VisualComponent.h 11 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2018 to 2019 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #ifndef DFPSR_GUI_VISUALCOMPONENT
  24. #define DFPSR_GUI_VISUALCOMPONENT
  25. #include "../persistent/includePersistent.h"
  26. #include "BackendWindow.h" // TODO: Separate event types from the window module
  27. #include "FlexRegion.h"
  28. #include "InputEvent.h"
  29. #include "VisualTheme.h"
  30. #include "../api/imageAPI.h"
  31. #include "../api/drawAPI.h"
  32. namespace dsr {
  33. // A reusable method for calling the media machine that allow providing additional variables as style flags.
  34. MediaResult component_generateImage(VisualTheme theme, MediaMethod &method, int width, int height, int red, int green, int blue, int pressed = 0, int focused = 0, int hover = 0);
  35. class VisualComponent : public Persistent {
  36. PERSISTENT_DECLARATION(VisualComponent)
  37. protected:
  38. // Parent component
  39. VisualComponent *parent = nullptr;
  40. IVector2D parentSize; // Remembering the parent's size so that the root component can remember the window's size when moving
  41. bool regionAccessed = false; // If someone requested access to the region, remember to update layout in case of new settings
  42. // Child components
  43. List<std::shared_ptr<VisualComponent>> children;
  44. // Remember the component used for a drag event
  45. // Ensures that mouse down events are followed by mouse up events on the same component
  46. int holdCount = 0;
  47. std::shared_ptr<VisualComponent> dragComponent;
  48. // Remember the focused component for keyboard input
  49. std::shared_ptr<VisualComponent> focusComponent;
  50. // Saved properties
  51. FlexRegion region;
  52. PersistentString name;
  53. PersistentInteger index;
  54. PersistentBoolean visible = PersistentBoolean(true);
  55. void declareAttributes(StructureDefinition &target) const override {
  56. target.declareAttribute(U"Name");
  57. target.declareAttribute(U"Index");
  58. target.declareAttribute(U"Visible");
  59. target.declareAttribute(U"Left");
  60. target.declareAttribute(U"Top");
  61. target.declareAttribute(U"Right");
  62. target.declareAttribute(U"Bottom");
  63. }
  64. public:
  65. Persistent* findAttribute(const ReadableString &name) override {
  66. if (string_caseInsensitiveMatch(name, U"Name")) {
  67. return &(this->name);
  68. } else if (string_caseInsensitiveMatch(name, U"Index")) {
  69. return &(this->index);
  70. } else if (string_caseInsensitiveMatch(name, U"Visible")) {
  71. return &(this->visible);
  72. } else if (string_caseInsensitiveMatch(name, U"Left")) {
  73. this->regionAccessed = true;
  74. return &(this->region.sides[0]);
  75. } else if (string_caseInsensitiveMatch(name, U"Top")) {
  76. this->regionAccessed = true;
  77. return &(this->region.sides[1]);
  78. } else if (string_caseInsensitiveMatch(name, U"Right")) {
  79. this->regionAccessed = true;
  80. return &(this->region.sides[2]);
  81. } else if (string_caseInsensitiveMatch(name, U"Bottom")) {
  82. this->regionAccessed = true;
  83. return &(this->region.sides[3]);
  84. } else {
  85. return nullptr;
  86. }
  87. }
  88. protected:
  89. // Generated automatically from region in applyLayout
  90. IRect location;
  91. void setLocation(const IRect &newLocation);
  92. // Applied reqursively while selecting the correct theme
  93. VisualTheme theme = theme_getDefault();
  94. public:
  95. void applyTheme(VisualTheme theme);
  96. VisualTheme getTheme() const;
  97. public:
  98. // Constructor
  99. VisualComponent();
  100. // Destructor
  101. virtual ~VisualComponent();
  102. public:
  103. virtual bool isContainer() const;
  104. IRect getLocation();
  105. IVector2D getSize();
  106. void setRegion(const FlexRegion &newRegion);
  107. FlexRegion getRegion() const;
  108. void setVisible(bool visible);
  109. bool getVisible() const;
  110. void setName(const String& newName);
  111. String getName() const;
  112. void setIndex(int index);
  113. int getIndex() const;
  114. public:
  115. // Callbacks
  116. DECLARE_CALLBACK(pressedEvent, emptyCallback);
  117. DECLARE_CALLBACK(mouseDownEvent, mouseCallback);
  118. DECLARE_CALLBACK(mouseUpEvent, mouseCallback);
  119. DECLARE_CALLBACK(mouseMoveEvent, mouseCallback);
  120. DECLARE_CALLBACK(mouseScrollEvent, mouseCallback);
  121. DECLARE_CALLBACK(keyDownEvent, keyboardCallback);
  122. DECLARE_CALLBACK(keyUpEvent, keyboardCallback);
  123. DECLARE_CALLBACK(keyTypeEvent, keyboardCallback);
  124. DECLARE_CALLBACK(selectEvent, indexCallback);
  125. private:
  126. std::shared_ptr<VisualComponent> getDirectChild(const IVector2D& pixelPosition, bool includeInvisible);
  127. public:
  128. // Draw the component
  129. // The component is responsible for drawing the component at this->location + offset.
  130. // The caller is responsible for drawing the background for any pixels in the component that might not be fully opaque.
  131. // If drawing out of bound, the pixels that are outside should be skipped without any warning nor crash.
  132. // To clip the drawing of a component when calling this, give a sub-image and adjust for the new coordinate system using offset.
  133. // If not implemented, a rectangle will mark the region where the component will be drawn as a reference.
  134. // targetImage is the image being drawn to.
  135. // offset is the upper left corner of the parent container relative to the image.
  136. // Clipping will affect the offset by being relative to the new sub-image.
  137. void draw(ImageRgbaU8& targetImage, const IVector2D& offset);
  138. // A basic request to have the component itself drawn to targetImage at relativeLocation.
  139. // The method is responsible for clipping without a warning when bound is outside of targetImage.
  140. // Clipping will be common if the component is drawn using multiple dirty rectangles to save time.
  141. virtual void drawSelf(ImageRgbaU8& targetImage, const IRect &relativeLocation);
  142. // Draw the component while skipping pixels outside of clipRegion
  143. // Multiple calls with non-overlapping clip regions should be equivalent to one call with the union of all clip regions.
  144. // This means that the draw methods should handle border clipping so that no extra borderlines or rounded edges appear from nowhere.
  145. // Example:
  146. // drawClipped(i, o, IRect(0, 0, 20, 20)) // Full region
  147. // <=>
  148. // drawClipped(i, o, IRect(0, 0, 10, 20)) // Left half
  149. // drawClipped(i, o, IRect(10, 0, 10, 20)) // Right half
  150. // Drawing with the whole target image as a clip region should be equivalent to a corresponding call to draw with the same targetImage and offset.
  151. // draw(i, o) <=> drawClipped(i, o, IRect(0, 0, i.width(), i.height()))
  152. void drawClipped(ImageRgbaU8 targetImage, const IVector2D& offset, const IRect& clipRegion);
  153. // TODO: Distinguish from the generic version
  154. // Add a child component
  155. // Preconditions:
  156. // The parent's component type is a container.
  157. // The child does not already have a parent.
  158. void addChildComponent(std::shared_ptr<VisualComponent> child);
  159. // Called with any persistent type when constructing child components from text
  160. bool addChild(std::shared_ptr<Persistent> child) override;
  161. // Called when saving to text
  162. int getChildCount() const override;
  163. std::shared_ptr<Persistent> getChild(int index) const override;
  164. // TODO: Reuse in Persistent
  165. // Returns true iff child is a member of the component
  166. // Searches recursively
  167. bool hasChild(VisualComponent *child) const;
  168. bool hasChild(std::shared_ptr<VisualComponent> child) const;
  169. // Find the first child component with the requested name using a case sensitive match.
  170. // Returns: A shared pointer to the child or null if not found.
  171. std::shared_ptr<VisualComponent> findChildByName(ReadableString name) const;
  172. std::shared_ptr<VisualComponent> findChildByNameAndIndex(ReadableString name, int index) const;
  173. // Detach the component from any parent
  174. void detachFromParent();
  175. // Adapt the location based on the region
  176. // parentWidth must be the current width of the parent container
  177. // parentHeight must be the current height of the parent container
  178. // Override to apply a custom behaviour, which may be useful for fixed size components.
  179. virtual void applyLayout(IVector2D parentSize);
  180. // Update layout when the component moved but the parent has the same dimensions
  181. void updateLayout();
  182. // Called after the component has been created, moved or resized.
  183. virtual void updateLocationEvent(const IRect& oldLocation, const IRect& newLocation);
  184. // Returns true iff the pixel with its upper left corner at pixelPosition is inside the component.
  185. // A rectangular bound check with location is used by default.
  186. // The caller is responsible for checking if the component is visible when needed.
  187. virtual bool pointIsInside(const IVector2D& pixelPosition);
  188. // Get a pointer to the topmost child
  189. // Invisible components are ignored by default, but includeInvisible can be enabled to change that.
  190. // Returns an empty reference if the pixel position didn't hit anything inside.
  191. // Since the root component might not be heap allocated, it cannot return itself by reference.
  192. // Use pointIsInside if your root component doesn't cover the whole window.
  193. std::shared_ptr<VisualComponent> getTopChild(const IVector2D& pixelPosition, bool includeInvisible = false);
  194. // Send a mouse down event to the component
  195. // pixelPosition is relative to the parent container.
  196. // The component is reponsible for bound checking, which can be used to either block the signal or pass to components below.
  197. void sendMouseEvent(const MouseEvent& event);
  198. void sendKeyboardEvent(const KeyboardEvent& event);
  199. // Defines what the component does when it has received an event that didn't hit any sub components on the way.
  200. // pixelPosition is relative to the parent container.
  201. // This is not a callback event.
  202. virtual void receiveMouseEvent(const MouseEvent& event);
  203. virtual void receiveKeyboardEvent(const KeyboardEvent& event);
  204. // Notifies when the theme has been changed, so that temporary data depending on the theme can be replaced
  205. virtual void changedTheme(VisualTheme newTheme);
  206. // Override to be notified about individual attribute changes
  207. virtual void changedAttribute(const ReadableString &name) {};
  208. // Override to be notified about location changes
  209. virtual void changedLocation(const IRect &oldLocation, const IRect &newLocation) {};
  210. // Custom call handler to manipulate components across a generic API
  211. virtual String call(const ReadableString &methodName, const ReadableString &arguments);
  212. // Returns true iff the component is focused.
  213. // The root component is considered focused if none of its children are focused.
  214. bool isFocused();
  215. };
  216. }
  217. #endif