includeMath.h 340 B

123456789101112131415
  1. 
  2. // Header for including the most commonly needed parts of the math framework
  3. #include "FVector.h"
  4. #include "UVector.h"
  5. #include "IVector.h"
  6. #include "LVector.h"
  7. #include "IRect.h"
  8. #include "FMatrix2x2.h"
  9. #include "FMatrix3x3.h"
  10. #include "Transform3D.h"
  11. #include "FPlane3D.h"
  12. #include "scalar.h"
  13. #include "FixedPoint.h"