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- // zlib open source license
- //
- // Copyright (c) 2022 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #include "TextBox.h"
- #include <math.h>
- #include <functional>
- using namespace dsr;
- PERSISTENT_DEFINITION(TextBox)
- void TextBox::declareAttributes(StructureDefinition &target) const {
- VisualComponent::declareAttributes(target);
- target.declareAttribute(U"Color");
- target.declareAttribute(U"Text");
- }
- Persistent* TextBox::findAttribute(const ReadableString &name) {
- if (string_caseInsensitiveMatch(name, U"Color")) {
- return &(this->color);
- } else if (string_caseInsensitiveMatch(name, U"Text")) {
- return &(this->text);
- } else {
- return VisualComponent::findAttribute(name);
- }
- }
- TextBox::TextBox() {}
- bool TextBox::isContainer() const {
- return false;
- }
- // Limit exclusive indices to the text.
- void TextBox::limitSelection() {
- int64_t textLength = string_length(this->text.value);
- if (this->selectionStart < 0) this->selectionStart = 0;
- if (this->beamLocation < 0) this->beamLocation = 0;
- if (this->selectionStart > textLength) this->selectionStart = textLength;
- if (this->beamLocation > textLength) this->beamLocation = textLength;
- }
- static void tabJump(int64_t &x, int64_t leftOrigin, int64_t tabWidth) {
- x += tabWidth - ((x - leftOrigin) % tabWidth);
- }
- // TODO: Make a separate version for multi-line textboxes.
- // To have a stable tab alignment, the whole text must be given when iterating.
- void iterateCharacters(const ReadableString& text, const RasterFont &font, int64_t originX, std::function<void(int64_t index, DsrChar code, int64_t left, int64_t right)> characterAction) {
- int64_t right = originX;
- int64_t tabWidth = font_getTabWidth(font);
- int64_t monospaceWidth = font_getMonospaceWidth(font);
- for (int64_t i = 0; i <= string_length(text); i++) {
- DsrChar code = text[i];
- int64_t left = right;
- if (code == U'\t') {
- tabJump(right, originX, tabWidth);
- } else {
- right += monospaceWidth;
- }
- characterAction(i, code, left, right);
- }
- }
- int64_t findBeamLocation(const ReadableString& text, const RasterFont &font, int64_t originX, int64_t findPixelX) {
- int64_t beamIndex = 0;
- int64_t closestDistance = 1000000000000;
- iterateCharacters(text, font, originX, [&beamIndex, &closestDistance, findPixelX](int64_t index, DsrChar code, int64_t left, int64_t right) {
- // TODO: Why is selection not centered? Is it the origin handled differently?
- int64_t center = (left + right) / 2;
- int64_t newDistance = std::abs(findPixelX - center);
- if (newDistance < closestDistance) {
- beamIndex = index;
- closestDistance = newDistance;
- }
- });
- return beamIndex;
- }
- // Iterate over the whole text once for both selection and characters.
- // Returns the beam's X location in pixels relative to the parent of originX.
- int64_t printMonospace(OrderedImageRgbaU8 &target, const ReadableString& text, const RasterFont &font, bool focused, int64_t originX, int64_t selectionLeft, int64_t selectionRight, int64_t beamIndex, int64_t topY, int64_t bottomY) {
- int64_t characterHeight = bottomY - topY;
- int64_t beamPixelX = originX;
- iterateCharacters(text, font, originX, [&target, &font, &beamPixelX, selectionLeft, selectionRight, beamIndex, topY, characterHeight, focused](int64_t index, DsrChar code, int64_t left, int64_t right) {
- if (index == beamIndex) beamPixelX = left;
- if (focused && selectionLeft <= index && index < selectionRight) {
- draw_rectangle(target, IRect(left, topY, right - left, characterHeight), ColorRgbaI32(0, 0, 100, 255));
- font_printCharacter(target, font, code, IVector2D(left, topY), ColorRgbaI32(255, 255, 255, 255));
- } else {
- font_printCharacter(target, font, code, IVector2D(left, topY), ColorRgbaI32(0, 0, 0, 255));
- }
- });
- return beamPixelX;
- }
- // TODO: Reuse scaled background images as a separate layer.
- // TODO: Allow using different colors for beam, selection, selected text, normal text...
- // Maybe ask a separate color palette for specific things using the specific class of textboxes.
- // Color palettes can be independent of the media machine, allowing them to be mixed freely with different themes.
- // Color palettes can be loaded together with the layout to instantly have the requested standard colors by name.
- // Color palettes can have a standard column order of input to easily pack multiple color themes into the same color palette image.
- // Just a long list of names for the different X coordinates and the user selects a Y coordinate as the color theme.
- // New components will have to use existing parts of the palette by keeping the names reusable.
- // Separate components should be able to override any color for programmability, but default values should refer to the current color palette.
- // If no color is assigned, the class will give it a standard color from the theme.
- // Should classes be separate for themes and palettes?
- static OrderedImageRgbaU8 generateBoxImage(TextBox &textBox, MediaMethod imageGenerator, bool focused, int width, int height, ColorRgbI32 backColor, const ReadableString &text, const RasterFont &font) {
- // Create a scaled image
- OrderedImageRgbaU8 result;
- textBox.generateImage(imageGenerator, width, height, backColor.red, backColor.green, backColor.blue, 0, focused ? 1 : 0)(result);
- textBox.limitSelection();
- // TODO: Allow moving the viewport to follow longer input.
- // TODO: Allow multi-line textboxes with scrollbars.
- // The logic of scrollbars must be reused as value allocated objects across components, but with different settings.
- int64_t halfFontSize = font_getSize(font) / 2;
- int64_t originX = halfFontSize;
- int64_t center = image_getHeight(result) / 2;
- int64_t topY = center - halfFontSize;
- int64_t bottomY = center + halfFontSize;
- // Find character indices for left and right sides.
- int64_t selectionLeft = std::min(textBox.selectionStart, textBox.beamLocation);
- int64_t selectionRight = std::max(textBox.selectionStart, textBox.beamLocation);
- bool hasSelection = selectionLeft < selectionRight;
- // Draw the text with selection and get the beam's pixel location.
- int64_t beamPixelX = printMonospace(result, text, font, focused, originX, selectionLeft, selectionRight, textBox.beamLocation, topY, bottomY);
- // Draw a beam if the textbox is focused.
- if (focused) {
- int64_t beamWidth = 2;
- draw_rectangle(result, IRect(beamPixelX - 1, topY - 1, beamWidth, bottomY - topY + 2), hasSelection ? ColorRgbaI32(255, 255, 255, 255) : ColorRgbaI32(0, 0, 0, 255));
- }
- return result;
- }
- void TextBox::generateGraphics() {
- int width = this->location.width();
- int height = this->location.height();
- if (width < 1) { width = 1; }
- if (height < 1) { height = 1; }
- bool currentlyFocused = this->isFocused();
- if (!this->hasImages || this->drawnAsFocused != currentlyFocused) {
- completeAssets();
- this->image = generateBoxImage(*this, this->textBox, currentlyFocused, width, height, this->color.value, this->text.value, this->font);
- this->hasImages = true;
- this->drawnAsFocused = currentlyFocused;
- }
- }
- void TextBox::drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation) {
- this->generateGraphics();
- draw_copy(targetImage, this->image, relativeLocation.left(), relativeLocation.top());
- }
- void TextBox::receiveMouseEvent(const MouseEvent& event) {
- int64_t originX = font_getSize(this->font) / 2;
- int32_t localMouseX = event.position.x - this->location.left();
- if (event.mouseEventType == MouseEventType::MouseDown) {
- this->mousePressed = true;
- int64_t newBeamIndex = findBeamLocation(this->text.value, this->font, originX, localMouseX);
- if (newBeamIndex != this->selectionStart || newBeamIndex != this->beamLocation) {
- this->selectionStart = newBeamIndex;
- this->beamLocation = newBeamIndex;
- this->hasImages = false;
- }
- } else if (this->mousePressed && event.mouseEventType == MouseEventType::MouseMove) {
- if (this->mousePressed) {
- int64_t newBeamIndex = findBeamLocation(this->text.value, this->font, originX, localMouseX);
- if (newBeamIndex != this->beamLocation) {
- this->beamLocation = newBeamIndex;
- this->hasImages = false;
- }
- }
- } else if (this->mousePressed && event.mouseEventType == MouseEventType::MouseUp) {
- this->mousePressed = false;
- }
- VisualComponent::receiveMouseEvent(event);
- }
- void TextBox::replaceSelection(const ReadableString replacingText) {
- int64_t selectionLeft = std::min(this->selectionStart, this->beamLocation);
- int64_t selectionRight = std::max(this->selectionStart, this->beamLocation);
- this->text.value = string_combine(string_before(this->text.value, selectionLeft), replacingText, string_from(this->text.value, selectionRight));
- // Place beam on the right side of the replacement without selecting anything
- this->selectionStart = selectionLeft + string_length(replacingText);
- this->beamLocation = selectionStart;
- this->hasImages = false;
- }
- void TextBox::replaceSelection(DsrChar replacingCharacter) {
- int64_t selectionLeft = std::min(this->selectionStart, this->beamLocation);
- int64_t selectionRight = std::max(this->selectionStart, this->beamLocation);
- String newText = string_before(this->text.value, selectionLeft);
- string_appendChar(newText, replacingCharacter);
- string_append(newText, string_from(this->text.value, selectionRight));
- this->text.value = newText;
- // Place beam on the right side of the replacement without selecting anything
- this->selectionStart = selectionLeft + 1;
- this->beamLocation = selectionStart;
- this->hasImages = false;
- }
- void TextBox::placeBeam(int64_t index, bool removeSelection) {
- this->beamLocation = index;
- if (removeSelection) {
- this->selectionStart = index;
- }
- this->hasImages = false;
- }
- static const uint32_t combinationKey_leftShift = 1 << 0;
- static const uint32_t combinationKey_rightShift = 1 << 1;
- static const uint32_t combinationKey_shift = combinationKey_leftShift | combinationKey_rightShift;
- static const uint32_t combinationKey_leftControl = 1 << 2;
- static const uint32_t combinationKey_rightControl = 1 << 3;
- static const uint32_t combinationKey_control = combinationKey_leftControl | combinationKey_rightControl;
- // TODO: Copy and paste using a clipboard.
- void TextBox::receiveKeyboardEvent(const KeyboardEvent& event) {
- // Insert and scroll-lock is not supported.
- if (event.keyboardEventType == KeyboardEventType::KeyDown) {
- if (event.dsrKey == DsrKey_LeftShift) {
- this->combinationKeys |= combinationKey_leftShift;
- } else if (event.dsrKey == DsrKey_RightShift) {
- this->combinationKeys |= combinationKey_rightShift;
- } else if (event.dsrKey == DsrKey_LeftControl) {
- this->combinationKeys |= combinationKey_leftControl;
- } else if (event.dsrKey == DsrKey_RightControl) {
- this->combinationKeys |= combinationKey_rightControl;
- }
- } else if (event.keyboardEventType == KeyboardEventType::KeyUp) {
- if (event.dsrKey == DsrKey_LeftShift) {
- this->combinationKeys &= ~combinationKey_leftShift;
- } else if (event.dsrKey == DsrKey_RightShift) {
- this->combinationKeys &= ~combinationKey_rightShift;
- } else if (event.dsrKey == DsrKey_LeftControl) {
- this->combinationKeys &= ~combinationKey_leftControl;
- } else if (event.dsrKey == DsrKey_RightControl) {
- this->combinationKeys &= ~combinationKey_rightControl;
- }
- } else if (event.keyboardEventType == KeyboardEventType::KeyType) {
- int64_t textLength = string_length(this->text.value);
- bool selected = this->selectionStart != this->beamLocation;
- bool printable = event.character == U'\t' || (31 < event.character && event.character < 127) || 159 < event.character;
- bool canGoLeft = textLength > 0 && this->beamLocation > 0;
- bool canGoRight = textLength > 0 && this->beamLocation < textLength;
- bool holdShift = this->combinationKeys & combinationKey_shift;
- bool holdControl = this->combinationKeys & combinationKey_control;
- bool removeSelection = !holdShift;
- if (selected && (event.dsrKey == DsrKey_BackSpace || event.dsrKey == DsrKey_Delete)) {
- // Remove selection
- this->replaceSelection(U"");
- } else if (event.dsrKey == DsrKey_BackSpace && canGoLeft) {
- // Erase left of beam
- this->beamLocation--;
- this->replaceSelection(U"");
- } else if (event.dsrKey == DsrKey_Delete && canGoRight) {
- // Erase right of beam
- this->beamLocation++;
- this->replaceSelection(U"");
- } else if (event.dsrKey == DsrKey_Home || (event.dsrKey == DsrKey_LeftArrow && holdControl)) {
- // Move to the start using Home or Ctrl + LeftArrow
- this->placeBeam(0, removeSelection);
- } else if (event.dsrKey == DsrKey_End || (event.dsrKey == DsrKey_RightArrow && holdControl)) {
- // Move to the end using End or Ctrl + RightArrow
- this->placeBeam(textLength, removeSelection);
- } else if (event.dsrKey == DsrKey_LeftArrow && canGoLeft) {
- // Move left using LeftArrow
- this->placeBeam(this->beamLocation - 1, removeSelection);
- } else if (event.dsrKey == DsrKey_RightArrow && canGoRight) {
- // Move right using RightArrow
- this->placeBeam(this->beamLocation + 1, removeSelection);
- } else if (printable) {
- this->replaceSelection(event.character);
- }
- //printText(U"KeyType char=", event.character, " key=", event.dsrKey, U"\n");
- }
- VisualComponent::receiveKeyboardEvent(event);
- }
- bool TextBox::pointIsInside(const IVector2D& pixelPosition) {
- this->generateGraphics();
- // Get the point relative to the component instead of its direct container
- IVector2D localPoint = pixelPosition - this->location.upperLeft();
- // Sample opacity at the location
- return dsr::image_readPixel_border(this->image, localPoint.x, localPoint.y).alpha > 127;
- }
- void TextBox::changedTheme(VisualTheme newTheme) {
- this->textBox = theme_getScalableImage(newTheme, U"TextBox");
- this->hasImages = false;
- }
- void TextBox::completeAssets() {
- if (this->textBox.methodIndex == -1) {
- this->textBox = theme_getScalableImage(theme_getDefault(), U"TextBox");
- }
- if (this->font.get() == nullptr) {
- this->font = font_getDefault();
- }
- }
- void TextBox::changedLocation(const IRect &oldLocation, const IRect &newLocation) {
- // If the component has changed dimensions then redraw the image
- if (oldLocation.size() != newLocation.size()) {
- this->hasImages = false;
- }
- }
- void TextBox::changedAttribute(const ReadableString &name) {
- if (!string_caseInsensitiveMatch(name, U"Visible")) {
- this->hasImages = false;
- if (string_caseInsensitiveMatch(name, U"Text")) {
- this->limitSelection();
- }
- }
- }
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