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- // zlib open source license
- //
- // Copyright (c) 2018 to 2022 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #include <stdint.h>
- #include "VisualTheme.h"
- #include "../api/fileAPI.h"
- #include "../api/imageAPI.h"
- #include "../api/drawAPI.h"
- #include "../api/mediaMachineAPI.h"
- #include "../api/configAPI.h"
- #include "../persistent/atomic/PersistentImage.h"
- namespace dsr {
- // The default theme
- // Copy, modify and compile with theme_create to get a custom theme
- static const ReadableString defaultMediaMachineCode =
- UR"QUOTE(
- # Drawing a rounded rectangle to the alpha channel and a smaller rectangle reduced by the border argument for RGB channels.
- # This method for drawing edges works with alpha filtering enabled.
- BEGIN: generate_rounded_rectangle
- # Dimensions of the result image.
- INPUT: FixedPoint, width
- INPUT: FixedPoint, height
- # The subtracted offset from the radius to create a border on certain channels.
- INPUT: FixedPoint, border
- # The whole pixel radius from center points to the end of the image.
- INPUT: FixedPoint, rounding
- # Create the result image.
- OUTPUT: ImageU8, resultImage
- CREATE: resultImage, width, height
- # Limit outer radius to half of the image's minimum dimension.
- MIN: radius<FixedPoint>, width, height
- MUL: radius, radius, 0.5
- MIN: radius, radius, rounding
- ROUND: radius, radius
- # Place the inner radius for drawing.
- SUB: innerRadius<FixedPoint>, rounding, border
- # Use +- 0.5 pixel offsets for fake anti-aliasing.
- ADD: radiusOut<FixedPoint>, innerRadius, 0.5
- ADD: radiusIn<FixedPoint>, innerRadius, -0.5
- # Calculate dimensions for drawing.
- SUB: w2<FixedPoint>, width, radius
- SUB: w3<FixedPoint>, w2, radius
- SUB: w4<FixedPoint>, width, border
- SUB: w4, w4, border
- SUB: h2<FixedPoint>, height, radius
- SUB: h3<FixedPoint>, h2, radius
- SUB: r2<FixedPoint>, radius, border
- # Draw.
- FADE_REGION_RADIAL: resultImage, 0, 0, radius, radius, radius, radius, radiusIn, 255, radiusOut, 0
- FADE_REGION_RADIAL: resultImage, w2, 0, radius, radius, 0, radius, radiusIn, 255, radiusOut, 0
- FADE_REGION_RADIAL: resultImage, 0, h2, radius, radius, radius, 0, radiusIn, 255, radiusOut, 0
- FADE_REGION_RADIAL: resultImage, w2, h2, radius, radius, 0, 0, radiusIn, 255, radiusOut, 0
- RECTANGLE: resultImage, radius, border, w3, r2, 255
- RECTANGLE: resultImage, radius, h2, w3, r2, 255
- RECTANGLE: resultImage, border, radius, w4, h3, 255
- END:
- # Can be call directly to draw a component, or internally to add more effects.
- # Black edges are created by default initializing the background to zeroes and drawing the inside smaller.
- # This method for drawing edges does not work if the resulting colorImage is drawn with alpha filtering, because setting alpha to zero means transparent.
- BEGIN: HardRectangle
- INPUT: FixedPoint, width
- INPUT: FixedPoint, height
- INPUT: FixedPoint, red
- INPUT: FixedPoint, green
- INPUT: FixedPoint, blue
- INPUT: FixedPoint, border
- OUTPUT: ImageRgbaU8, colorImage
- CREATE: colorImage, width, height
- ADD: b2<FixedPoint>, border, border
- SUB: w2<FixedPoint>, width, b2
- SUB: h2<FixedPoint>, height, b2
- RECTANGLE: colorImage, border, border, w2, h2, red, green, blue, 255
- END:
- BEGIN: generate_rounded_button
- INPUT: FixedPoint, width
- INPUT: FixedPoint, height
- INPUT: FixedPoint, red
- INPUT: FixedPoint, green
- INPUT: FixedPoint, blue
- INPUT: FixedPoint, pressed
- INPUT: FixedPoint, border
- INPUT: FixedPoint, rounding
- OUTPUT: ImageRgbaU8, resultImage
- # Scale by 2 / 255 so that 127.5 represents full intensity in patternImage.
- MUL: normRed<FixedPoint>, red, 0.007843138
- MUL: normGreen<FixedPoint>, green, 0.007843138
- MUL: normBlue<FixedPoint>, blue, 0.007843138
- CREATE: patternImage<ImageU8>, width, height
- MUL: pressDarknessHigh<FixedPoint>, pressed, 80
- MUL: pressDarknessLow<FixedPoint>, pressed, 10
- SUB: highLuma<FixedPoint>, 150, pressDarknessHigh
- SUB: lowLuma<FixedPoint>, 100, pressDarknessLow
- FADE_LINEAR: patternImage, 0, 0, highLuma, 0, height, lowLuma
- CALL: generate_rounded_rectangle, lumaImage<ImageU8>, width, height, border, rounding
- MUL: lumaImage, lumaImage, patternImage, 0.003921569
- CALL: generate_rounded_rectangle, visImage<ImageU8>, width, height, 0, rounding
- MUL: redImage<ImageU8>, lumaImage, normRed
- MUL: greenImage<ImageU8>, lumaImage, normGreen
- MUL: blueImage<ImageU8>, lumaImage, normBlue
- PACK_RGBA: resultImage, redImage, greenImage, blueImage, visImage
- END:
- BEGIN: Button
- INPUT: FixedPoint, width
- INPUT: FixedPoint, height
- INPUT: FixedPoint, red
- INPUT: FixedPoint, green
- INPUT: FixedPoint, blue
- INPUT: FixedPoint, pressed
- INPUT: FixedPoint, border
- INPUT: FixedPoint, rounding
- OUTPUT: ImageRgbaU8, colorImage
- CALL: generate_rounded_button, colorImage, width, height, red, green, blue, pressed, border, rounding
- END:
- BEGIN: VerticalScrollList
- INPUT: FixedPoint, width
- INPUT: FixedPoint, height
- INPUT: FixedPoint, red
- INPUT: FixedPoint, green
- INPUT: FixedPoint, blue
- OUTPUT: ImageRgbaU8, colorImage
- CREATE: visImage<ImageU8>, width, height
- CREATE: lumaImage<ImageU8>, width, height
- FADE_LINEAR: visImage, 0, 0, 128, width, 0, 0
- PACK_RGBA: colorImage, 0, 0, 0, visImage
- END:
- BEGIN: HorizontalScrollList
- INPUT: FixedPoint, width
- INPUT: FixedPoint, height
- INPUT: FixedPoint, red
- INPUT: FixedPoint, green
- INPUT: FixedPoint, blue
- OUTPUT: ImageRgbaU8, colorImage
- CREATE: visImage<ImageU8>, width, height
- CREATE: lumaImage<ImageU8>, width, height
- FADE_LINEAR: visImage, 0, 0, 128, 0, height, 0
- PACK_RGBA: colorImage, 0, 0, 0, visImage
- END:
- BEGIN: TextBox
- INPUT: FixedPoint, width
- INPUT: FixedPoint, height
- INPUT: FixedPoint, red
- INPUT: FixedPoint, green
- INPUT: FixedPoint, blue
- INPUT: FixedPoint, border
- INPUT: FixedPoint, focused
- OUTPUT: ImageRgbaU8, colorImage
- ADD: intensity<FixedPoint>, 4, focused
- MUL: intensity, intensity, 0.2
- MUL: red, red, intensity
- MUL: green, green, intensity
- MUL: blue, blue, intensity
- CALL: HardRectangle, colorImage, width, height, red, green, blue, border
- END:
- )QUOTE";
- // Using *.ini files for storing style settings as a simple start.
- // A more advanced system will be used later.
- static const ReadableString defaultStyleSettings =
- UR"QUOTE(
- border = 2
- method = "Button"
- ; Fall back on the Button method if a component's class could not be recognized.
- [Button]
- rounding = 12
- [ListBox]
- method = "HardRectangle"
- [TextBox]
- method = "TextBox"
- [VerticalScrollKnob]
- rounding = 8
- [HorizontalScrollKnob]
- rounding = 8
- [VerticalScrollList]
- method = "VerticalScrollList"
- [HorizontalScrollList]
- method = "HorizontalScrollList"
- [ScrollUp]
- rounding = 5
- [ScrollDown]
- rounding = 5
- [ScrollLeft]
- rounding = 5
- [ScrollRight]
- rounding = 5
- [Panel]
- border = 1
- method = "HardRectangle"
- )QUOTE";
- template <typename V>
- struct KeywordEntry {
- String key;
- V value;
- KeywordEntry(const ReadableString &key, const V &value)
- : key(key), value(value) {}
- };
- #define FOR_EACH_COLLECTION(LOCATION, MACRO_NAME) \
- MACRO_NAME(LOCATION colorImages) \
- MACRO_NAME(LOCATION scalars) \
- MACRO_NAME(LOCATION strings)
- #define RETURN_TRUE_IF_SETTING_EXISTS(COLLECTION) \
- for (int64_t i = 0; i < COLLECTION.length(); i++) { \
- if (string_caseInsensitiveMatch(COLLECTION[i].key, key)) { \
- return true; \
- } \
- }
- struct ClassSettings {
- String className; // Following a line with [className] in the *.ini configuration file.
- List<KeywordEntry<PersistentImage>> colorImages;
- List<KeywordEntry<FixedPoint>> scalars;
- List<KeywordEntry<String>> strings;
- ClassSettings(const ReadableString &className)
- : className(className) {}
- bool keyExists(const ReadableString &key) {
- FOR_EACH_COLLECTION(this->, RETURN_TRUE_IF_SETTING_EXISTS)
- return false;
- }
- void setVariable(const ReadableString &key, const ReadableString &value, const ReadableString &fromPath) {
- if (this->keyExists(key)) { throwError(U"The property ", key, U" was defined multiple times in ", className, U"\n"); }
- DsrChar firstCharacter = value[0];
- if (firstCharacter == U'\"') {
- // Key = "text"
- this->strings.pushConstruct(key, string_unmangleQuote(value));
- } else {
- if (string_findFirst(value, U':') > -1) {
- // Key = File:Path
- // Key = WxH:Hexadecimals
- PersistentImage newImage;
- newImage.assignValue(value, fromPath);
- this->colorImages.pushConstruct(key, newImage);
- } else {
- // Key = Integer
- // Key = Integer.Decimals
- this->scalars.pushConstruct(key, FixedPoint::fromText(value));
- }
- }
- }
- // Post-condition: Returns true iff the key was found for the expected type.
- // Side-effect: Writes the value of the found key iff found.
- bool getString(String &target, const ReadableString &key) {
- for (int64_t i = 0; i < this->strings.length(); i++) {
- if (string_caseInsensitiveMatch(this->strings[i].key, key)) {
- target = this->strings[i].value;
- return true;
- }
- }
- return false;
- }
- };
- // TODO: Make it easy for visual components to ask the theme for additional resources such as custom fonts, text offset from pressing buttons and fixed dimensions for scroll lists to match fixed-size images.
- class VisualThemeImpl {
- public:
- MediaMachine machine;
- List<ClassSettings> settings;
- int32_t getClassIndex(const ReadableString& className) {
- for (int64_t i = 0; i < this->settings.length(); i++) { if (string_caseInsensitiveMatch(this->settings[i].className, className)) { return i; } }
- settings.pushConstruct(className);
- return settings.length() - 1;
- }
- VisualThemeImpl(const MediaMachine &machine, const ReadableString &styleSettings, const ReadableString &fromPath) : machine(machine) {
- this->settings.pushConstruct(U"default");
- config_parse_ini(styleSettings, [this, fromPath](const ReadableString& block, const ReadableString& key, const ReadableString& value) {
- int32_t classIndex = (string_length(block) == 0) ? 0 : this->getClassIndex(block);
- this->settings[classIndex].setVariable(key, value, fromPath);
- });
- }
- // Destructor
- virtual ~VisualThemeImpl() {}
- };
- static VisualTheme defaultTheme;
- VisualTheme theme_getDefault() {
- if (!(defaultTheme.get())) {
- defaultTheme = theme_createFromText(machine_create(defaultMediaMachineCode), defaultStyleSettings, file_getCurrentPath());
- }
- return defaultTheme;
- }
- VisualTheme theme_createFromText(const MediaMachine &machine, const ReadableString &styleSettings, const ReadableString &fromPath) {
- return std::make_shared<VisualThemeImpl>(machine, styleSettings, fromPath);
- }
- VisualTheme theme_createFromFile(const MediaMachine &machine, const ReadableString &styleFilename) {
- return theme_createFromText(machine, string_load(styleFilename), file_getRelativeParentFolder(styleFilename));
- }
- MediaMethod theme_getScalableImage(const VisualTheme &theme, const ReadableString &className) {
- if (!theme.get()) {
- throwError(U"theme_getScalableImage: Can't get scalable image from a non-existing theme!\n");
- }
- int classIndex = theme->getClassIndex(className);
- if (classIndex == -1) {
- throwError(U"theme_getScalableImage: Can't find any style class named ", className, U" in the given theme!\n");
- }
- // Try to get the method's name from the component's class settings,
- // and fall back on the class name itself if not found in neither the class settings nor the common default settings.
- String methodName;
- if (!theme->settings[classIndex].getString(methodName, U"method")) {
- if (!theme->settings[0].getString(methodName, U"method")) {
- throwError(U"The property \"method\" could not be found from the style class ", className, U", nor in the default settings!\n");
- }
- }
- return machine_getMethod(theme->machine, methodName, classIndex);
- }
- static bool assignMediaMachineArguments(ClassSettings settings, MediaMachine &machine, int methodIndex, int inputIndex, const ReadableString &argumentName) {
- // Search for argumentName in colorImages.
- for (int64_t i = 0; i < settings.colorImages.length(); i++) {
- if (string_caseInsensitiveMatch(settings.colorImages[i].key, argumentName)) {
- machine_setInputByIndex(machine, methodIndex, inputIndex, settings.colorImages[i].value.value);
- return true;
- }
- }
- // Search for argumentName in scalars.
- for (int64_t i = 0; i < settings.scalars.length(); i++) {
- if (string_caseInsensitiveMatch(settings.scalars[i].key, argumentName)) {
- machine_setInputByIndex(machine, methodIndex, inputIndex, settings.scalars[i].value);
- return true;
- }
- }
- // The media machine currently does not support strings.
- return false;
- }
- bool theme_assignMediaMachineArguments(const VisualTheme &theme, int32_t contextIndex, MediaMachine &machine, int methodIndex, int inputIndex, const ReadableString &argumentName) {
- if (!theme.get()) { return false; }
- // Check in the context first, and then in the default settings.
- return (contextIndex > 0 && assignMediaMachineArguments(theme->settings[contextIndex], machine, methodIndex, inputIndex, argumentName))
- || assignMediaMachineArguments(theme->settings[0], machine, methodIndex, inputIndex, argumentName);
- }
- }
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