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-
- // zlib open source license
- //
- // Copyright (c) 2018 to 2019 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #include "DsrWindow.h"
- #include "components/Panel.h"
- #include "components/Button.h"
- #include "components/ListBox.h"
- #include "components/Label.h"
- // <<<< Include new components here
- #include "../math/scalar.h"
- #include "../math/IVector.h"
- #include "../api/imageAPI.h"
- #include "../api/filterAPI.h"
- using namespace dsr;
- static bool initialized = false;
- static void initializeGui() {
- if (!initialized) {
- // Register built-in components by name
- REGISTER_PERSISTENT_CLASS(Panel)
- REGISTER_PERSISTENT_CLASS(Button)
- REGISTER_PERSISTENT_CLASS(ListBox)
- REGISTER_PERSISTENT_CLASS(Label)
- // <<<< Register new components here
- initialized = true;
- }
- }
- DsrWindow::DsrWindow(std::shared_ptr<BackendWindow> backend)
- : backend(backend), innerWidth(backend->getWidth()), innerHeight(backend->getHeight()) {
- // Initialize the GUI system if needed
- initializeGui();
- // Listen to mouse and keyboard events from the backend window
- this->backend->mouseEvent() = [this](const MouseEvent& event) {
- this->sendMouseEvent(event);
- };
- this->backend->keyboardEvent() = [this](const KeyboardEvent& event) {
- this->sendKeyboardEvent(event);
- };
- this->backend->closeEvent() = [this]() {
- this->sendCloseEvent();
- };
- // Receiving notifications about resizing should be done in the main panel
- this->backend->resizeEvent() = [this](int width, int height) {
- BackendWindow *backend = this->backend.get();
- ImageRgbaU8 canvas = backend->getCanvas();
- this->innerWidth = width;
- this->innerHeight = height;
- if (image_getWidth(canvas) != width || image_getHeight(canvas) != height) {
- // Resize the image that holds everything drawn on the window
- backend->resizeCanvas(width, height);
- // Remove the old depth buffer, so that it will resize when being requested again
- this->removeDepthBuffer();
- }
- this->applyLayout();
- };
- this->resetInterface();
- }
- DsrWindow::~DsrWindow() {}
- void DsrWindow::applyLayout() {
- this->mainPanel->applyLayout(IVector2D(this->getCanvasWidth(), this->getCanvasHeight()));
- }
- std::shared_ptr<VisualComponent> DsrWindow::findComponentByName(ReadableString name, bool mustExist) const {
- if (string_match(this->mainPanel->getName(), name)) {
- return this->mainPanel;
- } else {
- return this->mainPanel->findChildByName(name, mustExist);
- }
- }
- std::shared_ptr<VisualComponent> DsrWindow::findComponentByNameAndIndex(ReadableString name, int index, bool mustExist) const {
- if (string_match(this->mainPanel->getName(), name) && this->mainPanel->getIndex() == index) {
- return this->mainPanel;
- } else {
- return this->mainPanel->findChildByNameAndIndex(name, index, mustExist);
- }
- }
- std::shared_ptr<VisualComponent> DsrWindow::getRootComponent() const {
- return this->mainPanel;
- }
- void DsrWindow::resetInterface() {
- // Create an empty main panel
- this->mainPanel = std::dynamic_pointer_cast<VisualComponent>(createPersistentClass("Panel"));
- if (this->mainPanel.get() == nullptr) {
- throwError(U"DsrWindow::resetInterface: The window's Panel could not be created!");
- }
- this->mainPanel->setName("mainPanel");
- this->applyLayout();
- }
- void DsrWindow::loadInterfaceFromString(String layout) {
- // Load a tree structure of visual components from text
- this->mainPanel = std::dynamic_pointer_cast<VisualComponent>(createPersistentClassFromText(layout));
- if (this->mainPanel.get() == nullptr) {
- throwError(U"DsrWindow::loadInterfaceFromString: The window's root component could not be created!\n\nLayout:\n", layout, "\n");
- }
- this->applyLayout();
- }
- String DsrWindow::saveInterfaceToString() {
- return this->mainPanel->toString();
- }
- bool DsrWindow::executeEvents() {
- return this->backend->executeEvents();
- }
- void DsrWindow::sendMouseEvent(const MouseEvent& event) {
- this->lastMousePosition = event.position;
- // Components will receive scaled mouse coordinates by being drawn to the low-resolution canvas
- MouseEvent scaledEvent = event / this->pixelScale;
- // Send the global event
- this->callback_windowMouseEvent(scaledEvent);
- // Send to the main panel and its components
- this->mainPanel->sendMouseEvent(scaledEvent);
- }
- void DsrWindow::sendKeyboardEvent(const KeyboardEvent& event) {
- // Send the global event
- this->callback_windowKeyboardEvent(event);
- // Send to the main panel and its components
- this->mainPanel->sendKeyboardEvent(event);
- }
- void DsrWindow::sendCloseEvent() {
- this->callback_windowCloseEvent();
- }
- int DsrWindow::getInnerWidth() {
- return this->innerWidth;
- }
- int DsrWindow::getInnerHeight() {
- return this->innerHeight;
- }
- int DsrWindow::getCanvasWidth() {
- return std::max(1, this->innerWidth / this->pixelScale);
- }
- int DsrWindow::getCanvasHeight() {
- return std::max(1, this->innerHeight / this->pixelScale);
- }
- AlignedImageF32 DsrWindow::getDepthBuffer() {
- this->backend->getCanvas();
- int smallWidth = getCanvasWidth();
- int smallHeight = getCanvasHeight();
- if (!image_exists(this->depthBuffer)
- || image_getWidth(this->depthBuffer) != smallWidth
- || image_getHeight(this->depthBuffer) != smallHeight) {
- this->depthBuffer = image_create_F32(smallWidth, smallHeight);
- }
- return this->depthBuffer;
- }
- void DsrWindow::removeDepthBuffer() {
- this->depthBuffer = AlignedImageF32();
- }
- int DsrWindow::getPixelScale() const {
- return this->pixelScale;
- }
- void DsrWindow::setPixelScale(int scale) {
- if (this->pixelScale != scale) {
- this->pixelScale = scale;
- // Update layout
- this->applyLayout();
- // The mouse moves relative to the canvas when scale changes
- this->sendMouseEvent(MouseEvent(MouseEventType::MouseMove, MouseKeyEnum::NoKey, this->lastMousePosition));
- }
- }
- void DsrWindow::setFullScreen(bool enabled) {
- if (this->backend->isFullScreen() != enabled) {
- this->backend->setFullScreen(enabled);
- // TODO: The mouse moves relative to the canvas when the window moves, but the new mouse location was never given.
- // How can mouse-move events be made consistent in applications when toggling full-screen without resorting to hacks?
- // Return the moved pixel offset from backend's setFullScreen?
- }
- }
- bool DsrWindow::isFullScreen() {
- return this->backend->isFullScreen();
- }
- void DsrWindow::drawComponents() {
- auto canvas = this->getCanvas();
- this->mainPanel->draw(canvas, IVector2D(0, 0));
- }
- AlignedImageRgbaU8 DsrWindow::getCanvas() {
- // TODO: Query if the backend has an optimized upload for a smaller canvas
- // Useful if a window backend has GPU accelerated or native upscaling
- auto fullResolutionCanvas = this->backend->getCanvas();
- if (this->pixelScale > 1) {
- // Get low resolution canvas in deterministic RGBA pack order
- int smallWidth = getCanvasWidth();
- int smallHeight = getCanvasHeight();
- if (!image_exists(this->lowResolutionCanvas)
- || image_getWidth(this->lowResolutionCanvas) != smallWidth
- || image_getHeight(this->lowResolutionCanvas) != smallHeight) {
- this->lowResolutionCanvas = image_create_RgbaU8_native(smallWidth, smallHeight, image_getPackOrderIndex(fullResolutionCanvas));
- }
- return this->lowResolutionCanvas;
- } else {
- // Get full resolution canvas in arbitrary pack order
- return fullResolutionCanvas;
- }
- }
- void DsrWindow::showCanvas() {
- if (this->pixelScale > 1 && image_exists(this->lowResolutionCanvas)) {
- // Use an exact pixel size, by cutting into the last row and column when not even
- // This makes it easy to convert mouse coordinates using multiplication and division with pixelScale
- auto target = this->backend->getCanvas();
- auto source = this->getCanvas();
- filter_blockMagnify(target, source, this->pixelScale, this->pixelScale);
- }
- this->backend->showCanvas();
- }
- String DsrWindow::getTitle() {
- return this->backend->getTitle();
- }
- void DsrWindow::setTitle(const String &newTitle) {
- }
- void DsrWindow::applyTheme(VisualTheme theme) {
- this->mainPanel->applyTheme(theme);
- }
- VisualTheme DsrWindow::getTheme() {
- return this->mainPanel->getTheme();
- }
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