David Piuva 7d3a69ddf0 Removed safeRoundInt64, because it prevented rendering of 8192x8192 shadow maps in range 0 to 2097152. 5 月之前
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model e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 月之前
shader ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 月之前
Camera.h 7d3a69ddf0 Removed safeRoundInt64, because it prevented rendering of 8192x8192 shadow maps in range 0 to 2097152. 4 月之前
ITriangle2D.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 月之前
ITriangle2D.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 月之前
ProjectedPoint.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 月之前
ResourcePool.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 月之前
ResourcePool.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 月之前
constants.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 月之前
renderCore.cpp d52f155acb Passing camera space position by refrence to clipped vertex constructor. 5 月之前
renderCore.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 月之前