Label.cpp 2.7 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2020 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #include "Label.h"
  24. #include <math.h>
  25. using namespace dsr;
  26. PERSISTENT_DEFINITION(Label)
  27. void Label::declareAttributes(StructureDefinition &target) const {
  28. VisualComponent::declareAttributes(target);
  29. target.declareAttribute(U"Color");
  30. target.declareAttribute(U"Opacity");
  31. target.declareAttribute(U"Text");
  32. }
  33. Persistent* Label::findAttribute(const ReadableString &name) {
  34. if (string_caseInsensitiveMatch(name, U"Color") || string_caseInsensitiveMatch(name, U"ForeColor")) {
  35. // Both color and forecolor is accepted as names for the text color, because labels have no background.
  36. return &(this->color);
  37. } else if (string_caseInsensitiveMatch(name, U"Opacity")) {
  38. return &(this->opacity);
  39. } else if (string_caseInsensitiveMatch(name, U"Text")) {
  40. return &(this->text);
  41. } else {
  42. return VisualComponent::findAttribute(name);
  43. }
  44. }
  45. Label::Label() {}
  46. bool Label::isContainer() const {
  47. return false;
  48. }
  49. void Label::drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation) {
  50. completeAssets();
  51. if (string_length(this->text.value) > 0) {
  52. // Uncomment to draw a white background for debugging
  53. //draw_rectangle(targetImage, relativeLocation, ColorRgbaI32(255, 255, 255, 255));
  54. // Print the text directly each time without buffering, because the biggest cost is to fill pixels
  55. font_printMultiLine(targetImage, this->font, this->text.value, relativeLocation, ColorRgbaI32(this->color.value, this->opacity.value));
  56. }
  57. }
  58. bool Label::pointIsInside(const IVector2D& pixelPosition) {
  59. // Labels are not clickable, because they have no clearly defined border drawn
  60. return false;
  61. }
  62. void Label::completeAssets() {
  63. if (this->font.get() == nullptr) {
  64. this->font = font_getDefault();
  65. }
  66. }