ImageLoader.h 1.8 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2017 to 2019 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #ifndef DFPSR_IMAGE_LOADER
  24. #define DFPSR_IMAGE_LOADER
  25. #include "Image.h"
  26. #include "../base/text.h"
  27. #include <cstdio>
  28. namespace dsr {
  29. // When you want to load an image and be able to edit the content,
  30. // the image loader can be called directly instead of using the
  31. // resource pool where everything has to be write-protected for reuse.
  32. class ImageLoader {
  33. public:
  34. // Load an image from a file. PNG support is a minimum requirement.
  35. virtual ImageRgbaU8 loadAsRgba(const String& filename) const = 0;
  36. // Save an image in the PNG format with the given filename.
  37. // Returns true on success and false on failure.
  38. virtual bool saveAsPng(const ImageRgbaU8 &image, const String& filename) const {
  39. printText("saveAsPng is not yet implemented in the image loader!");
  40. return false;
  41. }
  42. };
  43. }
  44. #endif