David Piuva 7d3a69ddf0 Removed safeRoundInt64, because it prevented rendering of 8192x8192 shadow maps in range 0 to 2097152. 5 meses atrás
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model e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 meses atrás
shader ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 meses atrás
Camera.h 7d3a69ddf0 Removed safeRoundInt64, because it prevented rendering of 8192x8192 shadow maps in range 0 to 2097152. 4 meses atrás
ITriangle2D.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 meses atrás
ITriangle2D.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 meses atrás
ProjectedPoint.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 meses atrás
ResourcePool.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 meses atrás
ResourcePool.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 meses atrás
constants.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 meses atrás
renderCore.cpp d52f155acb Passing camera space position by refrence to clipped vertex constructor. 5 meses atrás
renderCore.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 meses atrás