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- // zlib open source license
- //
- // Copyright (c) 2017 to 2025 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #ifndef DFPSR_RENDER_RESOURCE_POOL
- #define DFPSR_RENDER_RESOURCE_POOL
- #include "../image/Texture.h"
- #include "../collection/List.h"
- #include "../api/stringAPI.h"
- namespace dsr {
- // A resource pool is responsible for storing things that might be reused in order to avoid loading the same file multiple times
- class ResourcePool {
- public:
- virtual const ImageRgbaU8 fetchImageRgba(const ReadableString& name) = 0;
- virtual const TextureRgbaU8 fetchTextureRgba(const ReadableString& name, int32_t resolutions = 4) = 0;
- };
- // TODO: Keep track of reference count to resources and have a clean-up method for removing unused resources.
- template <typename T>
- struct namedEntry {
- String name;
- const T resource;
- namedEntry(const String& name, const T& resource) : name(name), resource(resource) {}
- };
- class BasicResourcePool : public ResourcePool {
- private:
- List<namedEntry<ImageRgbaU8>> imageRgbaList;
- List<namedEntry<TextureRgbaU8>> textureRgbaList;
- int findImageRgba(const ReadableString& name) const;
- int findTextureRgba(const ReadableString& name) const;
- public:
- String path;
- explicit BasicResourcePool(const ReadableString& path) : path(path) {}
- const ImageRgbaU8 fetchImageRgba(const ReadableString& name) override;
- // The resolutions argument can be used to limit the number of mip levels for a specific rendering engine.
- const TextureRgbaU8 fetchTextureRgba(const ReadableString& name, int32_t resolutions) override;
- };
- }
- #endif
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