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model
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e69f53aaaf
Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting.
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7 months ago |
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shader
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ba162b1f68
Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors.
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6 months ago |
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Camera.h
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7e2b1303aa
Defaulting to the tight culling frustum in the Camera's plane getter, and documenting that they are expressed in camera space.
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7 months ago |
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ITriangle2D.cpp
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ITriangle2D.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ProjectedPoint.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ResourcePool.cpp
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ResourcePool.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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constants.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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renderCore.cpp
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e69f53aaaf
Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting.
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7 months ago |
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renderCore.h
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e69f53aaaf
Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting.
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7 months ago |