TextureTest.cpp 38 KB

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  1. 
  2. #include "../testTools.h"
  3. #include "../../DFPSR/base/simd.h"
  4. #include "../../DFPSR/implementation/image/PackOrder.h"
  5. #include "../../DFPSR/api/textureAPI.h"
  6. #define ASSERT_EQUAL_SIMD(A, B) ASSERT_COMP(A, B, allLanesEqual, "==")
  7. #define ASSERT_NOTEQUAL_SIMD(A, B) ASSERT_COMP(A, B, !allLanesEqual, "!=")
  8. START_TEST(Texture)
  9. {
  10. // Linear blending of colors using unsigned integers.
  11. U32x4 mixedColor = texture_interpolate_color_linear<U32x4, U16x8>(
  12. packOrder_packBytes(U32x4(255, 175, 253, 95), U32x4(255, 84, 255, 210), U32x4( 0, 253, 172, 100), U32x4( 0, 150, 241, 61)),
  13. packOrder_packBytes(U32x4( 0, 215, 62, 127), U32x4(255, 162, 152, 93), U32x4(255, 71, 62, 200), U32x4( 0, 139, 180, 124)),
  14. U32x4( 0, 128, 256, 256)
  15. );
  16. U32x4 expectedColor = packOrder_packBytes(U32x4(255, 195, 62, 127), U32x4(255, 123, 152, 93), U32x4( 0, 162, 62, 200), U32x4( 0, 144, 180, 124));
  17. ASSERT_EQUAL_SIMD(mixedColor, expectedColor);
  18. }
  19. {
  20. // 1x1, 2x2, 4x4, 8x8, 16x16
  21. TextureRgbaU8 texture = TextureRgbaU8(4, 4);
  22. ASSERT(texture_hasPyramid(texture));
  23. ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
  24. ASSERT_EQUAL(texture_getMaxHeight(texture), 16);
  25. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 4);
  26. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000001010101);
  27. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000011111111);
  28. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  29. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  30. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  31. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  32. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  33. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  34. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  35. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  36. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  37. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  38. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  39. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  40. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000001);
  41. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000101);
  42. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000010101);
  43. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000001010101);
  44. ASSERT_EQUAL(texture_getPixelOffset(texture, 7534u, 424u, 15u), 0u);
  45. ASSERT_EQUAL(texture_getPixelOffset(texture, 75624u, 6217u, 14u), 0u);
  46. ASSERT_EQUAL(texture_getPixelOffset(texture, 8562u, 91287u, 13u), 0u);
  47. ASSERT_EQUAL(texture_getPixelOffset(texture, 66u, 3578u, 12u), 0u);
  48. ASSERT_EQUAL(texture_getPixelOffset(texture, 13593u, 14375u, 11u), 0u);
  49. ASSERT_EQUAL(texture_getPixelOffset(texture, 2586u, 1547u, 10u), 0u);
  50. ASSERT_EQUAL(texture_getPixelOffset(texture, 34589u, 2358u, 9u), 0u);
  51. ASSERT_EQUAL(texture_getPixelOffset(texture, 835206u, 23817u, 8u), 0u);
  52. ASSERT_EQUAL(texture_getPixelOffset(texture, 265u, 1365u, 7u), 0u);
  53. ASSERT_EQUAL(texture_getPixelOffset(texture, 8520u, 4895u, 6u), 0u);
  54. ASSERT_EQUAL(texture_getPixelOffset(texture, 574u, 86316u, 5u), 0u);
  55. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 4u), 0u);
  56. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 4u), 0u);
  57. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 4u), 0u);
  58. ASSERT_EQUAL(texture_getPixelOffset(texture, 25u, 85u, 4u), 0u);
  59. ASSERT_EQUAL(texture_getPixelOffset(texture, 246753u, 837624u, 4u), 0u);
  60. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 3u), 1u);
  61. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 3u), 2u);
  62. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 3u), 3u);
  63. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 3u), 4u);
  64. ASSERT_EQUAL(texture_getPixelOffset(texture, 246753u, 837624u, 3u), 2u);
  65. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 9u, 3u), 3u);
  66. ASSERT_EQUAL(texture_getPixelOffset(texture, 13u, 79u, 3u), 4u);
  67. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 2u), 5u);
  68. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 2u), 6u);
  69. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 2u), 7u);
  70. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 2u), 8u);
  71. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 2u), 9u);
  72. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 2u), 10u);
  73. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 2u), 11u);
  74. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 2u), 12u);
  75. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 2u), 13u);
  76. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 2u), 14u);
  77. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 2u), 15u);
  78. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 2u), 16u);
  79. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 2u), 17u);
  80. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 2u), 18u);
  81. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 2u), 19u);
  82. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 2u), 20u);
  83. ASSERT_EQUAL(texture_getPixelOffset(texture, 65536u, 2050u, 2u), 13u);
  84. ASSERT_EQUAL(texture_getPixelOffset(texture, 991366u, 5u, 2u), 11u);
  85. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 1u), 21u);
  86. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 1u), 22u);
  87. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 1u), 23u);
  88. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 1u), 24u);
  89. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 0u, 1u), 25u);
  90. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 0u, 1u), 26u);
  91. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 0u, 1u), 27u);
  92. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 0u, 1u), 28u);
  93. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 1u), 29u);
  94. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 1u), 30u);
  95. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 1u), 31u);
  96. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 1u), 32u);
  97. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 1u, 1u), 33u);
  98. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 1u, 1u), 34u);
  99. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 1u, 1u), 35u);
  100. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 1u, 1u), 36u);
  101. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 1u), 37u);
  102. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 1u), 38u);
  103. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 1u), 39u);
  104. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 1u), 40u);
  105. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 2u, 1u), 41u);
  106. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 2u, 1u), 42u);
  107. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 2u, 1u), 43u);
  108. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 2u, 1u), 44u);
  109. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 1u), 45u);
  110. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 1u), 46u);
  111. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 1u), 47u);
  112. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 1u), 48u);
  113. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 3u, 1u), 49u);
  114. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 3u, 1u), 50u);
  115. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 3u, 1u), 51u);
  116. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 3u, 1u), 52u);
  117. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 4u, 1u), 53u);
  118. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 4u, 1u), 54u);
  119. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 4u, 1u), 55u);
  120. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 4u, 1u), 56u);
  121. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 4u, 1u), 57u);
  122. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 4u, 1u), 58u);
  123. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 4u, 1u), 59u);
  124. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 4u, 1u), 60u);
  125. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 5u, 1u), 61u);
  126. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 5u, 1u), 62u);
  127. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 5u, 1u), 63u);
  128. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 5u, 1u), 64u);
  129. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 5u, 1u), 65u);
  130. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 5u, 1u), 66u);
  131. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 5u, 1u), 67u);
  132. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 5u, 1u), 68u);
  133. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 6u, 1u), 69u);
  134. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 6u, 1u), 70u);
  135. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 6u, 1u), 71u);
  136. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 6u, 1u), 72u);
  137. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 6u, 1u), 73u);
  138. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 6u, 1u), 74u);
  139. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 6u, 1u), 75u);
  140. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 6u, 1u), 76u);
  141. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 7u, 1u), 77u);
  142. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 7u, 1u), 78u);
  143. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 7u, 1u), 79u);
  144. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 7u, 1u), 80u);
  145. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 7u, 1u), 81u);
  146. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 7u, 1u), 82u);
  147. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 7u, 1u), 83u);
  148. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 7u, 1u), 84u);
  149. ASSERT_EQUAL(texture_getPixelOffset(texture, 37u, 132u, 1u), 58u);
  150. ASSERT_EQUAL(texture_getPixelOffset(texture, 518u, 260u, 1u), 59u);
  151. ASSERT_EQUAL(texture_getPixelOffset(texture, 15u, 15u, 1u), 84u);
  152. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 85u);
  153. // The four first template arguments to texture_getPixelOffset are SQUARE, SINGLE_LAYER, XY_INSIDE and MIP_INSIDE, which can be used to simplify the calculations with any information known in compile time.
  154. // Optimized by saying that the image is a square, with multiple levels, and mip level within used bounds.
  155. uint32_t result = texture_getPixelOffset<true, false, true, true>(texture, 0u, 0u, 0u);
  156. ASSERT_EQUAL(result, 85u);
  157. #ifndef NDEBUG
  158. // Should crash with an error when making a false claim that the texture only has a single layer.
  159. BEGIN_CRASH(U"texture_getPixelOffset was told that the texture would only have a single layer");
  160. result = texture_getPixelOffset<false, true, false, false>(texture, 0u, 0u, 0u);
  161. END_CRASH
  162. #endif
  163. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(0u, 0u, 0u, 0u), U32x4(0u, 0u, 0u, 0u), U32x4(0u, 1u, 2u, 3u)), U32x4(85u, 21u, 5u, 1u));
  164. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(0u, 1u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(3u, 3u, 3u, 3u)), U32x4(1u, 2u, 3u, 4u));
  165. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(0u)), U32x4(87u, 88u, 101u, 102u));
  166. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(1u)), U32x4(23u, 24u, 29u, 30u));
  167. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(2u)), U32x4(7u, 8u, 9u, 10u));
  168. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(0u)), U32x8(85u, 86u, 87u, 88u, 101u, 102u, 103u, 104u));
  169. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(1u)), U32x8(21u, 22u, 23u, 24u, 29u, 30u, 31u, 32u));
  170. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(2u)), U32x8(5u, 6u, 7u, 8u, 9u, 10u, 11u, 12u));
  171. }
  172. {
  173. // 1x2, 2x4, 4x8
  174. TextureRgbaU8 texture = TextureRgbaU8(2, 3);
  175. ASSERT(texture_hasPyramid(texture));
  176. ASSERT_EQUAL(texture_getMaxWidth(texture), 4);
  177. ASSERT_EQUAL(texture_getMaxHeight(texture), 8);
  178. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 2);
  179. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000001010);
  180. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000000011111);
  181. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  182. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  183. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  184. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  185. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  186. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  187. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  188. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  189. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  190. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  191. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  192. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  193. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  194. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
  195. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000010);
  196. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000001010);
  197. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 15u), 0u);
  198. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 14u), 0u);
  199. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 13u), 0u);
  200. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 12u), 0u);
  201. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 11u), 0u);
  202. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 10u), 0u);
  203. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 9u), 0u);
  204. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 8u), 0u);
  205. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 7u), 0u);
  206. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 6u), 0u);
  207. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 5u), 0u);
  208. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 4u), 0u);
  209. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 3u), 0u);
  210. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 2u), 0u);
  211. ASSERT_EQUAL(texture_getPixelOffset(texture, 63u, 0u, 2u), 0u);
  212. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 2u), 1u);
  213. ASSERT_EQUAL(texture_getPixelOffset(texture, 94u, 7u, 2u), 1u);
  214. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 1u), 2u);
  215. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 1u), 3u);
  216. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 1u), 4u);
  217. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 1u), 5u);
  218. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 1u), 6u);
  219. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 1u), 7u);
  220. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 1u), 8u);
  221. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 1u), 9u);
  222. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 10u);
  223. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 0u), 11u);
  224. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 0u), 12u);
  225. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 0u), 13u);
  226. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 0u), 14u);
  227. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 0u), 15u);
  228. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 0u), 16u);
  229. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 0u), 17u);
  230. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 0u), 18u);
  231. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 0u), 19u);
  232. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 0u), 20u);
  233. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 0u), 21u);
  234. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 0u), 22u);
  235. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 0u), 23u);
  236. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 0u), 24u);
  237. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 0u), 25u);
  238. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 4u, 0u), 26u);
  239. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 4u, 0u), 27u);
  240. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 4u, 0u), 28u);
  241. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 4u, 0u), 29u);
  242. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 5u, 0u), 30u);
  243. ASSERT_EQUAL(texture_getPixelOffset(texture, 32u, 29u, 0u), 30u);
  244. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 5u, 0u), 31u);
  245. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 5u, 0u), 32u);
  246. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 5u, 0u), 33u);
  247. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 6u, 0u), 34u);
  248. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 6u, 0u), 35u);
  249. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 6u, 0u), 36u);
  250. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 6u, 0u), 37u);
  251. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 7u, 0u), 38u);
  252. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 7u, 0u), 39u);
  253. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 7u, 0u), 40u);
  254. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 7u, 0u), 41u);
  255. }
  256. {
  257. // 2x1, 4x2, 8x4, 16x8
  258. TextureRgbaU8 texture = TextureRgbaU8(4, 3);
  259. ASSERT(texture_hasPyramid(texture));
  260. ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
  261. ASSERT_EQUAL(texture_getMaxHeight(texture), 8);
  262. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 3);
  263. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000101010);
  264. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000001111111);
  265. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  266. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  267. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  268. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  269. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  270. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  271. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  272. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  273. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  274. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  275. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  276. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  277. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  278. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000010);
  279. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000001010);
  280. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000101010);
  281. }
  282. {
  283. // 4x4, 8x8, 16x16, 32x32
  284. TextureRgbaU8 texture = TextureRgbaU8(5, 5, 3);
  285. ASSERT(texture_hasPyramid(texture));
  286. ASSERT_EQUAL(texture_getMaxWidth(texture), 32);
  287. ASSERT_EQUAL(texture_getMaxHeight(texture), 32);
  288. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 3);
  289. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000101010000);
  290. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000001111111111);
  291. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  292. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  293. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  294. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  295. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  296. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  297. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  298. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  299. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  300. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  301. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  302. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  303. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  304. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000010000);
  305. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000001010000);
  306. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000101010000);
  307. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 336u);
  308. ASSERT_EQUAL(texture_getPixelOffset(texture, 32u, 32u, 0u), 336u);
  309. ASSERT_EQUAL(texture_getPixelOffset(texture, 64u, 64u, 0u), 336u);
  310. ASSERT_EQUAL(texture_getPixelOffset(texture, 128u, 128u, 0u), 336u);
  311. ASSERT_EQUAL(texture_getPixelOffset(texture, 8192u, 8192u, 0u), 336u);
  312. ASSERT_EQUAL(texture_getPixelOffset(texture, 31u, 0u, 0u), 367u);
  313. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 0u), 368u);
  314. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 31u, 0u), 1328u);
  315. ASSERT_EQUAL(texture_getPixelOffset(texture, 31u, 31u, 0u), 1359u);
  316. }
  317. {
  318. // 16x8, 32x16
  319. TextureRgbaU8 texture = TextureRgbaU8(5, 4, 1);
  320. ASSERT(texture_hasPyramid(texture));
  321. ASSERT_EQUAL(texture_getMaxWidth(texture), 32);
  322. ASSERT_EQUAL(texture_getMaxHeight(texture), 16);
  323. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 1);
  324. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000010000000);
  325. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000111111111);
  326. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  327. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  328. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  329. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  330. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  331. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  332. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  333. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  334. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  335. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  336. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  337. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  338. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  339. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
  340. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000000);
  341. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000010000000);
  342. }
  343. {
  344. // 16x32
  345. TextureRgbaU8 texture = TextureRgbaU8(4, 5, 0);
  346. ASSERT(!texture_hasPyramid(texture));
  347. ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
  348. ASSERT_EQUAL(texture_getMaxHeight(texture), 32);
  349. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 0);
  350. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000000000);
  351. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000111111111);
  352. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  353. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  354. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  355. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  356. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  357. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  358. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  359. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  360. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  361. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  362. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  363. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  364. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  365. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
  366. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000000);
  367. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000000000);
  368. }
  369. {
  370. // 1x1, 2x2, 4x4
  371. TextureRgbaU8 texture = TextureRgbaU8(2, 2);
  372. texture_writePixel(texture, 0u, 0u, 2u, 1000u);
  373. texture_writePixel(texture, 0u, 0u, 1u, 1001u);
  374. texture_writePixel(texture, 1u, 0u, 1u, 1101u);
  375. texture_writePixel(texture, 0u, 1u, 1u, 1011u);
  376. texture_writePixel(texture, 1u, 1u, 1u, 1111u);
  377. texture_writePixel(texture, 0u, 0u, 0u, 1002u);
  378. texture_writePixel(texture, 1u, 0u, 0u, 1102u);
  379. texture_writePixel(texture, 2u, 0u, 0u, 1202u);
  380. texture_writePixel(texture, 3u, 0u, 0u, 1302u);
  381. texture_writePixel(texture, 0u, 1u, 0u, 1012u);
  382. texture_writePixel(texture, 1u, 1u, 0u, 1112u);
  383. texture_writePixel(texture, 2u, 1u, 0u, 1212u);
  384. texture_writePixel(texture, 3u, 1u, 0u, 1312u);
  385. texture_writePixel(texture, 0u, 2u, 0u, 1022u);
  386. texture_writePixel(texture, 1u, 2u, 0u, 1122u);
  387. texture_writePixel(texture, 2u, 2u, 0u, 1222u);
  388. texture_writePixel(texture, 3u, 2u, 0u, 1322u);
  389. texture_writePixel(texture, 0u, 3u, 0u, 1032u);
  390. texture_writePixel(texture, 1u, 3u, 0u, 1132u);
  391. texture_writePixel(texture, 2u, 3u, 0u, 1232u);
  392. texture_writePixel(texture, 3u, 3u, 0u, 1332u);
  393. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 2u), 1000u);
  394. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 1u), 1001u);
  395. ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 1u), 1101u);
  396. ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 1u), 1011u);
  397. ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 1u), 1111u);
  398. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 0u), 1002u);
  399. ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 0u), 1102u);
  400. ASSERT_EQUAL(texture_readPixel(texture, 2u, 0u, 0u), 1202u);
  401. ASSERT_EQUAL(texture_readPixel(texture, 3u, 0u, 0u), 1302u);
  402. ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 0u), 1012u);
  403. ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 0u), 1112u);
  404. ASSERT_EQUAL(texture_readPixel(texture, 2u, 1u, 0u), 1212u);
  405. ASSERT_EQUAL(texture_readPixel(texture, 3u, 1u, 0u), 1312u);
  406. ASSERT_EQUAL(texture_readPixel(texture, 0u, 2u, 0u), 1022u);
  407. ASSERT_EQUAL(texture_readPixel(texture, 1u, 2u, 0u), 1122u);
  408. ASSERT_EQUAL(texture_readPixel(texture, 2u, 2u, 0u), 1222u);
  409. ASSERT_EQUAL(texture_readPixel(texture, 3u, 2u, 0u), 1322u);
  410. ASSERT_EQUAL(texture_readPixel(texture, 0u, 3u, 0u), 1032u);
  411. ASSERT_EQUAL(texture_readPixel(texture, 1u, 3u, 0u), 1132u);
  412. ASSERT_EQUAL(texture_readPixel(texture, 2u, 3u, 0u), 1232u);
  413. ASSERT_EQUAL(texture_readPixel(texture, 3u, 3u, 0u), 1332u);
  414. ASSERT_EQUAL(texture_readPixel(texture, 7u, 3u, 0u), 1332u);
  415. ASSERT_EQUAL(texture_readPixel(texture, 3u, 11u, 0u), 1332u);
  416. ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 2u), 1000u);
  417. ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 2u), 1000u);
  418. ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 2u), 1000u);
  419. ASSERT_EQUAL(texture_readPixel(texture, 426462u, 1257535u, 2u), 1000u);
  420. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 3u), 1000u);
  421. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 3u), 1000u);
  422. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 4u), 1000u);
  423. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 4u), 1000u);
  424. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 5u), 1000u);
  425. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 5u), 1000u);
  426. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 6u), 1000u);
  427. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 6u), 1000u);
  428. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 7u), 1000u);
  429. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 7u), 1000u);
  430. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 8u), 1000u);
  431. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 8u), 1000u);
  432. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 9u), 1000u);
  433. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 9u), 1000u);
  434. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 10u), 1000u);
  435. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 10u), 1000u);
  436. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 11u), 1000u);
  437. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 11u), 1000u);
  438. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 12u), 1000u);
  439. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 12u), 1000u);
  440. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 13u), 1000u);
  441. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 13u), 1000u);
  442. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 14u), 1000u);
  443. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 14u), 1000u);
  444. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 15u), 1000u);
  445. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 15u), 1000u);
  446. ASSERT_EQUAL(texture_sample_nearest(texture, 0.0f, 0.0f, 2u), 1000u);
  447. ASSERT_EQUAL(texture_sample_nearest(texture, 0.7f, 0.1f, 2u), 1000u);
  448. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f, 0.2f, 2u), 1000u);
  449. ASSERT_EQUAL(texture_sample_nearest(texture, 4.2f, 7.2f, 2u), 1000u);
  450. ASSERT_EQUAL(texture_sample_nearest(texture, 0.25f, 0.25f, 1u), 1001u);
  451. ASSERT_EQUAL(texture_sample_nearest(texture, 0.75f, 0.25f, 1u), 1101u);
  452. ASSERT_EQUAL(texture_sample_nearest(texture, 0.25f, 0.75f, 1u), 1011u);
  453. ASSERT_EQUAL(texture_sample_nearest(texture, 0.75f, 0.75f, 1u), 1111u);
  454. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 0.5f / 4.0f, 0u), 1002u);
  455. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 0.5f / 4.0f, 0u), 1102u);
  456. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 0.5f / 4.0f, 0u), 1202u);
  457. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 0.5f / 4.0f, 0u), 1302u);
  458. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 1.5f / 4.0f, 0u), 1012u);
  459. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 1.5f / 4.0f, 0u), 1112u);
  460. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 1.5f / 4.0f, 0u), 1212u);
  461. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 1.5f / 4.0f, 0u), 1312u);
  462. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 2.5f / 4.0f, 0u), 1022u);
  463. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 2.5f / 4.0f, 0u), 1122u);
  464. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 2.5f / 4.0f, 0u), 1222u);
  465. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 2.5f / 4.0f, 0u), 1322u);
  466. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 3.5f / 4.0f, 0u), 1032u);
  467. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 3.5f / 4.0f, 0u), 1132u);
  468. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 3.5f / 4.0f, 0u), 1232u);
  469. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 3.5f / 4.0f, 0u), 1332u);
  470. ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 2u), 1000u);
  471. ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 3u), 1000u);
  472. ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 15u), 1000u);
  473. // TODO: Test the optimization template flags.
  474. }
  475. // TODO: Test reading pixels from SafePointer with and without a specified row index.
  476. {
  477. /*
  478. OrderedImageRgbaU8 originalImage = filter_generateRgbaU8(64, 64, [](int x, int y) -> ColorRgbaI32 {
  479. return ColorRgbaI32(x * 4, y * 4, 0, 255);
  480. });
  481. TextureRgbaU8 texture = texture_create_RgbaU8(originalImage);
  482. */
  483. // TODO: Do some kind of test with the texture.
  484. // TODO: Allow creating an unaligned image pointing directly to a specific mip level's pixel data, so that it can easily be drawn for debugging.
  485. }
  486. // TODO: Create equivalent functionality that can easily replace the old interface.
  487. { // RGBA Texture
  488. /*
  489. ImageRgbaU8 image;
  490. image = image_create_RgbaU8(256, 256);
  491. ASSERT_EQUAL(image_hasPyramid(image), false);
  492. image_generatePyramid(image);
  493. ASSERT_EQUAL(image_hasPyramid(image), true);
  494. image_removePyramid(image);
  495. ASSERT_EQUAL(image_hasPyramid(image), false);
  496. image_generatePyramid(image);
  497. ASSERT_EQUAL(image_hasPyramid(image), true);
  498. */
  499. }
  500. { // Texture criterias
  501. /*
  502. ImageRgbaU8 image, subImage;
  503. image = image_create_RgbaU8(16, 16);
  504. ASSERT_EQUAL(image_isTexture(image), false); // Too small
  505. image = image_create_RgbaU8(47, 64);
  506. ASSERT_EQUAL(image_isTexture(image), false); // Not power-of-two width
  507. image = image_create_RgbaU8(32, 35);
  508. ASSERT_EQUAL(image_isTexture(image), false); // Not power-of-two height
  509. image = image_create_RgbaU8(32, 32);
  510. ASSERT_EQUAL(image_isTexture(image), true); // Okay
  511. image = image_create_RgbaU8(32, 16384);
  512. subImage = image_getSubImage(image, IRect(0, 0, 32, 128));
  513. ASSERT_EQUAL(image_isTexture(image), true); // Okay
  514. ASSERT_EQUAL(image_isTexture(subImage), true); // Okay to use full-width vertical sub-images
  515. image = image_create_RgbaU8(16384, 32);
  516. subImage = image_getSubImage(image, IRect(0, 0, 128, 32));
  517. ASSERT_EQUAL(image_isTexture(image), true); // Okay
  518. ASSERT_EQUAL(image_isTexture(subImage), false); // Not okay to use partial width leading to partial stride
  519. image = image_create_RgbaU8(16384 + 1, 32);
  520. ASSERT_EQUAL(image_isTexture(image), false); // Too wide and not power-of-two width
  521. image = image_create_RgbaU8(32768, 32);
  522. ASSERT_EQUAL(image_isTexture(image), false); // Too wide
  523. image = image_create_RgbaU8(32, 16384 + 1);
  524. ASSERT_EQUAL(image_isTexture(image), false); // Too high and not power-of-two height
  525. image = image_create_RgbaU8(32, 32768);
  526. ASSERT_EQUAL(image_isTexture(image), false); // Too high
  527. */
  528. }
  529. END_TEST