David Piuva ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 months ago
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model e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 months ago
shader ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 months ago
Camera.h 7e2b1303aa Defaulting to the tight culling frustum in the Camera's plane getter, and documenting that they are expressed in camera space. 7 months ago
ITriangle2D.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ITriangle2D.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ProjectedPoint.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ResourcePool.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ResourcePool.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
constants.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
renderCore.cpp e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 months ago
renderCore.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 months ago