includeFramework.h 1.3 KB

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  1. 
  2. // Header for including the most commonly needed parts of the framework
  3. #ifndef DFPSR_INCLUDED_FRAMEWORK
  4. #define DFPSR_INCLUDED_FRAMEWORK
  5. // Types needed to use the APIs
  6. #include "math/includeMath.h"
  7. #include "api/stringAPI.h"
  8. // Additional functionality for convenience (not to be used in any API)
  9. #include "collection/includeCollection.h" // Safer and easier to use than std collections
  10. // 2D API
  11. #include "api/imageAPI.h" // Creating images and modifying pixels
  12. #include "api/drawAPI.h" // Efficient drawing on images
  13. #include "api/filterAPI.h" // Efficient image generation, resizing and filtering
  14. // 3D API
  15. #include "api/modelAPI.h" // Polygon models for 3D rendering
  16. // GUI API
  17. #include "api/guiAPI.h" // Handling windows, interfaces and components
  18. #include "api/mediaMachineAPI.h" // A machine for running image functions
  19. #include "api/fontAPI.h" // Printing text to images
  20. // File API
  21. #include "api/bufferAPI.h" // Storing binary data
  22. #include "api/fileAPI.h" // Saving and loading binary files
  23. // Convenient API
  24. #include "api/timeAPI.h" // Methods for time and delays
  25. #include "api/configAPI.h" // Making it easy to load your application's settings from configuration files
  26. // TODO: Create more APIs
  27. #include "gui/VisualTheme.h" // Place in the gui API
  28. #endif