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- // zlib open source license
- //
- // Copyright (c) 2022 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #include "TextBox.h"
- #include <functional>
- using namespace dsr;
- PERSISTENT_DEFINITION(TextBox)
- void TextBox::declareAttributes(StructureDefinition &target) const {
- VisualComponent::declareAttributes(target);
- target.declareAttribute(U"BackColor");
- target.declareAttribute(U"ForeColor");
- target.declareAttribute(U"Text");
- target.declareAttribute(U"MultiLine");
- target.declareAttribute(U"BackgroundClass");
- }
- Persistent* TextBox::findAttribute(const ReadableString &name) {
- if (string_caseInsensitiveMatch(name, U"Color") || string_caseInsensitiveMatch(name, U"BackColor")) {
- return &(this->backColor);
- } else if (string_caseInsensitiveMatch(name, U"ForeColor")) {
- return &(this->foreColor);
- } else if (string_caseInsensitiveMatch(name, U"Text")) {
- return &(this->text);
- } else if (string_caseInsensitiveMatch(name, U"MultiLine")) {
- return &(this->multiLine);
- } else if (string_caseInsensitiveMatch(name, U"Class") || string_caseInsensitiveMatch(name, U"BackgroundClass")) {
- return &(this->backgroundClass);
- } else {
- return VisualComponent::findAttribute(name);
- }
- }
- TextBox::TextBox() {}
- bool TextBox::isContainer() const {
- return false;
- }
- // Limit exclusive indices to the text.
- void TextBox::limitSelection() {
- int64_t textLength = string_length(this->text.value);
- if (this->selectionStart < 0) this->selectionStart = 0;
- if (this->beamLocation < 0) this->beamLocation = 0;
- if (this->selectionStart > textLength) this->selectionStart = textLength;
- if (this->beamLocation > textLength) this->beamLocation = textLength;
- }
- static void tabJump(int64_t &x, int64_t tabWidth) {
- x += tabWidth - (x % tabWidth);
- }
- static int64_t monospacesPerTab = 4;
- // Pre-condition: text does not contain any linebreak.
- static void iterateCharactersInLine(const ReadableString& text, const RasterFont &font, std::function<void(int64_t index, DsrChar code, int64_t left, int64_t right)> characterAction) {
- int64_t right = 0;
- int64_t monospaceWidth = font_getMonospaceWidth(font);
- int64_t tabWidth = monospaceWidth * monospacesPerTab;
- for (int64_t i = 0; i <= string_length(text); i++) {
- DsrChar code = text[i];
- int64_t left = right;
- if (code == U'\t') {
- tabJump(right, tabWidth);
- } else {
- right += monospaceWidth;
- }
- characterAction(i, code, left, right);
- }
- }
- // Iterate over the whole text once for both selection and characters.
- // Returns the beam's X location in pixels.
- static int64_t printMonospaceLine(OrderedImageRgbaU8 &target, const ReadableString& text, const RasterFont &font, ColorRgbaI32 foreColor, bool focused, int64_t originX, int64_t selectionLeft, int64_t selectionRight, int64_t beamIndex, int64_t topY, int64_t bottomY) {
- int64_t characterHeight = bottomY - topY;
- int64_t beamPixelX = 0;
- iterateCharactersInLine(text, font, [&target, &font, &foreColor, &beamPixelX, originX, selectionLeft, selectionRight, beamIndex, topY, characterHeight, focused](int64_t index, DsrChar code, int64_t left, int64_t right) {
- left += originX;
- right += originX;
- if (index == beamIndex) beamPixelX = left;
- if (focused && selectionLeft <= index && index < selectionRight) {
- draw_rectangle(target, IRect(left, topY, right - left, characterHeight), ColorRgbaI32(0, 0, 100, 255));
- font_printCharacter(target, font, code, IVector2D(left, topY), ColorRgbaI32(255, 255, 255, 255));
- } else {
- font_printCharacter(target, font, code, IVector2D(left, topY), foreColor);
- }
- });
- return beamPixelX;
- }
- void TextBox::indexLines() {
- int64_t newLength = string_length(this->text.value);
- if (newLength != this->indexedAtLength) {
- int64_t currentLength = 0;
- int64_t worstCaseLength = 0;
- // Index the lines for fast scrolling and rendering.
- this->lines.clear();
- int64_t sectionStart = 0;
- for (int64_t i = 0; i <= newLength; i++) {
- DsrChar c = this->text.value[i];
- if (c == U'\n' || c == U'\0') {
- if (currentLength > worstCaseLength) {
- worstCaseLength = currentLength;
- }
- currentLength = 0;
- this->lines.pushConstruct(sectionStart, i);
- sectionStart = i + 1;
- } else if (c == U'\t') {
- currentLength += 4;
- } else {
- currentLength += 1;
- }
- }
- this->indexedAtLength = newLength;
- this->worstCaseLineMonospaces = worstCaseLength;
- }
- }
- LVector2D TextBox::getTextOrigin(bool includeVerticalScroll) {
- int64_t rowStride = font_getSize(this->font);
- int64_t offsetX = this->borderX - this->horizontalScrollBar.getValue();
- int64_t offsetY = 0;
- if (this->multiLine.value) {
- offsetY = this->borderY;
- } else {
- offsetY = (image_getHeight(this->image) - rowStride) / 2;
- }
- if (includeVerticalScroll) {
- offsetY -= this->verticalScrollBar.getValue() * rowStride;
- }
- return LVector2D(offsetX, offsetY);
- }
- // TODO: Reuse scaled background images as a separate layer.
- // TODO: Allow using different colors for beam, selection, selected text, normal text...
- // Maybe ask a separate color palette for specific things using the specific class of textboxes.
- // Color palettes can be independent of the media machine, allowing them to be mixed freely with different themes.
- // Color palettes can be loaded together with the layout to instantly have the requested standard colors by name.
- // Color palettes can have a standard column order of input to easily pack multiple color themes into the same color palette image.
- // Just a long list of names for the different X coordinates and the user selects a Y coordinate as the color theme.
- // New components will have to use existing parts of the palette by keeping the names reusable.
- // Separate components should be able to override any color for programmability, but default values should refer to the current color palette.
- // If no color is assigned, the class will give it a standard color from the theme.
- // Should classes be separate for themes and palettes?
- void TextBox::generateGraphics() {
- int32_t width = this->location.width();
- int32_t height = this->location.height();
- if (width < 1) { width = 1; }
- if (height < 1) { height = 1; }
- bool focused = this->isFocused();
- if (!this->hasImages || this->drawnAsFocused != focused) {
- this->hasImages = true;
- this->drawnAsFocused = focused;
- completeAssets();
- this->indexLines();
- ColorRgbaI32 foreColorRgba = ColorRgbaI32(this->foreColor.value, 255);
- // Create a scaled image
- component_generateImage(this->theme, this->textBox, width, height, this->backColor.value.red, this->backColor.value.green, this->backColor.value.blue, 0, focused ? 1 : 0)(this->image);
- this->limitSelection();
- LVector2D origin = this->getTextOrigin(false);
- int64_t rowStride = font_getSize(this->font);
- int64_t targetHeight = image_getHeight(this->image);
- int64_t firstVisibleLine = this->verticalScrollBar.getValue();
- // Find character indices for left and right sides.
- int64_t selectionLeft = std::min(this->selectionStart, this->beamLocation);
- int64_t selectionRight = std::max(this->selectionStart, this->beamLocation);
- bool hasSelection = selectionLeft < selectionRight;
- // Draw the text with selection and get the beam's pixel location.
- int64_t topY = origin.y;
- for (int64_t row = firstVisibleLine; row < this->lines.length() && topY < targetHeight; row++) {
- int64_t startIndex = this->lines[row].lineStartIndex;
- int64_t endIndex = this->lines[row].lineEndIndex;
- ReadableString currentLine = string_exclusiveRange(this->text.value, startIndex, endIndex);
- int64_t beamPixelX = printMonospaceLine(this->image, currentLine, this->font, foreColorRgba, focused, origin.x, selectionLeft - startIndex, selectionRight - startIndex, this->beamLocation - startIndex, topY, topY + rowStride);
- // Draw a beam if the textbox is focused.
- if (focused && this->beamLocation >= startIndex && this->beamLocation <= endIndex) {
- int64_t beamWidth = 2;
- draw_rectangle(this->image, IRect(beamPixelX - 1, topY - 1, beamWidth, rowStride + 2), hasSelection ? ColorRgbaI32(255, 255, 255, 255) : foreColorRgba);
- }
- topY += rowStride;
- }
- this->verticalScrollBar.draw(this->image, this->theme, this->backColor.value);
- this->horizontalScrollBar.draw(this->image, this->theme, this->backColor.value);
- }
- }
- void TextBox::drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation) {
- this->generateGraphics();
- if (this->background_filter == 1) {
- draw_alphaFilter(targetImage, this->image, relativeLocation.left(), relativeLocation.top());
- } else {
- draw_copy(targetImage, this->image, relativeLocation.left(), relativeLocation.top());
- }
- }
- int64_t TextBox::findBeamLocationInLine(int64_t rowIndex, int64_t pixelX) {
- LVector2D origin = this->getTextOrigin(true);
- // Clamp to the closest row if going outside.
- if (rowIndex < 0) rowIndex = 0;
- if (rowIndex >= this->lines.length()) rowIndex = this->lines.length() - 1;
- int64_t beamIndex = 0;
- int64_t closestDistance = 1000000000000;
- int64_t startIndex = this->lines[rowIndex].lineStartIndex;
- int64_t endIndex = this->lines[rowIndex].lineEndIndex;
- ReadableString currentLine = string_exclusiveRange(this->text.value, startIndex, endIndex);
- iterateCharactersInLine(currentLine, font, [&beamIndex, &closestDistance, &origin, pixelX](int64_t index, DsrChar code, int64_t left, int64_t right) {
- int64_t center = origin.x + (left + right) / 2;
- int64_t newDistance = std::abs(pixelX - center);
- if (newDistance < closestDistance) {
- beamIndex = index;
- closestDistance = newDistance;
- }
- });
- return startIndex + beamIndex;
- }
- BeamLocation TextBox::findBeamLocation(const LVector2D &pixelLocation) {
- LVector2D origin = this->getTextOrigin(true);
- int64_t rowStride = font_getSize(this->font);
- int64_t rowIndex = (pixelLocation.y - origin.y) / rowStride;
- return BeamLocation(rowIndex, this->findBeamLocationInLine(rowIndex, pixelLocation.x));
- }
- static int64_t findBeamRow(List<LineIndex> lines, int64_t beamLocation) {
- int64_t result = 0;
- for (int64_t row = 0; row < lines.length(); row++) {
- int64_t startIndex = lines[row].lineStartIndex;
- int64_t endIndex = lines[row].lineEndIndex;
- if (beamLocation >= startIndex && beamLocation <= endIndex) {
- result = row;
- }
- }
- return result;
- }
- // Returns the beam's pixel offset relative to the origin.
- static int64_t getBeamPixelOffset(const ReadableString &text, const RasterFont &font, List<LineIndex> lines, const BeamLocation &beam) {
- int64_t result = 0;
- int64_t lineStartIndex = lines[beam.rowIndex].lineStartIndex;
- int64_t lineEndIndex = lines[beam.rowIndex].lineEndIndex;
- int64_t localBeamIndex = beam.characterIndex - lineStartIndex;
- ReadableString currentLine = string_exclusiveRange(text, lineStartIndex, lineEndIndex);
- iterateCharactersInLine(currentLine, font, [&result, localBeamIndex](int64_t index, DsrChar code, int64_t left, int64_t right) {
- if (index == localBeamIndex) result = left;
- });
- return result;
- }
- void TextBox::receiveMouseEvent(const MouseEvent& event) {
- bool verticalScrollIntercepted = this->verticalScrollBar.receiveMouseEvent(this->location, event);
- bool horizontalScrollIntercepted = this->horizontalScrollBar.receiveMouseEvent(this->location, event);
- bool scrollIntercepted = verticalScrollIntercepted || horizontalScrollIntercepted;
- if (event.mouseEventType == MouseEventType::MouseDown && !scrollIntercepted) {
- this->mousePressed = true;
- BeamLocation newBeam = findBeamLocation(LVector2D(event.position.x - this->location.left(), event.position.y - this->location.top()));
- if (newBeam.characterIndex != this->selectionStart || newBeam.characterIndex != this->beamLocation) {
- this->selectionStart = newBeam.characterIndex;
- this->beamLocation = newBeam.characterIndex;
- this->hasImages = false;
- }
- } else if (this->mousePressed && event.mouseEventType == MouseEventType::MouseMove) {
- if (this->mousePressed) {
- BeamLocation newBeam = findBeamLocation(LVector2D(event.position.x - this->location.left(), event.position.y - this->location.top()));
- if (newBeam.characterIndex != this->beamLocation) {
- this->beamLocation = newBeam.characterIndex;
- this->hasImages = false;
- }
- }
- } else if (this->mousePressed && event.mouseEventType == MouseEventType::MouseUp) {
- this->mousePressed = false;
- }
- if (scrollIntercepted) {
- this->hasImages = false; // Force redraw on scrollbar interception
- } else {
- VisualComponent::receiveMouseEvent(event);
- }
- }
- ReadableString TextBox::getSelectedText() {
- int64_t selectionLeft = std::min(this->selectionStart, this->beamLocation);
- int64_t selectionRight = std::max(this->selectionStart, this->beamLocation);
- return string_exclusiveRange(this->text.value, selectionLeft, selectionRight);
- }
- void TextBox::replaceSelection(const ReadableString &replacingText) {
- int64_t selectionLeft = std::min(this->selectionStart, this->beamLocation);
- int64_t selectionRight = std::max(this->selectionStart, this->beamLocation);
- this->text.value = string_combine(string_before(this->text.value, selectionLeft), replacingText, string_from(this->text.value, selectionRight));
- // Place beam on the right side of the replacement without selecting anything
- this->selectionStart = selectionLeft + string_length(replacingText);
- this->beamLocation = selectionStart;
- this->hasImages = false;
- this->indexedAtLength = -1;
- this->indexLines();
- this->limitScrolling(true);
- }
- void TextBox::replaceSelection(DsrChar replacingCharacter) {
- int64_t selectionLeft = std::min(this->selectionStart, this->beamLocation);
- int64_t selectionRight = std::max(this->selectionStart, this->beamLocation);
- String newText = string_before(this->text.value, selectionLeft);
- string_appendChar(newText, replacingCharacter);
- string_append(newText, string_from(this->text.value, selectionRight));
- this->text.value = newText;
- // Place beam on the right side of the replacement without selecting anything
- this->selectionStart = selectionLeft + 1;
- this->beamLocation = selectionStart;
- this->hasImages = false;
- this->indexedAtLength = -1;
- this->indexLines();
- this->limitScrolling(true);
- }
- void TextBox::placeBeamAtCharacter(int64_t characterIndex, bool removeSelection) {
- this->beamLocation = characterIndex;
- if (removeSelection) {
- this->selectionStart = characterIndex;
- }
- this->hasImages = false;
- this->limitScrolling(true);
- }
- void TextBox::moveBeamVertically(int64_t rowIndexOffset, bool removeSelection) {
- // Find the current beam's row index.
- int64_t oldRowIndex = findBeamRow(this->lines, this->beamLocation);
- // Find another row.
- int64_t newRowIndex = oldRowIndex + rowIndexOffset;
- if (newRowIndex < 0) { newRowIndex = 0; }
- if (newRowIndex >= this->lines.length()) { newRowIndex = this->lines.length() - 1; }
- // Get old pixel offset from the beam.
- LVector2D origin = this->getTextOrigin(true);
- BeamLocation oldBeam = BeamLocation(oldRowIndex, this->beamLocation);
- int64_t oldPixelOffset = origin.x + getBeamPixelOffset(this->text.value, this->font, this->lines, oldBeam);
- // Get the closest location in the new row.
- int64_t newCharacterIndex = findBeamLocationInLine(newRowIndex, oldPixelOffset);
- placeBeamAtCharacter(newCharacterIndex, removeSelection);
- limitScrolling(true);
- }
- static const uint32_t combinationKey_shift = 1 << 0;
- static const uint32_t combinationKey_control = 1 << 1;
- static int64_t getLineStart(const ReadableString &text, int64_t searchStart) {
- for (int64_t i = searchStart - 1; i >= 0; i--) {
- if (text[i] == U'\n') {
- return i + 1;
- }
- }
- return 0;
- }
- static int64_t getLineEnd(const ReadableString &text, int64_t searchStart) {
- for (int64_t i = searchStart; i < string_length(text); i++) {
- if (text[i] == U'\n') {
- return i;
- }
- }
- return string_length(text);
- }
- // TODO: Use DsrKey_PageUp and DsrKey_PageDown.
- void TextBox::receiveKeyboardEvent(const KeyboardEvent& event) {
- // Insert and scroll-lock is not supported.
- // To prevent getting stuck from missing a key event, one can reset by pressing and releasing again.
- // So if you press down both control keys and release one of them, it counts both as released.
- if (event.keyboardEventType == KeyboardEventType::KeyDown) {
- if (event.dsrKey == DsrKey_Shift) {
- this->combinationKeys |= combinationKey_shift; // Enable shift
- } else if (event.dsrKey == DsrKey_Control) {
- this->combinationKeys |= combinationKey_control; // Enable control
- }
- } else if (event.keyboardEventType == KeyboardEventType::KeyUp) {
- if (event.dsrKey == DsrKey_Shift) {
- this->combinationKeys &= ~combinationKey_shift; // Disable shift
- } else if (event.dsrKey == DsrKey_Control) {
- this->combinationKeys &= ~combinationKey_control; // Disable control
- }
- } else if (event.keyboardEventType == KeyboardEventType::KeyType) {
- int64_t textLength = string_length(this->text.value);
- bool selected = this->selectionStart != this->beamLocation;
- bool printable = event.character == U'\t' || (31 < event.character && event.character < 127) || 159 < event.character;
- bool canGoLeft = textLength > 0 && this->beamLocation > 0;
- bool canGoRight = textLength > 0 && this->beamLocation < textLength;
- bool holdShift = this->combinationKeys & combinationKey_shift;
- bool holdControl = this->combinationKeys & combinationKey_control;
- bool removeSelection = !holdShift;
- if (holdControl) {
- if (event.dsrKey == DsrKey_LeftArrow) {
- // Move to the line start using Ctrl + LeftArrow instead of Home
- this->placeBeamAtCharacter(getLineStart(this->text.value, this->beamLocation), removeSelection);
- } else if (event.dsrKey == DsrKey_RightArrow) {
- // Move to the line end using Ctrl + RightArrow instead of End
- this->placeBeamAtCharacter(getLineEnd(this->text.value, this->beamLocation), removeSelection);
- } else if (event.dsrKey == DsrKey_X) {
- // Cut selection using Ctrl + X
- if (this->window.getUnsafe()) {
- this->window->saveToClipboard(this->getSelectedText());
- this->replaceSelection(U"");
- } else {
- sendWarning(U"No window handle found in TextBox when trying to cut text!");
- }
- } else if (event.dsrKey == DsrKey_C) {
- // Copy selection using Ctrl + C
- if (this->window.getUnsafe()) {
- this->window->saveToClipboard(this->getSelectedText());
- } else {
- sendWarning(U"No window handle found in TextBox when trying to copy text!");
- }
- } else if (event.dsrKey == DsrKey_V) {
- // Paste selection using Ctrl + V
- if (this->window.getUnsafe()) {
- this->replaceSelection(this->window->loadFromClipboard());
- } else {
- sendWarning(U"No window handle found in TextBox when trying to paste text!");
- }
- } else if (event.dsrKey == DsrKey_A) {
- // Select all using Ctrl + A
- this->selectionStart = 0;
- this->beamLocation = string_length(this->text.value);
- this->hasImages = false;
- } else if (event.dsrKey == DsrKey_N) {
- // Select nothing using Ctrl + N
- this->selectionStart = this->beamLocation;
- this->hasImages = false;
- }
- } else {
- if (selected && (event.dsrKey == DsrKey_BackSpace || event.dsrKey == DsrKey_Delete)) {
- // Remove selection
- this->replaceSelection(U"");
- } else if (event.dsrKey == DsrKey_BackSpace) {
- if (this->selectionStart == this->beamLocation) {
- if (this->beamLocation > 0) {
- // Erase left of beam
- this->beamLocation--;
- this->replaceSelection(U"");
- }
- } else {
- // Erase selection
- this->replaceSelection(U"");
- }
- } else if (event.dsrKey == DsrKey_Delete) {
- if (this->selectionStart == this->beamLocation) {
- if (this->beamLocation < textLength) {
- // Erase right of beam
- this->beamLocation++;
- this->replaceSelection(U"");
- }
- } else {
- // Erase selection
- this->replaceSelection(U"");
- }
- } else if (event.dsrKey == DsrKey_Home) {
- // Move to the line start using Home
- this->placeBeamAtCharacter(getLineStart(this->text.value, this->beamLocation), removeSelection);
- } else if (event.dsrKey == DsrKey_End) {
- // Move to the line end using End
- this->placeBeamAtCharacter(getLineEnd(this->text.value, this->beamLocation), removeSelection);
- } else if (event.dsrKey == DsrKey_LeftArrow && canGoLeft) {
- // Move left using LeftArrow
- this->placeBeamAtCharacter(this->beamLocation - 1, removeSelection);
- } else if (event.dsrKey == DsrKey_RightArrow && canGoRight) {
- // Move right using RightArrow
- this->placeBeamAtCharacter(this->beamLocation + 1, removeSelection);
- } else if (event.dsrKey == DsrKey_UpArrow) {
- // Move up using UpArrow
- this->moveBeamVertically(-1, removeSelection);
- } else if (event.dsrKey == DsrKey_DownArrow) {
- // Move down using DownArrow
- this->moveBeamVertically(1, removeSelection);
- } else if (event.dsrKey == DsrKey_Return) {
- if (this->multiLine.value) {
- this->replaceSelection(U'\n');
- }
- } else if (printable) {
- this->replaceSelection(event.character);
- }
- }
- //printText(U"KeyType char=", event.character, " key=", event.dsrKey, U"\n");
- }
- VisualComponent::receiveKeyboardEvent(event);
- }
- bool TextBox::pointIsInside(const IVector2D& pixelPosition) {
- this->generateGraphics();
- // Get the point relative to the component instead of its direct container
- IVector2D localPoint = pixelPosition - this->location.upperLeft();
- // Sample opacity at the location
- return dsr::image_readPixel_border(this->image, localPoint.x, localPoint.y).alpha > 127;
- }
- void TextBox::loadTheme(const VisualTheme &theme) {
- this->finalBackgroundClass = theme_selectClass(theme, this->backgroundClass.value, U"TextBox");
- this->textBox = theme_getScalableImage(theme, this->finalBackgroundClass);
- this->verticalScrollBar.loadTheme(theme, this->backColor.value);
- this->horizontalScrollBar.loadTheme(theme, this->backColor.value);
- this->background_filter = theme_getInteger(theme, this->finalBackgroundClass, U"Filter", 0);
- }
- void TextBox::changedTheme(VisualTheme newTheme) {
- this->loadTheme(newTheme);
- this->hasImages = false;
- }
- void TextBox::loadFont() {
- if (!font_exists(this->font)) {
- this->font = font_getDefault();
- }
- if (!font_exists(this->font)) {
- throwError("Failed to load the default font for a ListBox!\n");
- }
- }
- void TextBox::completeAssets() {
- if (this->textBox.methodIndex == -1) {
- this->loadTheme(theme_getDefault());
- }
- this->loadFont();
- }
- void TextBox::changedLocation(const IRect &oldLocation, const IRect &newLocation) {
- // If the component has changed dimensions then redraw the image
- if (oldLocation.size() != newLocation.size()) {
- this->hasImages = false;
- this->limitScrolling(true);
- }
- }
- void TextBox::changedAttribute(const ReadableString &name) {
- if (string_caseInsensitiveMatch(name, U"BackgroundClass")) {
- // Update from the theme if the theme class has changed.
- this->changedTheme(this->getTheme());
- } else if (!string_caseInsensitiveMatch(name, U"Visible")) {
- this->hasImages = false;
- if (string_caseInsensitiveMatch(name, U"Text")) {
- this->indexedAtLength = -1;
- this->limitSelection();
- this->limitScrolling(true);
- }
- }
- VisualComponent::changedAttribute(name);
- }
- void TextBox::updateScrollRange() {
- this->loadFont();
- // How high is one element?
- int64_t verticalStep = font_getSize(this->font);
- // How many elements are visible at the same time?
- int64_t visibleRangeY = (this->location.height() - this->borderY * 2) / verticalStep;
- if (visibleRangeY < 1) visibleRangeY = 1;
- // How many lines are there in total to see.
- int64_t itemCount = this->lines.length() + 1; // Reserve an extra line for the horizontal scroll-bar.
- // The range of indices that the listbox can start viewing from.
- int64_t maxScrollY = itemCount - visibleRangeY;
- // If visible range exceeds the collection, we should still allow starting element zero to get a valid range.
- if (maxScrollY < 0) maxScrollY = 0;
- // Apply the scroll range.
- this->verticalScrollBar.updateScrollRange(ScrollRange(0, maxScrollY, visibleRangeY));
- // Calculate range for horizontal scroll.
- int64_t monospaceWidth = font_getMonospaceWidth(this->font);
- int64_t rightMostPixel = this->worstCaseLineMonospaces * monospaceWidth;
- int64_t visibleRangeX = this->location.width() - this->borderX * 2;
- if (visibleRangeX < 1) visibleRangeX = 1;
- int64_t maxScrollX = rightMostPixel; // Allow scrolling all the way out, so that one can write left to right without constantly panorating on a long line.
- if (maxScrollX < 0) maxScrollX = 0;
- this->horizontalScrollBar.updateScrollRange(ScrollRange(0, maxScrollX, visibleRangeX));
- }
- void TextBox::limitScrolling(bool keepBeamVisible) {
- // Update the scroll range.
- this->indexLines();
- this->updateScrollRange();
- // Limit scrolling with the updated range.
- if (keepBeamVisible) {
- int64_t beamRow = findBeamRow(this->lines, this->beamLocation);
- BeamLocation beam = BeamLocation(beamRow, this->beamLocation);
- // What will origin.x be used for?
- int64_t pixelOffsetX = getBeamPixelOffset(this->text.value, this->font, this->lines, beam);
- this->verticalScrollBar.limitScrolling(this->location, true, beamRow);
- this->horizontalScrollBar.limitScrolling(this->location, true, pixelOffsetX);
- } else {
- this->verticalScrollBar.limitScrolling(this->location);
- this->horizontalScrollBar.limitScrolling(this->location);
- }
- }
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