TextureTest.cpp 44 KB

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  1. 
  2. #include "../testTools.h"
  3. #include "../../DFPSR/base/simd.h"
  4. #include "../../DFPSR/implementation/image/PackOrder.h"
  5. #define ASSERT_EQUAL_SIMD(A, B) ASSERT_COMP(A, B, allLanesEqual, "==")
  6. #define ASSERT_NOTEQUAL_SIMD(A, B) ASSERT_COMP(A, B, !allLanesEqual, "!=")
  7. inline U32x8 shr_test(const U32x8& left, const U32x8 &bitOffsets) {
  8. stateName = U"shr_test: A.\n";
  9. assert((uintptr_t(&left) & 31u) == 0);
  10. #ifdef SAFE_POINTER_CHECKS
  11. stateName = U"shr_test: B.\n";
  12. if(!allLanesLesser(bitOffsets, U32x8(32u))) {
  13. throwError(U"Tried to shift ", left, U" by bit offsets ", bitOffsets, U", which is non-deterministic from being out of bound 0..31!\n");
  14. }
  15. #endif
  16. #if defined(USE_AVX2)
  17. stateName = U"shr_test: C 1.\n";
  18. ALIGN_BYTES(sizeof(U32x8)) uint32_t lanesA[8];
  19. ALIGN_BYTES(sizeof(U32x8)) uint32_t lanesB[8];
  20. stateName = U"shr_test: C 2.\n";
  21. left.writeAlignedUnsafe(&(lanesA[0]));
  22. stateName = U"shr_test: C 3.\n";
  23. bitOffsets.writeAlignedUnsafe(&(lanesB[0]));
  24. stateName = U"shr_test: C 4 calculate.\n";
  25. uint32_t a1 = uint32_t(lanesA[0] >> lanesB[0]);
  26. uint32_t a2 = uint32_t(lanesA[1] >> lanesB[1]);
  27. uint32_t a3 = uint32_t(lanesA[2] >> lanesB[2]);
  28. uint32_t a4 = uint32_t(lanesA[3] >> lanesB[3]);
  29. uint32_t a5 = uint32_t(lanesA[4] >> lanesB[4]);
  30. uint32_t a6 = uint32_t(lanesA[5] >> lanesB[5]);
  31. uint32_t a7 = uint32_t(lanesA[6] >> lanesB[6]);
  32. uint32_t a8 = uint32_t(lanesA[7] >> lanesB[7]);
  33. stateName = U"shr_test: C 5 _mm256_set_epi32.\n";
  34. ALIGN32 __m256i result = _mm256_set_epi32(a8, a7, a6, a5, a4, a3, a2, a1);
  35. stateName = U"shr_test: C 6 return.\n";
  36. return U32x8(result);
  37. #else
  38. stateName = U"shr_test: D.\n";
  39. IMPL_SCALAR_REFERENCE_INFIX_8_LANES(left, bitOffsets, U32x8, uint32_t, >>)
  40. #endif
  41. }
  42. template<
  43. bool SQUARE = false, // Width and height must be the same.
  44. bool SINGLE_LAYER = false, // Demanding that the texture only has a single layer.
  45. bool XY_INSIDE = false, // No pixels may be sampled outside.
  46. bool MIP_INSIDE = false, // Mip level may not go outside of existing layer indices.
  47. bool HIGHEST_RESOLUTION = false, // Ignoring any lower layers.
  48. typename U, // uint32_t, U32x4, U32x8, U32xX
  49. DSR_ENABLE_IF(DSR_CHECK_PROPERTY(DsrTrait_Any_U32, U))>
  50. U texture_getPixelOffset_test(const TextureRgbaU8 &texture, const U &x, const U &y, const U &mipLevel) {
  51. stateName = U"Getting eight pixel offsets A.\n";
  52. // Clamp the mip-level using bitwise operations in a logarithmic scale, by masking out excess bits with zeroes and filling missing bits with ones.
  53. U tileMaskX = U(texture.impl_maxWidthAndMask );
  54. U tileMaskY = U(texture.impl_maxHeightAndMask);
  55. stateName = U"Getting eight pixel offsets B.\n"; // Crashes here on the server!
  56. if (!SINGLE_LAYER && !HIGHEST_RESOLUTION) {
  57. //tileMaskX = tileMaskX >> mipLevel;
  58. //tileMaskY = tileMaskY >> mipLevel;
  59. tileMaskX = shr_test(tileMaskX, mipLevel);
  60. tileMaskY = shr_test(tileMaskY, mipLevel);
  61. }
  62. stateName = U"Getting eight pixel offsets C.\n";
  63. if (!MIP_INSIDE) {
  64. // If the mip level index might be higher than what is used in the texture, make sure that the tile masks have at least enough bits for the lowest texture resolution.
  65. tileMaskX = tileMaskX | texture.impl_minWidthOrMask;
  66. if (!SQUARE) {
  67. tileMaskY = tileMaskY | texture.impl_minHeightOrMask;
  68. }
  69. }
  70. stateName = U"Getting eight pixel offsets D.\n";
  71. U log2PixelStride = U(texture.impl_log2width);
  72. if (!SINGLE_LAYER && !HIGHEST_RESOLUTION) {
  73. stateName = U"Getting eight pixel offsets E.\n";
  74. log2PixelStride = log2PixelStride - mipLevel;
  75. }
  76. stateName = U"Getting untiled coordinates.\n";
  77. U tiledX = x;
  78. U tiledY = y;
  79. stateName = U"Getting eight pixel offsets F.\n";
  80. if (!XY_INSIDE) {
  81. tiledX = tiledX & tileMaskX;
  82. stateName = U"Getting eight pixel offsets G.\n";
  83. if (SQUARE) {
  84. // Apply the same mask to both for square images, so that the other mask can be optimized away.
  85. tiledY = tiledY & tileMaskX;
  86. } else {
  87. // Apply a separate mask for Y coordinates when the texture might not be square.
  88. tiledY = tiledY & tileMaskY;
  89. }
  90. }
  91. stateName = U"Getting eight pixel offsets H.\n";
  92. U coordinateOffset = ((tiledY << log2PixelStride) | tiledX);
  93. stateName = U"Getting eight pixel offsets I.\n";
  94. #ifndef NDEBUG
  95. // In debug mode, wrong use of optimization arguments will throw errors.
  96. if (SQUARE) {
  97. if (texture.impl_log2width != texture.impl_log2height) {
  98. throwError(U"texture_getPixelOffset was told that the texture would have square dimensions using SQUARE, but ", texture_getMaxWidth(texture), U"x", texture_getMaxHeight(texture), U" is not square!\n");
  99. }
  100. }
  101. if (SINGLE_LAYER) {
  102. if (texture_getSmallestMipLevel(texture) > 0) {
  103. throwError(U"texture_getPixelOffset was told that the texture would only have a single layer using SINGLE_LAYER, but it has ", texture_getSmallestMipLevel(texture) + 1, U" layers!\n");
  104. }
  105. }
  106. if (XY_INSIDE) {
  107. if (!(allLanesEqual(x & ~tileMaskX, U(0)) && allLanesEqual(y & ~tileMaskY, U(0)))) {
  108. throwError(U"texture_getPixelOffset was told that the pixel coordinates would stay inside using XY_INSIDE, but the coordinate (", x, U", ", y, U") is not within", texture_getMaxWidth(texture), U"x", texture_getMaxHeight(texture), U" pixels!\n");
  109. }
  110. }
  111. if (!SINGLE_LAYER && !HIGHEST_RESOLUTION) {
  112. if (!allLanesLesserOrEqual(mipLevel, U(15u))) {
  113. throwError(U"texture_getPixelOffset got mip level ", mipLevel, U", which is not within the fixed range of 0..15!\n");
  114. }
  115. if (MIP_INSIDE) {
  116. if (!allLanesLesserOrEqual(mipLevel, U(texture_getSmallestMipLevel(texture)))) {
  117. throwError(U"texture_getPixelOffset was told that the mip level would stay within valid indices using MIP_INSIDE, but mip level ", mipLevel, U" is not within 0..", texture_getSmallestMipLevel(texture), U"!\n");
  118. }
  119. }
  120. }
  121. #endif
  122. stateName = U"Getting eight pixel offsets J.\n";
  123. if (SINGLE_LAYER) {
  124. return coordinateOffset;
  125. } else {
  126. U startOffset = texture_getPixelOffsetToLayer<HIGHEST_RESOLUTION, U>(texture, mipLevel);
  127. stateName = U"Getting eight pixel offsets K.\n";
  128. return startOffset + coordinateOffset;
  129. }
  130. }
  131. START_TEST(Texture)
  132. {
  133. // Linear blending of colors using unsigned integers.
  134. U32x4 mixedColor = texture_interpolate_color_linear<U32x4, U16x8>(
  135. packOrder_packBytes(U32x4(255, 175, 253, 95), U32x4(255, 84, 255, 210), U32x4( 0, 253, 172, 100), U32x4( 0, 150, 241, 61)),
  136. packOrder_packBytes(U32x4( 0, 215, 62, 127), U32x4(255, 162, 152, 93), U32x4(255, 71, 62, 200), U32x4( 0, 139, 180, 124)),
  137. U32x4( 0, 128, 256, 256)
  138. );
  139. U32x4 expectedColor = packOrder_packBytes(U32x4(255, 195, 62, 127), U32x4(255, 123, 152, 93), U32x4( 0, 162, 62, 200), U32x4( 0, 144, 180, 124));
  140. ASSERT_EQUAL_SIMD(mixedColor, expectedColor);
  141. }
  142. {
  143. // 1x1, 2x2, 4x4, 8x8, 16x16
  144. TextureRgbaU8 texture = TextureRgbaU8(4, 4);
  145. {
  146. stateName = U"Getting eight pixel offsets TEST.\n";
  147. U32x8 pixelOffsets = texture_getPixelOffset_test(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(0u));
  148. stateName = U"Comparing eight pixel offsets.\n";
  149. ASSERT_EQUAL_SIMD(pixelOffsets, U32x8(85u, 86u, 87u, 88u, 101u, 102u, 103u, 104u));
  150. }
  151. /*
  152. {
  153. stateName = U"Getting eight pixel offsets.\n";
  154. U32x8 pixelOffsets = texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(0u));
  155. stateName = U"Comparing eight pixel offsets.\n";
  156. ASSERT_EQUAL_SIMD(pixelOffsets, U32x8(85u, 86u, 87u, 88u, 101u, 102u, 103u, 104u));
  157. }
  158. */
  159. ASSERT(texture_hasPyramid(texture));
  160. ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
  161. ASSERT_EQUAL(texture_getMaxHeight(texture), 16);
  162. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 4);
  163. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000001010101);
  164. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000011111111);
  165. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  166. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  167. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  168. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  169. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  170. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  171. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  172. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  173. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  174. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  175. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  176. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  177. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000001);
  178. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000101);
  179. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000010101);
  180. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000001010101);
  181. ASSERT_EQUAL(texture_getPixelOffset(texture, 7534u, 424u, 15u), 0u);
  182. ASSERT_EQUAL(texture_getPixelOffset(texture, 75624u, 6217u, 14u), 0u);
  183. ASSERT_EQUAL(texture_getPixelOffset(texture, 8562u, 91287u, 13u), 0u);
  184. ASSERT_EQUAL(texture_getPixelOffset(texture, 66u, 3578u, 12u), 0u);
  185. ASSERT_EQUAL(texture_getPixelOffset(texture, 13593u, 14375u, 11u), 0u);
  186. ASSERT_EQUAL(texture_getPixelOffset(texture, 2586u, 1547u, 10u), 0u);
  187. ASSERT_EQUAL(texture_getPixelOffset(texture, 34589u, 2358u, 9u), 0u);
  188. ASSERT_EQUAL(texture_getPixelOffset(texture, 835206u, 23817u, 8u), 0u);
  189. ASSERT_EQUAL(texture_getPixelOffset(texture, 265u, 1365u, 7u), 0u);
  190. ASSERT_EQUAL(texture_getPixelOffset(texture, 8520u, 4895u, 6u), 0u);
  191. ASSERT_EQUAL(texture_getPixelOffset(texture, 574u, 86316u, 5u), 0u);
  192. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 4u), 0u);
  193. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 4u), 0u);
  194. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 4u), 0u);
  195. ASSERT_EQUAL(texture_getPixelOffset(texture, 25u, 85u, 4u), 0u);
  196. ASSERT_EQUAL(texture_getPixelOffset(texture, 246753u, 837624u, 4u), 0u);
  197. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 3u), 1u);
  198. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 3u), 2u);
  199. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 3u), 3u);
  200. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 3u), 4u);
  201. ASSERT_EQUAL(texture_getPixelOffset(texture, 246753u, 837624u, 3u), 2u);
  202. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 9u, 3u), 3u);
  203. ASSERT_EQUAL(texture_getPixelOffset(texture, 13u, 79u, 3u), 4u);
  204. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 2u), 5u);
  205. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 2u), 6u);
  206. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 2u), 7u);
  207. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 2u), 8u);
  208. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 2u), 9u);
  209. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 2u), 10u);
  210. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 2u), 11u);
  211. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 2u), 12u);
  212. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 2u), 13u);
  213. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 2u), 14u);
  214. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 2u), 15u);
  215. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 2u), 16u);
  216. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 2u), 17u);
  217. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 2u), 18u);
  218. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 2u), 19u);
  219. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 2u), 20u);
  220. ASSERT_EQUAL(texture_getPixelOffset(texture, 65536u, 2050u, 2u), 13u);
  221. ASSERT_EQUAL(texture_getPixelOffset(texture, 991366u, 5u, 2u), 11u);
  222. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 1u), 21u);
  223. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 1u), 22u);
  224. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 1u), 23u);
  225. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 1u), 24u);
  226. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 0u, 1u), 25u);
  227. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 0u, 1u), 26u);
  228. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 0u, 1u), 27u);
  229. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 0u, 1u), 28u);
  230. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 1u), 29u);
  231. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 1u), 30u);
  232. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 1u), 31u);
  233. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 1u), 32u);
  234. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 1u, 1u), 33u);
  235. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 1u, 1u), 34u);
  236. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 1u, 1u), 35u);
  237. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 1u, 1u), 36u);
  238. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 1u), 37u);
  239. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 1u), 38u);
  240. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 1u), 39u);
  241. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 1u), 40u);
  242. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 2u, 1u), 41u);
  243. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 2u, 1u), 42u);
  244. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 2u, 1u), 43u);
  245. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 2u, 1u), 44u);
  246. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 1u), 45u);
  247. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 1u), 46u);
  248. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 1u), 47u);
  249. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 1u), 48u);
  250. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 3u, 1u), 49u);
  251. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 3u, 1u), 50u);
  252. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 3u, 1u), 51u);
  253. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 3u, 1u), 52u);
  254. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 4u, 1u), 53u);
  255. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 4u, 1u), 54u);
  256. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 4u, 1u), 55u);
  257. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 4u, 1u), 56u);
  258. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 4u, 1u), 57u);
  259. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 4u, 1u), 58u);
  260. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 4u, 1u), 59u);
  261. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 4u, 1u), 60u);
  262. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 5u, 1u), 61u);
  263. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 5u, 1u), 62u);
  264. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 5u, 1u), 63u);
  265. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 5u, 1u), 64u);
  266. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 5u, 1u), 65u);
  267. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 5u, 1u), 66u);
  268. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 5u, 1u), 67u);
  269. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 5u, 1u), 68u);
  270. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 6u, 1u), 69u);
  271. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 6u, 1u), 70u);
  272. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 6u, 1u), 71u);
  273. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 6u, 1u), 72u);
  274. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 6u, 1u), 73u);
  275. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 6u, 1u), 74u);
  276. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 6u, 1u), 75u);
  277. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 6u, 1u), 76u);
  278. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 7u, 1u), 77u);
  279. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 7u, 1u), 78u);
  280. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 7u, 1u), 79u);
  281. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 7u, 1u), 80u);
  282. ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 7u, 1u), 81u);
  283. ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 7u, 1u), 82u);
  284. ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 7u, 1u), 83u);
  285. ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 7u, 1u), 84u);
  286. ASSERT_EQUAL(texture_getPixelOffset(texture, 37u, 132u, 1u), 58u);
  287. ASSERT_EQUAL(texture_getPixelOffset(texture, 518u, 260u, 1u), 59u);
  288. ASSERT_EQUAL(texture_getPixelOffset(texture, 15u, 15u, 1u), 84u);
  289. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 85u);
  290. // The four first template arguments to texture_getPixelOffset are SQUARE, SINGLE_LAYER, XY_INSIDE and MIP_INSIDE, which can be used to simplify the calculations with any information known in compile time.
  291. // Optimized by saying that the image is a square, with multiple levels, and mip level within used bounds.
  292. uint32_t result = texture_getPixelOffset<true, false, true, true>(texture, 0u, 0u, 0u);
  293. ASSERT_EQUAL(result, 85u);
  294. #ifndef NDEBUG
  295. // Should crash with an error when making a false claim that the texture only has a single layer.
  296. BEGIN_CRASH(U"texture_getPixelOffset was told that the texture would only have a single layer");
  297. result = texture_getPixelOffset<false, true, false, false>(texture, 0u, 0u, 0u);
  298. END_CRASH
  299. #endif
  300. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(0u, 0u, 0u, 0u), U32x4(0u, 0u, 0u, 0u), U32x4(0u, 1u, 2u, 3u)), U32x4(85u, 21u, 5u, 1u));
  301. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(0u, 1u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(3u, 3u, 3u, 3u)), U32x4(1u, 2u, 3u, 4u));
  302. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(0u)), U32x4(87u, 88u, 101u, 102u));
  303. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(1u)), U32x4(23u, 24u, 29u, 30u));
  304. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(2u)), U32x4(7u, 8u, 9u, 10u));
  305. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(0u)), U32x8(85u, 86u, 87u, 88u, 101u, 102u, 103u, 104u));
  306. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(1u)), U32x8(21u, 22u, 23u, 24u, 29u, 30u, 31u, 32u));
  307. ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(2u)), U32x8(5u, 6u, 7u, 8u, 9u, 10u, 11u, 12u));
  308. }
  309. {
  310. // 1x2, 2x4, 4x8
  311. TextureRgbaU8 texture = TextureRgbaU8(2, 3);
  312. ASSERT(texture_hasPyramid(texture));
  313. ASSERT_EQUAL(texture_getMaxWidth(texture), 4);
  314. ASSERT_EQUAL(texture_getMaxHeight(texture), 8);
  315. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 2);
  316. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000001010);
  317. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000000011111);
  318. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  319. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  320. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  321. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  322. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  323. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  324. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  325. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  326. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  327. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  328. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  329. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  330. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  331. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
  332. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000010);
  333. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000001010);
  334. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 15u), 0u);
  335. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 14u), 0u);
  336. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 13u), 0u);
  337. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 12u), 0u);
  338. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 11u), 0u);
  339. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 10u), 0u);
  340. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 9u), 0u);
  341. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 8u), 0u);
  342. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 7u), 0u);
  343. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 6u), 0u);
  344. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 5u), 0u);
  345. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 4u), 0u);
  346. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 3u), 0u);
  347. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 2u), 0u);
  348. ASSERT_EQUAL(texture_getPixelOffset(texture, 63u, 0u, 2u), 0u);
  349. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 2u), 1u);
  350. ASSERT_EQUAL(texture_getPixelOffset(texture, 94u, 7u, 2u), 1u);
  351. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 1u), 2u);
  352. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 1u), 3u);
  353. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 1u), 4u);
  354. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 1u), 5u);
  355. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 1u), 6u);
  356. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 1u), 7u);
  357. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 1u), 8u);
  358. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 1u), 9u);
  359. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 10u);
  360. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 0u), 11u);
  361. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 0u), 12u);
  362. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 0u), 13u);
  363. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 0u), 14u);
  364. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 0u), 15u);
  365. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 0u), 16u);
  366. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 0u), 17u);
  367. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 0u), 18u);
  368. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 0u), 19u);
  369. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 0u), 20u);
  370. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 0u), 21u);
  371. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 0u), 22u);
  372. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 0u), 23u);
  373. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 0u), 24u);
  374. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 0u), 25u);
  375. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 4u, 0u), 26u);
  376. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 4u, 0u), 27u);
  377. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 4u, 0u), 28u);
  378. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 4u, 0u), 29u);
  379. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 5u, 0u), 30u);
  380. ASSERT_EQUAL(texture_getPixelOffset(texture, 32u, 29u, 0u), 30u);
  381. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 5u, 0u), 31u);
  382. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 5u, 0u), 32u);
  383. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 5u, 0u), 33u);
  384. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 6u, 0u), 34u);
  385. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 6u, 0u), 35u);
  386. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 6u, 0u), 36u);
  387. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 6u, 0u), 37u);
  388. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 7u, 0u), 38u);
  389. ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 7u, 0u), 39u);
  390. ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 7u, 0u), 40u);
  391. ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 7u, 0u), 41u);
  392. }
  393. {
  394. // 2x1, 4x2, 8x4, 16x8
  395. TextureRgbaU8 texture = TextureRgbaU8(4, 3);
  396. ASSERT(texture_hasPyramid(texture));
  397. ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
  398. ASSERT_EQUAL(texture_getMaxHeight(texture), 8);
  399. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 3);
  400. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000101010);
  401. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000001111111);
  402. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  403. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  404. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  405. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  406. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  407. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  408. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  409. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  410. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  411. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  412. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  413. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  414. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  415. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000010);
  416. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000001010);
  417. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000101010);
  418. }
  419. {
  420. // 4x4, 8x8, 16x16, 32x32
  421. TextureRgbaU8 texture = TextureRgbaU8(5, 5, 3);
  422. ASSERT(texture_hasPyramid(texture));
  423. ASSERT_EQUAL(texture_getMaxWidth(texture), 32);
  424. ASSERT_EQUAL(texture_getMaxHeight(texture), 32);
  425. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 3);
  426. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000101010000);
  427. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000001111111111);
  428. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  429. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  430. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  431. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  432. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  433. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  434. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  435. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  436. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  437. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  438. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  439. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  440. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  441. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000010000);
  442. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000001010000);
  443. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000101010000);
  444. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 336u);
  445. ASSERT_EQUAL(texture_getPixelOffset(texture, 32u, 32u, 0u), 336u);
  446. ASSERT_EQUAL(texture_getPixelOffset(texture, 64u, 64u, 0u), 336u);
  447. ASSERT_EQUAL(texture_getPixelOffset(texture, 128u, 128u, 0u), 336u);
  448. ASSERT_EQUAL(texture_getPixelOffset(texture, 8192u, 8192u, 0u), 336u);
  449. ASSERT_EQUAL(texture_getPixelOffset(texture, 31u, 0u, 0u), 367u);
  450. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 0u), 368u);
  451. ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 31u, 0u), 1328u);
  452. ASSERT_EQUAL(texture_getPixelOffset(texture, 31u, 31u, 0u), 1359u);
  453. }
  454. {
  455. // 16x8, 32x16
  456. TextureRgbaU8 texture = TextureRgbaU8(5, 4, 1);
  457. ASSERT(texture_hasPyramid(texture));
  458. ASSERT_EQUAL(texture_getMaxWidth(texture), 32);
  459. ASSERT_EQUAL(texture_getMaxHeight(texture), 16);
  460. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 1);
  461. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000010000000);
  462. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000111111111);
  463. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  464. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  465. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  466. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  467. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  468. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  469. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  470. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  471. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  472. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  473. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  474. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  475. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  476. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
  477. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000000);
  478. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000010000000);
  479. }
  480. {
  481. // 16x32
  482. TextureRgbaU8 texture = TextureRgbaU8(4, 5, 0);
  483. ASSERT(!texture_hasPyramid(texture));
  484. ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
  485. ASSERT_EQUAL(texture_getMaxHeight(texture), 32);
  486. ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 0);
  487. ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000000000);
  488. ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000111111111);
  489. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
  490. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
  491. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
  492. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
  493. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
  494. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
  495. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
  496. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
  497. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
  498. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
  499. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
  500. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
  501. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
  502. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
  503. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000000);
  504. ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000000000);
  505. }
  506. {
  507. // 1x1, 2x2, 4x4
  508. TextureRgbaU8 texture = TextureRgbaU8(2, 2);
  509. texture_writePixel(texture, 0u, 0u, 2u, 1000u);
  510. texture_writePixel(texture, 0u, 0u, 1u, 1001u);
  511. texture_writePixel(texture, 1u, 0u, 1u, 1101u);
  512. texture_writePixel(texture, 0u, 1u, 1u, 1011u);
  513. texture_writePixel(texture, 1u, 1u, 1u, 1111u);
  514. texture_writePixel(texture, 0u, 0u, 0u, 1002u);
  515. texture_writePixel(texture, 1u, 0u, 0u, 1102u);
  516. texture_writePixel(texture, 2u, 0u, 0u, 1202u);
  517. texture_writePixel(texture, 3u, 0u, 0u, 1302u);
  518. texture_writePixel(texture, 0u, 1u, 0u, 1012u);
  519. texture_writePixel(texture, 1u, 1u, 0u, 1112u);
  520. texture_writePixel(texture, 2u, 1u, 0u, 1212u);
  521. texture_writePixel(texture, 3u, 1u, 0u, 1312u);
  522. texture_writePixel(texture, 0u, 2u, 0u, 1022u);
  523. texture_writePixel(texture, 1u, 2u, 0u, 1122u);
  524. texture_writePixel(texture, 2u, 2u, 0u, 1222u);
  525. texture_writePixel(texture, 3u, 2u, 0u, 1322u);
  526. texture_writePixel(texture, 0u, 3u, 0u, 1032u);
  527. texture_writePixel(texture, 1u, 3u, 0u, 1132u);
  528. texture_writePixel(texture, 2u, 3u, 0u, 1232u);
  529. texture_writePixel(texture, 3u, 3u, 0u, 1332u);
  530. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 2u), 1000u);
  531. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 1u), 1001u);
  532. ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 1u), 1101u);
  533. ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 1u), 1011u);
  534. ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 1u), 1111u);
  535. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 0u), 1002u);
  536. ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 0u), 1102u);
  537. ASSERT_EQUAL(texture_readPixel(texture, 2u, 0u, 0u), 1202u);
  538. ASSERT_EQUAL(texture_readPixel(texture, 3u, 0u, 0u), 1302u);
  539. ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 0u), 1012u);
  540. ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 0u), 1112u);
  541. ASSERT_EQUAL(texture_readPixel(texture, 2u, 1u, 0u), 1212u);
  542. ASSERT_EQUAL(texture_readPixel(texture, 3u, 1u, 0u), 1312u);
  543. ASSERT_EQUAL(texture_readPixel(texture, 0u, 2u, 0u), 1022u);
  544. ASSERT_EQUAL(texture_readPixel(texture, 1u, 2u, 0u), 1122u);
  545. ASSERT_EQUAL(texture_readPixel(texture, 2u, 2u, 0u), 1222u);
  546. ASSERT_EQUAL(texture_readPixel(texture, 3u, 2u, 0u), 1322u);
  547. ASSERT_EQUAL(texture_readPixel(texture, 0u, 3u, 0u), 1032u);
  548. ASSERT_EQUAL(texture_readPixel(texture, 1u, 3u, 0u), 1132u);
  549. ASSERT_EQUAL(texture_readPixel(texture, 2u, 3u, 0u), 1232u);
  550. ASSERT_EQUAL(texture_readPixel(texture, 3u, 3u, 0u), 1332u);
  551. ASSERT_EQUAL(texture_readPixel(texture, 7u, 3u, 0u), 1332u);
  552. ASSERT_EQUAL(texture_readPixel(texture, 3u, 11u, 0u), 1332u);
  553. ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 2u), 1000u);
  554. ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 2u), 1000u);
  555. ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 2u), 1000u);
  556. ASSERT_EQUAL(texture_readPixel(texture, 426462u, 1257535u, 2u), 1000u);
  557. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 3u), 1000u);
  558. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 3u), 1000u);
  559. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 4u), 1000u);
  560. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 4u), 1000u);
  561. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 5u), 1000u);
  562. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 5u), 1000u);
  563. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 6u), 1000u);
  564. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 6u), 1000u);
  565. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 7u), 1000u);
  566. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 7u), 1000u);
  567. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 8u), 1000u);
  568. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 8u), 1000u);
  569. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 9u), 1000u);
  570. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 9u), 1000u);
  571. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 10u), 1000u);
  572. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 10u), 1000u);
  573. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 11u), 1000u);
  574. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 11u), 1000u);
  575. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 12u), 1000u);
  576. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 12u), 1000u);
  577. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 13u), 1000u);
  578. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 13u), 1000u);
  579. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 14u), 1000u);
  580. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 14u), 1000u);
  581. ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 15u), 1000u);
  582. ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 15u), 1000u);
  583. ASSERT_EQUAL(texture_sample_nearest(texture, 0.0f, 0.0f, 2u), 1000u);
  584. ASSERT_EQUAL(texture_sample_nearest(texture, 0.7f, 0.1f, 2u), 1000u);
  585. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f, 0.2f, 2u), 1000u);
  586. ASSERT_EQUAL(texture_sample_nearest(texture, 4.2f, 7.2f, 2u), 1000u);
  587. ASSERT_EQUAL(texture_sample_nearest(texture, 0.25f, 0.25f, 1u), 1001u);
  588. ASSERT_EQUAL(texture_sample_nearest(texture, 0.75f, 0.25f, 1u), 1101u);
  589. ASSERT_EQUAL(texture_sample_nearest(texture, 0.25f, 0.75f, 1u), 1011u);
  590. ASSERT_EQUAL(texture_sample_nearest(texture, 0.75f, 0.75f, 1u), 1111u);
  591. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 0.5f / 4.0f, 0u), 1002u);
  592. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 0.5f / 4.0f, 0u), 1102u);
  593. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 0.5f / 4.0f, 0u), 1202u);
  594. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 0.5f / 4.0f, 0u), 1302u);
  595. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 1.5f / 4.0f, 0u), 1012u);
  596. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 1.5f / 4.0f, 0u), 1112u);
  597. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 1.5f / 4.0f, 0u), 1212u);
  598. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 1.5f / 4.0f, 0u), 1312u);
  599. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 2.5f / 4.0f, 0u), 1022u);
  600. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 2.5f / 4.0f, 0u), 1122u);
  601. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 2.5f / 4.0f, 0u), 1222u);
  602. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 2.5f / 4.0f, 0u), 1322u);
  603. ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 3.5f / 4.0f, 0u), 1032u);
  604. ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 3.5f / 4.0f, 0u), 1132u);
  605. ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 3.5f / 4.0f, 0u), 1232u);
  606. ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 3.5f / 4.0f, 0u), 1332u);
  607. ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 2u), 1000u);
  608. ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 3u), 1000u);
  609. ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 15u), 1000u);
  610. // TODO: Test the optimization template flags.
  611. }
  612. // TODO: Test reading pixels from SafePointer with and without a specified row index.
  613. {
  614. /*
  615. OrderedImageRgbaU8 originalImage = filter_generateRgbaU8(64, 64, [](int x, int y) -> ColorRgbaI32 {
  616. return ColorRgbaI32(x * 4, y * 4, 0, 255);
  617. });
  618. TextureRgbaU8 texture = texture_create_RgbaU8(originalImage);
  619. */
  620. // TODO: Do some kind of test with the texture.
  621. // TODO: Allow creating an unaligned image pointing directly to a specific mip level's pixel data, so that it can easily be drawn for debugging.
  622. }
  623. // TODO: Create equivalent functionality that can easily replace the old interface.
  624. { // RGBA Texture
  625. /*
  626. ImageRgbaU8 image;
  627. image = image_create_RgbaU8(256, 256);
  628. ASSERT_EQUAL(image_hasPyramid(image), false);
  629. image_generatePyramid(image);
  630. ASSERT_EQUAL(image_hasPyramid(image), true);
  631. image_removePyramid(image);
  632. ASSERT_EQUAL(image_hasPyramid(image), false);
  633. image_generatePyramid(image);
  634. ASSERT_EQUAL(image_hasPyramid(image), true);
  635. */
  636. }
  637. { // Texture criterias
  638. /*
  639. ImageRgbaU8 image, subImage;
  640. image = image_create_RgbaU8(16, 16);
  641. ASSERT_EQUAL(image_isTexture(image), false); // Too small
  642. image = image_create_RgbaU8(47, 64);
  643. ASSERT_EQUAL(image_isTexture(image), false); // Not power-of-two width
  644. image = image_create_RgbaU8(32, 35);
  645. ASSERT_EQUAL(image_isTexture(image), false); // Not power-of-two height
  646. image = image_create_RgbaU8(32, 32);
  647. ASSERT_EQUAL(image_isTexture(image), true); // Okay
  648. image = image_create_RgbaU8(32, 16384);
  649. subImage = image_getSubImage(image, IRect(0, 0, 32, 128));
  650. ASSERT_EQUAL(image_isTexture(image), true); // Okay
  651. ASSERT_EQUAL(image_isTexture(subImage), true); // Okay to use full-width vertical sub-images
  652. image = image_create_RgbaU8(16384, 32);
  653. subImage = image_getSubImage(image, IRect(0, 0, 128, 32));
  654. ASSERT_EQUAL(image_isTexture(image), true); // Okay
  655. ASSERT_EQUAL(image_isTexture(subImage), false); // Not okay to use partial width leading to partial stride
  656. image = image_create_RgbaU8(16384 + 1, 32);
  657. ASSERT_EQUAL(image_isTexture(image), false); // Too wide and not power-of-two width
  658. image = image_create_RgbaU8(32768, 32);
  659. ASSERT_EQUAL(image_isTexture(image), false); // Too wide
  660. image = image_create_RgbaU8(32, 16384 + 1);
  661. ASSERT_EQUAL(image_isTexture(image), false); // Too high and not power-of-two height
  662. image = image_create_RgbaU8(32, 32768);
  663. ASSERT_EQUAL(image_isTexture(image), false); // Too high
  664. */
  665. }
  666. END_TEST