Menu.h 4.1 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2018 to 2023 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #ifndef DFPSR_GUI_COMPONENT_MENU
  24. #define DFPSR_GUI_COMPONENT_MENU
  25. #include "../VisualComponent.h"
  26. #include "../../api/fontAPI.h"
  27. namespace dsr {
  28. class Menu : public VisualComponent {
  29. PERSISTENT_DECLARATION(Menu)
  30. public:
  31. // Attributes
  32. PersistentColor backColor = PersistentColor(130, 130, 130);
  33. PersistentColor foreColor = PersistentColor(0, 0, 0);
  34. // The text to display for the head that is directly interacted with.
  35. PersistentString text;
  36. // Name of theme class used to draw the background of the head.
  37. // "MenuTop" is used if listClass is empty or not found, and the menu is not directly within another menu.
  38. // "MenuSub" is used if listClass is empty or not found, and the menu is a direct child of another menu.
  39. PersistentString headClass;
  40. // Name of theme class used to draw the background of the drop-down list.
  41. // "MenuList" is used if listClass is empty or not found.
  42. PersistentString listClass;
  43. PersistentInteger padding = PersistentInteger(4); // Empty space around child components and its own text.
  44. PersistentInteger spacing = PersistentInteger(2); // Empty space between child components.
  45. void declareAttributes(StructureDefinition &target) const override;
  46. Persistent* findAttribute(const ReadableString &name) override;
  47. private:
  48. void loadTheme(const VisualTheme &theme);
  49. void completeAssets();
  50. void generateGraphics();
  51. void generateBackground();
  52. MediaMethod headImageMethod, listBackgroundImageMethod;
  53. OrderedImageRgbaU8 headImage, listBackgroundImage;
  54. RasterFont font;
  55. bool subMenu = false;
  56. IRect overlayLocation; // Relative to the parent's location, just like its own location
  57. // Settings fetched from the theme
  58. String finalHeadClass; // The selected HeadClass/Class from layout settings or the component's default theme class "MenuTop" or "MenuSub" based on ownership.
  59. String finalListClass; // The selected ListClass from layout settings or the component's default theme class "MenuList".
  60. int menuHead_filter = 0; // 0 for solid, 1 for alpha filter.
  61. int menuList_filter = 0; // 0 for solid, 1 for alpha filter.
  62. // Generated
  63. bool hasImages = false;
  64. OrderedImageRgbaU8 imageUp;
  65. OrderedImageRgbaU8 imageDown;
  66. public:
  67. Menu();
  68. public:
  69. bool isContainer() const override;
  70. void drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation) override;
  71. void drawOverlay(ImageRgbaU8& targetImage, const IVector2D &absoluteOffset) override;
  72. void changedTheme(VisualTheme newTheme) override;
  73. void changedLocation(const IRect &oldLocation, const IRect &newLocation) override;
  74. void changedAttribute(const ReadableString &name) override;
  75. void updateLocationEvent(const IRect& oldLocation, const IRect& newLocation) override;
  76. void receiveMouseEvent(const MouseEvent& event) override;
  77. IVector2D getDesiredDimensions() override;
  78. bool managesChildren() override;
  79. public:
  80. // Helper functions for decorations.
  81. bool hasArrow();
  82. // Helper functions for overlay projecting components.
  83. void createOverlay();
  84. void updateStateEvent(ComponentState oldState, ComponentState newState) override;
  85. bool pointIsInsideOfOverlay(const IVector2D& pixelPosition) override;
  86. };
  87. }
  88. #endif