.>"
- "< XX. >"
- "<.x. >"
- );
- void Menu::declareAttributes(StructureDefinition &target) const {
- VisualComponent::declareAttributes(target);
- target.declareAttribute(U"BackColor");
- target.declareAttribute(U"ForeColor");
- target.declareAttribute(U"Text");
- target.declareAttribute(U"Padding");
- target.declareAttribute(U"Spacing");
- target.declareAttribute(U"HeadClass");
- target.declareAttribute(U"ListClass");
- }
- Persistent* Menu::findAttribute(const ReadableString &name) {
- if (string_caseInsensitiveMatch(name, U"Color") || string_caseInsensitiveMatch(name, U"BackColor")) {
- // The short Color alias refers to the back color in Buttons, because most buttons use black text.
- return &(this->backColor);
- } else if (string_caseInsensitiveMatch(name, U"ForeColor")) {
- return &(this->foreColor);
- } else if (string_caseInsensitiveMatch(name, U"Text")) {
- return &(this->text);
- } else if (string_caseInsensitiveMatch(name, U"Padding")) {
- return &(this->padding);
- } else if (string_caseInsensitiveMatch(name, U"Spacing")) {
- return &(this->spacing);
- } else if (string_caseInsensitiveMatch(name, U"HeadClass") || string_caseInsensitiveMatch(name, U"Class")) {
- // Class is an alias for HeadClass.
- return &(this->headClass);
- } else if (string_caseInsensitiveMatch(name, U"ListClass")) {
- return &(this->listClass);
- } else {
- return VisualComponent::findAttribute(name);
- }
- }
- Menu::Menu() {}
- bool Menu::isContainer() const {
- return true;
- }
- bool Menu::hasArrow() {
- return this->subMenu && this->getChildCount() > 0;
- }
- static OrderedImageRgbaU8 generateHeadImage(Menu &menu, MediaMethod imageGenerator, int pressed, int focused, int hover, int width, int height, ColorRgbI32 backColor, ColorRgbI32 foreColor, const ReadableString &text, RasterFont font) {
- // Create a scaled image
- OrderedImageRgbaU8 result;
- component_generateImage(menu.getTheme(), imageGenerator, width, height, backColor.red, backColor.green, backColor.blue, pressed, focused, hover)(result);
- if (string_length(text) > 0) {
- int backWidth = image_getWidth(result);
- int backHeight = image_getHeight(result);
- int left = menu.padding.value;
- int top = (backHeight - font_getSize(font)) / 2;
- if (pressed) {
- top += 1;
- }
- // Print the text
- font_printLine(result, font, text, IVector2D(left, top), ColorRgbaI32(foreColor, 255));
- // Draw the arrow
- if (menu.hasArrow()) {
- int arrowWidth = image_getWidth(arrowImage);
- int arrowHeight = image_getHeight(arrowImage);
- int arrowLeft = backWidth - arrowWidth - 4;
- int arrowTop = (backHeight - arrowHeight) / 2;
- draw_silhouette(result, arrowImage, ColorRgbaI32(foreColor, 255), arrowLeft, arrowTop);
- }
- }
- return result;
- }
- void Menu::generateGraphics() {
- int headWidth = this->location.width();
- int headHeight = this->location.height();
- if (headWidth < 1) { headWidth = 1; }
- if (headHeight < 1) { headHeight = 1; }
- // headImage is set to an empty handle when something used as input changes.
- if (!image_exists(this->headImage)) {
- completeAssets();
- bool focus = this->isFocused();
- bool hover = this->isHovered();
- bool press = this->pressed && hover;
- this->headImage = generateHeadImage(*this, this->headImageMethod, press, focus, hover, headWidth, headHeight, this->backColor.value, this->foreColor.value, this->text.value, this->font);
- }
- }
- // Fill the listBackgroundImageMethod with a solid color
- void Menu::drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation) {
- this->generateGraphics();
- if (this->menuHead_filter == 1) {
- draw_alphaFilter(targetImage, this->headImage, relativeLocation.left(), relativeLocation.top());
- } else {
- draw_copy(targetImage, this->headImage, relativeLocation.left(), relativeLocation.top());
- }
- }
- void Menu::generateBackground() {
- if (!image_exists(this->listBackgroundImage)) {
- int listWidth = this->overlayLocation.width();
- int listHeight = this->overlayLocation.height();
- if (listWidth < 1) { listWidth = 1; }
- if (listHeight < 1) { listHeight = 1; }
- component_generateImage(this->theme, this->listBackgroundImageMethod, listWidth, listHeight, this->backColor.value.red, this->backColor.value.green, this->backColor.value.blue)(this->listBackgroundImage);
- }
- }
- void Menu::createOverlay() {
- if (!this->showingOverlay()) {
- this->showOverlay();
- this->makeFocused(); // Focus on the current menu path to make others lose focus.
- IRect memberBound = this->children[0]->location;
- for (int i = 1; i < this->getChildCount(); i++) {
- memberBound = IRect::merge(memberBound, this->children[i]->location);
- }
- // Calculate the new list bound.
- this->overlayLocation = memberBound.expanded(this->padding.value) + this->location.upperLeft();
- }
- }
- bool Menu::managesChildren() {
- return true;
- }
- bool Menu::pointIsInsideOfOverlay(const IVector2D& pixelPosition) {
- return pixelPosition.x > this->overlayLocation.left() && pixelPosition.x < this->overlayLocation.right() && pixelPosition.y > this->overlayLocation.top() && pixelPosition.y < this->overlayLocation.bottom();
- }
- void Menu::drawOverlay(ImageRgbaU8& targetImage, const IVector2D &absoluteOffset) {
- this->generateBackground();
- IVector2D overlayOffset = absoluteOffset + this->overlayLocation.upperLeft();
- if (this->menuList_filter == 1) {
- draw_alphaFilter(targetImage, this->listBackgroundImage, overlayOffset.x, overlayOffset.y);
- } else {
- draw_copy(targetImage, this->listBackgroundImage, overlayOffset.x, overlayOffset.y);
- }
- for (int i = 0; i < this->getChildCount(); i++) {
- this->children[i]->draw(targetImage, absoluteOffset + this->location.upperLeft());
- }
- }
- void Menu::loadTheme(const VisualTheme &theme) {
- // Is it a sub-menu or top menu?
- this->subMenu = this->parent != nullptr && dynamic_cast<Menu*>(this->parent) != nullptr;
- this->finalHeadClass = theme_selectClass(theme, this->headClass.value, this->subMenu ? U"MenuSub" : U"MenuTop");
- this->finalListClass = theme_selectClass(theme, this->listClass.value, U"MenuList");
- this->headImageMethod = theme_getScalableImage(theme, this->finalHeadClass);
- // Check which states the scalable head image is listening to.
- this->headStateListenerMask = theme_getStateListenerMask(this->headImageMethod);
- this->listBackgroundImageMethod = theme_getScalableImage(theme, this->finalListClass);
- // Ask the theme which parts should be drawn using alpha filtering, and fall back on solid drawing.
- this->menuHead_filter = theme_getInteger(theme, this->finalHeadClass, U"Filter", 0);
- this->menuList_filter = theme_getInteger(theme, this->finalListClass, U"Filter", 0);
- }
- void Menu::changedTheme(VisualTheme newTheme) {
- this->loadTheme(newTheme);
- this->headImage = OrderedImageRgbaU8();
- }
- void Menu::completeAssets() {
- if (this->headImageMethod.methodIndex == -1) {
- this->loadTheme(theme_getDefault());
- }
- if (this->font.isNull()) {
- this->font = font_getDefault();
- }
- }
- void Menu::changedLocation(const IRect &oldLocation, const IRect &newLocation) {
- // If the component has changed dimensions then redraw the image
- if (oldLocation.size() != newLocation.size()) {
- this->headImage = OrderedImageRgbaU8();
- }
- }
- void Menu::changedAttribute(const ReadableString &name) {
- if (string_caseInsensitiveMatch(name, U"HeadClass")
- || string_caseInsensitiveMatch(name, U"ListClass")) {
- // Update from the theme if a theme class has changed.
- this->changedTheme(this->getTheme());
- } else if (!string_caseInsensitiveMatch(name, U"Visible")) {
- this->headImage = OrderedImageRgbaU8();
- }
- VisualComponent::changedAttribute(name);
- }
- void Menu::updateStateEvent(ComponentState oldState, ComponentState newState) {
- // If no longer having any type of focus, hide the overlay.
- if ((oldState & componentState_focus) && !(newState & componentState_focus)) {
- // Hide the menu when losing focus.
- this->hideOverlay();
- // State notifications are not triggered from within the same notification, so that one can handle all the updates safely in the desired order.
- this->listBackgroundImage = OrderedImageRgbaU8();
- }
- if (!(newState & componentState_showingOverlayDirect)) {
- // Clean up the background image to save memory and allow it to be regenerated in another size later.
- this->listBackgroundImage = OrderedImageRgbaU8();
- }
- // Check which states have changed.
- ComponentState changedStates = newState ^ oldState;
- // TODO: Debug print to see if this works and create themes that respond to direct focus and hover states using color modifications as a simple start.
- // Check if any of the changed bits overlap with the states that the head's scalable image generator uses as input.
- if (changedStates & this->headStateListenerMask) {
- // If a state affecting the input has changed, the image should be updated.
- // The pressed argument can also be requested by the scalable images, but that is handled by components themselves.
- this->headImage = OrderedImageRgbaU8();
- }
- // When pressed, changes in hover will affect if the component will appear pressed,
- // so show that one can safely abort a press done by mistake by releasing outside.
- if (this->pressed && (changedStates & componentState_hoverDirect)) {
- // If a state affecting the input has changed, the image should be updated.
- // The pressed argument can also be requested by the scalable images, but that is handled by components themselves.
- this->headImage = OrderedImageRgbaU8();
- }
- }
- void Menu::updateLocationEvent(const IRect& oldLocation, const IRect& newLocation) {
- int left = this->padding.value;
- int top = this->padding.value;
- int overlap = 3;
- if (this->subMenu) {
- left += newLocation.width() - overlap;
- } else {
- top += newLocation.height() - overlap;
- }
- int maxWidth = 80; // Minimum usable with.
- // Expand list with to fit child components.
- for (int i = 0; i < this->getChildCount(); i++) {
- int width = this->children[i]->getDesiredDimensions().x;
- if (maxWidth < width) maxWidth = width;
- }
- // Stretch out the child components to use the whole width.
- for (int i = 0; i < this->getChildCount(); i++) {
- int height = this->children[i]->getDesiredDimensions().y;
- this->children[i]->applyLayout(IRect(left, top, maxWidth, height));
- top += height + this->spacing.value;
- }
- }
- static void closeEntireMenu(VisualComponent* menu) {
- while (menu->parent != nullptr) {
- // Hide the menu when closing the menu. Notifications to updateStateEvent will do the proper cleanup for each component's type.
- menu->hideOverlay();
- // Move on to the parent component.
- menu = menu->parent;
- }
- }
- void Menu::receiveMouseEvent(const MouseEvent& event) {
- int childCount = this->getChildCount();
- MouseEvent localEvent = event;
- localEvent.position -= this->location.upperLeft();
- bool inOverlay = this->showingOverlay() && this->pointIsInsideOfOverlay(event.position);
- bool inHead = this->pointIsInside(event.position);
- if (event.mouseEventType == MouseEventType::MouseUp) {
- // Pass on mouse up events to dragged components, even if not inside of them.
- if (this->dragComponent.isNotNull()) {
- MouseEvent childEvent = localEvent;
- childEvent.position -= this->dragComponent->location.upperLeft();
- this->dragComponent->sendMouseEvent(childEvent, true);
- }
- } else if (inOverlay) {
- // Pass on down and move events to a child component that the cursor is inside of.
- for (int i = childCount - 1; i >= 0; i--) {
- if (this->children[i]->pointIsInside(localEvent.position)) {
- MouseEvent childEvent = localEvent;
- childEvent.position -= this->children[i]->location.upperLeft();
- if (event.mouseEventType == MouseEventType::MouseDown) {
- this->dragComponent = this->children[i];
- this->dragComponent->makeFocused();
- }
- this->children[i]->sendMouseEvent(childEvent, true);
- break;
- }
- }
- }
- // If not interacting with the overlay and the cursor is within the head.
- if (!inOverlay && inHead) {
- if (childCount > 0) { // Has a list of members to open, toggle expansion when clicked.
- if (this->subMenu) { // Menu within another menu.
- // Hover to expand sub-menu's list.
- if (event.mouseEventType == MouseEventType::MouseMove && !this->showingOverlay()) {
- this->createOverlay();
- }
- } else { // Top menu, which is usually placed in a toolbar.
- bool toggleExpansion = false;
- if (event.mouseEventType == MouseEventType::MouseDown) {
- // Toggle expansion when headImageMethod is clicked.
- toggleExpansion = true;
- } else if (event.mouseEventType == MouseEventType::MouseMove && !this->showingOverlay()) {
- // Automatically expand hovered top-menus neighboring an opened top menu.
- if (this->parent != nullptr) {
- VisualComponent *toolbar = this->parent;
- if (toolbar->ownsFocus()) {
- for (int i = 0; i < toolbar->getChildCount(); i++) {
- if (toolbar->children[i]->showingOverlay()) {
- toggleExpansion = true;
- break;
- }
- }
- }
- }
- }
- if (toggleExpansion) {
- // Menu components with child members will toggle visibility for its list when pressed.
- if (this->showingOverlay()) {
- closeEntireMenu(this);
- } else {
- this->createOverlay();
- }
- }
- }
- } else { // List item, because it has no children.
- // Childless menu components are treated as menu items that can be clicked to perform an action and close the menu.
- if ((event.mouseEventType == MouseEventType::MouseDown) && !this->pressed) {
- // Show that the event is about to be triggered.
- this->pressed = true;
- // Update the head image.
- this->headImage = OrderedImageRgbaU8();
- } else if ((event.mouseEventType == MouseEventType::MouseUp) && this->pressed) {
- // Released a press inside, confirming the event.
- // Hide overlays all the way to root.
- closeEntireMenu(this);
- // Call the event assigned to this menu item.
- this->callback_pressedEvent();
- }
- }
- // Because the main body was interacted with, the basic up/down/move/scroll mouse events are triggered.
- VisualComponent::receiveMouseEvent(event);
- }
- // Releasing anywhere should stop pressing.
- if (event.mouseEventType == MouseEventType::MouseUp) {
- this->dragComponent = Handle<VisualComponent>();
- if (this->pressed) {
- // No longer pressed.
- this->pressed = false;
- // Update the head image.
- this->headImage = OrderedImageRgbaU8();
- }
- }
- }
- IVector2D Menu::getDesiredDimensions() {
- this->completeAssets();
- int widthAdder = this->padding.value * 2;
- int heightAdder = widthAdder;
- if (this->hasArrow()) {
- // Make extra space for the expansion arrowhead when containing a list of members.
- widthAdder += 24;
- }
- return IVector2D(font_getLineWidth(this->font, this->text.value) + widthAdder, font_getSize(this->font) + heightAdder);
- }
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