David Piuva 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. há 10 meses atrás
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model 15d1526231 Cleaned up the code a bit using cppcheck. há 10 meses atrás
shader 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. há 10 meses atrás
Camera.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ITriangle2D.cpp 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ITriangle2D.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ProjectedPoint.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ResourcePool.cpp 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
ResourcePool.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
constants.h 8ba2e9c9de Moved lots of code into an implementation folder. há 10 meses atrás
renderCore.cpp 15d1526231 Cleaned up the code a bit using cppcheck. há 10 meses atrás
renderCore.h 15d1526231 Cleaned up the code a bit using cppcheck. há 10 meses atrás