| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- // zlib open source license
- //
- // Copyright (c) 2024 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #include "virtualStack.h"
- namespace dsr {
- // How many bytes that are allocated directly in thread local memory.
- static const size_t DSR_VIRTUAL_STACK_SIZE = 131072;
- // TODO: Allow expanding using recycled heap memory when running out of stack space.
- // TODO: Align the first allocation in address space from unaligned memory.
- // The easiest way would be to allocate memory in reverse order from the end.
- // * Subtract the amount of allocated memory from the previous uint8_t pointer.
- // * Use the pre-defined alignment mask that has zeroes for the rounded bits in the address.
- // * Place the allocation in the aligned location.
- // * Store an allocation size integer in front of the allocation to allow freeing.
- // The integer stores the total size of the size integer, allocation with padded size and alignment padding.
- // Arrays are allowed to access the padded size of all elements to allow optimizations.
- // * Store the new stack location pointing at the integer, with a fixed offset from the topmost allocation.
- // This would also make it easier to unwind the allocations when freeing memory.
- // * Read the integer pointed to and add it to the pointer.
- struct StackMemory {
- uint8_t data[DSR_VIRTUAL_STACK_SIZE];
- uint64_t stackLocation = 0;
- // TODO: Try to store stack locations between the allocations to avoid heap allocations.
- List<uint64_t> allocationEnds;
- };
- thread_local StackMemory virtualStack;
- uint8_t *virtualStack_push(uint64_t paddedSize, uint64_t alignment) {
- uint64_t oldStackLocation = virtualStack.stackLocation;
- // Align the start location by rounding up and then add padded elements.
- uint64_t startOffset = roundUp(virtualStack.stackLocation, alignment);
- virtualStack.stackLocation = startOffset + paddedSize;
- if (virtualStack.stackLocation > DSR_VIRTUAL_STACK_SIZE) {
- throwError(U"Ran out of stack memory!\n"); // TODO: Expand automatically using more memory blocks instead of crashing.
- return nullptr;
- } else {
- virtualStack.allocationEnds.push(oldStackLocation);
- // Clear the allocation for determinism.
- std::memset((char*)(virtualStack.data + startOffset), 0, paddedSize);
- return virtualStack.data + startOffset;
- }
- }
- void virtualStack_pop() {
- virtualStack.stackLocation = virtualStack.allocationEnds.last();
- virtualStack.allocationEnds.pop();
- }
- }
|