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- #include "../../DFPSR/includeFramework.h"
- using namespace dsr;
- // Embedding your interface's layout is the simplest way to get started
- // It works even if the application is called from another folder
- String interfaceContent =
- UR"QUOTE(
- Begin : Panel
- Name = "mainPanel"
- Color = 150,160,170
- Solid = 1
- End
- )QUOTE";
- // Global
- bool running = true;
- // GUI handles
- Window window;
- DSR_MAIN_CALLER(dsrMain)
- void dsrMain(List<String> args) {
- // Create a window
- window = window_create(U"GUI template", 1000, 700);
- // Register your custom components here
- //REGISTER_PERSISTENT_CLASS(className);
- // Load an interface to the window
- window_loadInterfaceFromString(window, interfaceContent);
- // Bind methods to events
- window_setCloseEvent(window, []() {
- running = false;
- });
- // Get your component handles here
- //myComponent = window_findComponentByName(window, U"myComponent");
- // Bind your components to events here
- //component_setPressedEvent(myButton, []() {});
- // Execute
- while(running) {
- // Wait for actions so that we don't render until an action has been recieved
- // This will save battery on laptops for applications that don't require animation
- while (!window_executeEvents(window)) {
- time_sleepSeconds(0.01);
- }
- // Draw interface
- window_drawComponents(window);
- // Show the final image
- window_showCanvas(window);
- }
- }
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