IVector.h 2.2 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2017 to 2019 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #ifndef DFPSR_GEOMETRY_IVECTOR
  24. #define DFPSR_GEOMETRY_IVECTOR
  25. #include "vectorMethods.h"
  26. namespace dsr {
  27. struct IVector2D {
  28. VECTOR_BODY_2D(IVector2D, int32_t, 0);
  29. };
  30. struct IVector3D {
  31. VECTOR_BODY_3D(IVector3D, int32_t, 0);
  32. };
  33. struct IVector4D {
  34. VECTOR_BODY_4D(IVector4D, int32_t, 0);
  35. };
  36. inline int32_t dotProduct(const IVector2D &a, const IVector2D &b) {
  37. return (a.x * b.x) + (a.y * b.y);
  38. }
  39. inline int32_t dotProduct(const IVector3D &a, const IVector3D &b) {
  40. return (a.x * b.x) + (a.y * b.y) + (a.z * b.z);
  41. }
  42. inline int32_t dotProduct(const IVector4D &a, const IVector4D &b) {
  43. return (a.x * b.x) + (a.y * b.y) + (a.z * b.z) + (a.w * b.w);
  44. }
  45. inline IVector3D crossProduct(const IVector3D &a, const IVector3D &b) {
  46. return IVector3D(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
  47. }
  48. OPERATORS_2D(IVector2D, int32_t);
  49. OPERATORS_3D(IVector3D, int32_t);
  50. OPERATORS_4D(IVector4D, int32_t);
  51. SIGNED_OPERATORS_2D(IVector2D, int32_t);
  52. SIGNED_OPERATORS_3D(IVector3D, int32_t);
  53. SIGNED_OPERATORS_4D(IVector4D, int32_t);
  54. EXACT_COMPARE_2D(IVector2D);
  55. EXACT_COMPARE_3D(IVector3D);
  56. EXACT_COMPARE_4D(IVector4D);
  57. SERIALIZATION_2D(IVector2D);
  58. SERIALIZATION_3D(IVector3D);
  59. SERIALIZATION_4D(IVector4D);
  60. }
  61. #endif