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-
- // zlib open source license
- //
- // Copyright (c) 2018 to 2019 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #ifndef DFPSR_COLLECTION_FIELD
- #define DFPSR_COLLECTION_FIELD
- #include "collections.h"
- #include "../math/IVector.h"
- #include "../math/LVector.h"
- #include "../math/UVector.h"
- namespace dsr {
- // A 2D version of Array with methods for padding reads and ignoring writes that are out-of-bound.
- // If you need more speed, pack elements into a Buffer and iterate
- // over them using SafePointer with SIMD aligned stride between rows.
- // Unlike Buffer, Field is a value type, so be careful not to pass it by value unless you intend to clone its content.
- template <typename T>
- class Field {
- private:
- int64_t elementWidth = 0;
- int64_t elementHeight = 0;
- T *elements = nullptr;
- public:
- // Constructor
- Field(const int64_t width, const int64_t height, const T& defaultValue)
- : elementWidth(width), elementHeight(height) {
- impl_nonZeroLengthCheck(width, "New array width");
- impl_nonZeroLengthCheck(height, "New array height");
- int64_t size = width * height;
- this->elements = new T[size];
- for (int64_t index = 0; index < size; index++) {
- this->elements[index] = defaultValue;
- }
- }
- // Bound check
- bool inside(int64_t x, int64_t y) const {
- return x >= 0 && x < this->elementWidth && y >= 0 && y < this->elementHeight;
- }
- // Direct memory access where bound checks are only applied in debug mode, so access out of bound will crash.
- // Precondition: this->inside(x, y)
- T& unsafe_writeAccess(int64_t x, int64_t y) {
- assert(this->inside(x, y));
- return this->elements[x + y * this->elementWidth];
- }
- // Precondition: this->inside(x, y)
- const T& unsafe_readAccess(int64_t x, int64_t y) const {
- assert(this->inside(x, y));
- return this->elements[x + y * this->elementWidth];
- }
- // Clonable by default!
- // Be very careful not to accidentally pass a Field by value instead of reference,
- // otherwise your side-effects might write to a temporary copy
- // or time is wasted to clone an Field every time you look something up.
- Field(const Field<T>& source) {
- // Allocate to the same size as source.
- int64_t newSize = source.elementWidth * source.elementHeight;
- this->elements = new T[newSize];
- this->elementWidth = source.elementWidth;
- this->elementHeight = source.elementHeight;
- // Copy elements from source.
- for (int64_t e = 0; e < newSize; e++) {
- // Assign one element at a time, so that objects can be copy constructed.
- // If the element type T is trivial and does not require calling constructors, using safeMemoryCopy with SafePointer will be much faster than using Array<T>.
- this->elements[e] = source.elements[e];
- }
- };
- // When assigning to the field, memory can be reused when the number of elements is the same.
- Field& operator=(const Field<T>& source) {
- int64_t oldSize = this->elementWidth * this->elementHeight;
- int64_t newSize = source.elementWidth * source.elementHeight;
- // Reallocate to the same size as source if needed.
- if (oldSize != newSize) {
- if (this->elements) delete[] this->elements;
- this->elements = new T[newSize];
- }
- // Update dimensions, even if the combined allocation size is the same.
- this->elementWidth = source.elementWidth;
- this->elementHeight = source.elementHeight;
- // Copy elements from source.
- for (int64_t e = 0; e < newSize; e++) {
- // Assign one element at a time, so that objects can be copy constructed.
- // If the element type T is trivial and does not require calling constructors, using safeMemoryCopy with SafePointer will be much faster than using Array<T>.
- this->elements[e] = source.elements[e];
- }
- return *this;
- };
- // Destructor
- ~Field() { if (this->elements) delete[] this->elements; }
- // Get the element at (x, y) or the outside value when (x, y) is out-of-bound.
- T read_border(int64_t x, int64_t y, const T& outside) const {
- if (this->inside(x, y)) {
- return this->unsafe_readAccess(x, y);
- } else {
- return outside;
- }
- }
- // Get the element closest to (x, y), by clamping the coordinate to valid bounds.
- T read_clamp(int64_t x, int64_t y) const {
- if (x < 0) x = 0;
- if (x >= this->elementWidth) x = this->elementWidth - 1;
- if (y < 0) y = 0;
- if (y >= this->elementHeight) y = this->elementHeight - 1;
- return this->unsafe_readAccess(x, y);
- }
- // Write value to the element at (x, y) when inside of the bounds, ignoring the operation silently when outside.
- void write_ignore(int64_t x, int64_t y, const T& value) {
- if (this->inside(x, y)) {
- this->unsafe_writeAccess(x, y) = value;
- }
- }
- int64_t width() const {
- return this->elementWidth;
- }
- int64_t height() const {
- return this->elementHeight;
- }
- // Wrappers for access using UVector instead of separate (x, y) coordinates.
- bool inside(const UVector2D& location) const { return this->inside(location.x, location.y); }
- T& unsafe_writeAccess(const UVector2D &location) { return this->unsafe_writeAccess(location.x, location.y); }
- const T& unsafe_readAccess(const UVector2D &location) const { return this->unsafe_readAccess(location.x, location.y); }
- T read_border(const UVector2D& location, const T& outside) const { return this->read_border(location.x, location.y, outside); }
- T read_clamp(UVector2D location) const { return this->read_clamp(location.x, location.y); }
- void write_ignore(const UVector2D& location, const T& value) { this->write_ignore(location.x, location.y); }
- // Wrappers for access using IVector instead of separate (x, y) coordinates.
- bool inside(const IVector2D& location) const { return this->inside(location.x, location.y); }
- T& unsafe_writeAccess(const IVector2D &location) { return this->unsafe_writeAccess(location.x, location.y); }
- const T& unsafe_readAccess(const IVector2D &location) const { return this->unsafe_readAccess(location.x, location.y); }
- T read_border(const IVector2D& location, const T& outside) const { return this->read_border(location.x, location.y, outside); }
- T read_clamp(IVector2D location) const { return this->read_clamp(location.x, location.y); }
- void write_ignore(const IVector2D& location, const T& value) { this->write_ignore(location.x, location.y); }
- // Wrappers for access using LVector instead of separate (x, y) coordinates.
- bool inside(const LVector2D& location) const { return this->inside(location.x, location.y); }
- T& unsafe_writeAccess(const LVector2D &location) { return this->unsafe_writeAccess(location.x, location.y); }
- const T& unsafe_readAccess(const LVector2D &location) const { return this->unsafe_readAccess(location.x, location.y); }
- T read_border(const LVector2D& location, const T& outside) const { return this->read_border(location.x, location.y, outside); }
- T read_clamp(LVector2D location) const { return this->read_clamp(location.x, location.y); }
- void write_ignore(const LVector2D& location, const T& value) { this->write_ignore(location.x, location.y); }
- };
- }
- #endif
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