includeFramework.h 1.3 KB

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  1. 
  2. // Header for including the most commonly needed parts of the framework.
  3. #ifndef DFPSR_INCLUDED_FRAMEWORK
  4. #define DFPSR_INCLUDED_FRAMEWORK
  5. // Strings, buffers, files, et cetera.
  6. #include "includeEssentials.h"
  7. // Types needed to use the APIs
  8. #include "math/includeMath.h" // Mathematical types
  9. #include "collection/includeCollection.h" // Generic collections
  10. // 2D API
  11. #include "api/imageAPI.h" // Creating images and modifying pixels
  12. #include "api/textureAPI.h" // Creating textures and sampling pixels
  13. #include "api/drawAPI.h" // Efficient drawing on images
  14. #include "api/filterAPI.h" // Efficient image generation, resizing and filtering
  15. // 3D API
  16. #include "api/modelAPI.h" // Polygon models for 3D rendering
  17. // GUI API
  18. #include "api/guiAPI.h" // Handling windows, interfaces and components
  19. #include "api/mediaMachineAPI.h" // A machine for running image functions
  20. #include "api/fontAPI.h" // Printing text to images
  21. // Convenient API
  22. #include "api/algorithmAPI.h" // Functions for performing operations on whole collections
  23. #include "api/timeAPI.h" // Methods for time and delays
  24. #include "api/configAPI.h" // Making it easy to load your application's settings from configuration files
  25. // TODO: Create more APIs
  26. #include "gui/VisualTheme.h" // An unfinished system for changing how the GUI looks
  27. #endif