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-
- #include "../testTools.h"
- #include "../../DFPSR/base/simd.h"
- #include "../../DFPSR/implementation/image/PackOrder.h"
- #define ASSERT_EQUAL_SIMD(A, B) ASSERT_COMP(A, B, allLanesEqual, "==")
- #define ASSERT_NOTEQUAL_SIMD(A, B) ASSERT_COMP(A, B, !allLanesEqual, "!=")
- inline U32x8 shr_test(const U32x8& left, const U32x8 &bitOffsets) {
- stateName = U"shr_test: A.\n";
- assert((uintptr_t(&left) & 31u) == 0);
- #ifdef SAFE_POINTER_CHECKS
- stateName = U"shr_test: B.\n";
- if(!allLanesLesser(bitOffsets, U32x8(32u))) {
- throwError(U"Tried to shift ", left, U" by bit offsets ", bitOffsets, U", which is non-deterministic from being out of bound 0..31!\n");
- }
- #endif
- #if defined(USE_AVX2)
- stateName = U"shr_test: C 1.\n";
- ALIGN_BYTES(sizeof(U32x8)) uint32_t lanesA[8];
- ALIGN_BYTES(sizeof(U32x8)) uint32_t lanesB[8];
- stateName = U"shr_test: C 2.\n";
- left.writeAlignedUnsafe(&(lanesA[0]));
- stateName = U"shr_test: C 3.\n";
- bitOffsets.writeAlignedUnsafe(&(lanesB[0]));
- stateName = U"shr_test: C 4 calculate.\n";
- uint32_t a1 = uint32_t(lanesA[0] >> lanesB[0]);
- uint32_t a2 = uint32_t(lanesA[1] >> lanesB[1]);
- uint32_t a3 = uint32_t(lanesA[2] >> lanesB[2]);
- uint32_t a4 = uint32_t(lanesA[3] >> lanesB[3]);
- uint32_t a5 = uint32_t(lanesA[4] >> lanesB[4]);
- uint32_t a6 = uint32_t(lanesA[5] >> lanesB[5]);
- uint32_t a7 = uint32_t(lanesA[6] >> lanesB[6]);
- uint32_t a8 = uint32_t(lanesA[7] >> lanesB[7]);
- stateName = U"shr_test: C 5 _mm256_set_epi32.\n";
- ALIGN32 __m256i result = _mm256_set_epi32(a8, a7, a6, a5, a4, a3, a2, a1);
- stateName = U"shr_test: C 6 return.\n";
- return U32x8(result);
- #else
- stateName = U"shr_test: D.\n";
- IMPL_SCALAR_REFERENCE_INFIX_8_LANES(left, bitOffsets, U32x8, uint32_t, >>)
- #endif
- }
- template<
- bool SQUARE = false, // Width and height must be the same.
- bool SINGLE_LAYER = false, // Demanding that the texture only has a single layer.
- bool XY_INSIDE = false, // No pixels may be sampled outside.
- bool MIP_INSIDE = false, // Mip level may not go outside of existing layer indices.
- bool HIGHEST_RESOLUTION = false, // Ignoring any lower layers.
- typename U, // uint32_t, U32x4, U32x8, U32xX
- DSR_ENABLE_IF(DSR_CHECK_PROPERTY(DsrTrait_Any_U32, U))>
- U texture_getPixelOffset_test(const TextureRgbaU8 &texture, const U &x, const U &y, const U &mipLevel) {
- stateName = U"Getting eight pixel offsets A.\n";
- // Clamp the mip-level using bitwise operations in a logarithmic scale, by masking out excess bits with zeroes and filling missing bits with ones.
- U tileMaskX = U(texture.impl_maxWidthAndMask );
- U tileMaskY = U(texture.impl_maxHeightAndMask);
- stateName = U"Getting eight pixel offsets B.\n"; // Crashes here on the server!
- if (!SINGLE_LAYER && !HIGHEST_RESOLUTION) {
- //tileMaskX = tileMaskX >> mipLevel;
- //tileMaskY = tileMaskY >> mipLevel;
- tileMaskX = shr_test(tileMaskX, mipLevel);
- tileMaskY = shr_test(tileMaskY, mipLevel);
- }
- stateName = U"Getting eight pixel offsets C.\n";
- if (!MIP_INSIDE) {
- // If the mip level index might be higher than what is used in the texture, make sure that the tile masks have at least enough bits for the lowest texture resolution.
- tileMaskX = tileMaskX | texture.impl_minWidthOrMask;
- if (!SQUARE) {
- tileMaskY = tileMaskY | texture.impl_minHeightOrMask;
- }
- }
- stateName = U"Getting eight pixel offsets D.\n";
- U log2PixelStride = U(texture.impl_log2width);
- if (!SINGLE_LAYER && !HIGHEST_RESOLUTION) {
- stateName = U"Getting eight pixel offsets E.\n";
- log2PixelStride = log2PixelStride - mipLevel;
- }
- stateName = U"Getting untiled coordinates.\n";
- U tiledX = x;
- U tiledY = y;
- stateName = U"Getting eight pixel offsets F.\n";
- if (!XY_INSIDE) {
- tiledX = tiledX & tileMaskX;
- stateName = U"Getting eight pixel offsets G.\n";
- if (SQUARE) {
- // Apply the same mask to both for square images, so that the other mask can be optimized away.
- tiledY = tiledY & tileMaskX;
- } else {
- // Apply a separate mask for Y coordinates when the texture might not be square.
- tiledY = tiledY & tileMaskY;
- }
- }
- stateName = U"Getting eight pixel offsets H.\n";
- U coordinateOffset = ((tiledY << log2PixelStride) | tiledX);
- stateName = U"Getting eight pixel offsets I.\n";
- #ifndef NDEBUG
- // In debug mode, wrong use of optimization arguments will throw errors.
- if (SQUARE) {
- if (texture.impl_log2width != texture.impl_log2height) {
- throwError(U"texture_getPixelOffset was told that the texture would have square dimensions using SQUARE, but ", texture_getMaxWidth(texture), U"x", texture_getMaxHeight(texture), U" is not square!\n");
- }
- }
- if (SINGLE_LAYER) {
- if (texture_getSmallestMipLevel(texture) > 0) {
- throwError(U"texture_getPixelOffset was told that the texture would only have a single layer using SINGLE_LAYER, but it has ", texture_getSmallestMipLevel(texture) + 1, U" layers!\n");
- }
- }
- if (XY_INSIDE) {
- if (!(allLanesEqual(x & ~tileMaskX, U(0)) && allLanesEqual(y & ~tileMaskY, U(0)))) {
- throwError(U"texture_getPixelOffset was told that the pixel coordinates would stay inside using XY_INSIDE, but the coordinate (", x, U", ", y, U") is not within", texture_getMaxWidth(texture), U"x", texture_getMaxHeight(texture), U" pixels!\n");
- }
- }
- if (!SINGLE_LAYER && !HIGHEST_RESOLUTION) {
- if (!allLanesLesserOrEqual(mipLevel, U(15u))) {
- throwError(U"texture_getPixelOffset got mip level ", mipLevel, U", which is not within the fixed range of 0..15!\n");
- }
- if (MIP_INSIDE) {
- if (!allLanesLesserOrEqual(mipLevel, U(texture_getSmallestMipLevel(texture)))) {
- throwError(U"texture_getPixelOffset was told that the mip level would stay within valid indices using MIP_INSIDE, but mip level ", mipLevel, U" is not within 0..", texture_getSmallestMipLevel(texture), U"!\n");
- }
- }
- }
- #endif
- stateName = U"Getting eight pixel offsets J.\n";
- if (SINGLE_LAYER) {
- return coordinateOffset;
- } else {
- U startOffset = texture_getPixelOffsetToLayer<HIGHEST_RESOLUTION, U>(texture, mipLevel);
- stateName = U"Getting eight pixel offsets K.\n";
- return startOffset + coordinateOffset;
- }
- }
- START_TEST(Texture)
- {
- // Linear blending of colors using unsigned integers.
- U32x4 mixedColor = texture_interpolate_color_linear<U32x4, U16x8>(
- packOrder_packBytes(U32x4(255, 175, 253, 95), U32x4(255, 84, 255, 210), U32x4( 0, 253, 172, 100), U32x4( 0, 150, 241, 61)),
- packOrder_packBytes(U32x4( 0, 215, 62, 127), U32x4(255, 162, 152, 93), U32x4(255, 71, 62, 200), U32x4( 0, 139, 180, 124)),
- U32x4( 0, 128, 256, 256)
- );
- U32x4 expectedColor = packOrder_packBytes(U32x4(255, 195, 62, 127), U32x4(255, 123, 152, 93), U32x4( 0, 162, 62, 200), U32x4( 0, 144, 180, 124));
- ASSERT_EQUAL_SIMD(mixedColor, expectedColor);
- }
- {
- // 1x1, 2x2, 4x4, 8x8, 16x16
- TextureRgbaU8 texture = TextureRgbaU8(4, 4);
- {
- stateName = U"Getting eight pixel offsets TEST.\n";
- U32x8 pixelOffsets = texture_getPixelOffset_test(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(0u));
- stateName = U"Comparing eight pixel offsets.\n";
- ASSERT_EQUAL_SIMD(pixelOffsets, U32x8(85u, 86u, 87u, 88u, 101u, 102u, 103u, 104u));
- }
- /*
- {
- stateName = U"Getting eight pixel offsets.\n";
- U32x8 pixelOffsets = texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(0u));
- stateName = U"Comparing eight pixel offsets.\n";
- ASSERT_EQUAL_SIMD(pixelOffsets, U32x8(85u, 86u, 87u, 88u, 101u, 102u, 103u, 104u));
- }
- */
- ASSERT(texture_hasPyramid(texture));
- ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
- ASSERT_EQUAL(texture_getMaxHeight(texture), 16);
- ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 4);
- ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000001010101);
- ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000011111111);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000001);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000101);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000010101);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000001010101);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7534u, 424u, 15u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 75624u, 6217u, 14u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 8562u, 91287u, 13u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 66u, 3578u, 12u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 13593u, 14375u, 11u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2586u, 1547u, 10u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 34589u, 2358u, 9u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 835206u, 23817u, 8u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 265u, 1365u, 7u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 8520u, 4895u, 6u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 574u, 86316u, 5u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 4u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 4u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 4u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 25u, 85u, 4u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 246753u, 837624u, 4u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 3u), 1u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 3u), 2u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 3u), 3u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 3u), 4u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 246753u, 837624u, 3u), 2u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 9u, 3u), 3u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 13u, 79u, 3u), 4u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 2u), 5u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 2u), 6u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 2u), 7u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 2u), 8u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 2u), 9u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 2u), 10u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 2u), 11u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 2u), 12u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 2u), 13u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 2u), 14u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 2u), 15u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 2u), 16u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 2u), 17u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 2u), 18u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 2u), 19u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 2u), 20u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 65536u, 2050u, 2u), 13u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 991366u, 5u, 2u), 11u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 1u), 21u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 1u), 22u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 1u), 23u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 1u), 24u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 0u, 1u), 25u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 0u, 1u), 26u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 0u, 1u), 27u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 0u, 1u), 28u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 1u), 29u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 1u), 30u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 1u), 31u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 1u), 32u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 1u, 1u), 33u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 1u, 1u), 34u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 1u, 1u), 35u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 1u, 1u), 36u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 1u), 37u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 1u), 38u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 1u), 39u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 1u), 40u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 2u, 1u), 41u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 2u, 1u), 42u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 2u, 1u), 43u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 2u, 1u), 44u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 1u), 45u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 1u), 46u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 1u), 47u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 1u), 48u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 3u, 1u), 49u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 3u, 1u), 50u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 3u, 1u), 51u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 3u, 1u), 52u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 4u, 1u), 53u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 4u, 1u), 54u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 4u, 1u), 55u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 4u, 1u), 56u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 4u, 1u), 57u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 4u, 1u), 58u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 4u, 1u), 59u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 4u, 1u), 60u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 5u, 1u), 61u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 5u, 1u), 62u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 5u, 1u), 63u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 5u, 1u), 64u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 5u, 1u), 65u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 5u, 1u), 66u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 5u, 1u), 67u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 5u, 1u), 68u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 6u, 1u), 69u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 6u, 1u), 70u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 6u, 1u), 71u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 6u, 1u), 72u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 6u, 1u), 73u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 6u, 1u), 74u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 6u, 1u), 75u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 6u, 1u), 76u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 7u, 1u), 77u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 7u, 1u), 78u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 7u, 1u), 79u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 7u, 1u), 80u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 4u, 7u, 1u), 81u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 5u, 7u, 1u), 82u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 6u, 7u, 1u), 83u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 7u, 7u, 1u), 84u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 37u, 132u, 1u), 58u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 518u, 260u, 1u), 59u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 15u, 15u, 1u), 84u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 85u);
- // The four first template arguments to texture_getPixelOffset are SQUARE, SINGLE_LAYER, XY_INSIDE and MIP_INSIDE, which can be used to simplify the calculations with any information known in compile time.
- // Optimized by saying that the image is a square, with multiple levels, and mip level within used bounds.
- uint32_t result = texture_getPixelOffset<true, false, true, true>(texture, 0u, 0u, 0u);
- ASSERT_EQUAL(result, 85u);
- #ifndef NDEBUG
- // Should crash with an error when making a false claim that the texture only has a single layer.
- BEGIN_CRASH(U"texture_getPixelOffset was told that the texture would only have a single layer");
- result = texture_getPixelOffset<false, true, false, false>(texture, 0u, 0u, 0u);
- END_CRASH
- #endif
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(0u, 0u, 0u, 0u), U32x4(0u, 0u, 0u, 0u), U32x4(0u, 1u, 2u, 3u)), U32x4(85u, 21u, 5u, 1u));
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(0u, 1u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(3u, 3u, 3u, 3u)), U32x4(1u, 2u, 3u, 4u));
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(0u)), U32x4(87u, 88u, 101u, 102u));
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(1u)), U32x4(23u, 24u, 29u, 30u));
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x4(2u, 3u, 0u, 1u), U32x4(0u, 0u, 1u, 1u), U32x4(2u)), U32x4(7u, 8u, 9u, 10u));
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(0u)), U32x8(85u, 86u, 87u, 88u, 101u, 102u, 103u, 104u));
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(1u)), U32x8(21u, 22u, 23u, 24u, 29u, 30u, 31u, 32u));
- ASSERT_EQUAL_SIMD(texture_getPixelOffset(texture, U32x8(0u, 1u, 2u, 3u, 0u, 1u, 2u, 3u), U32x8(0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u), U32x8(2u)), U32x8(5u, 6u, 7u, 8u, 9u, 10u, 11u, 12u));
- }
- {
- // 1x2, 2x4, 4x8
- TextureRgbaU8 texture = TextureRgbaU8(2, 3);
- ASSERT(texture_hasPyramid(texture));
- ASSERT_EQUAL(texture_getMaxWidth(texture), 4);
- ASSERT_EQUAL(texture_getMaxHeight(texture), 8);
- ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 2);
- ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000001010);
- ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000000011111);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000010);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000001010);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 15u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 14u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 13u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 12u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 11u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 10u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 9u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 8u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 7u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 6u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 5u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 4u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 3u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 2u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 63u, 0u, 2u), 0u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 2u), 1u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 94u, 7u, 2u), 1u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 1u), 2u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 1u), 3u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 1u), 4u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 1u), 5u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 1u), 6u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 1u), 7u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 1u), 8u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 1u), 9u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 10u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 0u, 0u), 11u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 0u, 0u), 12u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 0u, 0u), 13u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 0u), 14u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 1u, 0u), 15u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 1u, 0u), 16u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 1u, 0u), 17u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 2u, 0u), 18u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 2u, 0u), 19u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 2u, 0u), 20u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 2u, 0u), 21u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 3u, 0u), 22u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 3u, 0u), 23u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 3u, 0u), 24u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 3u, 0u), 25u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 4u, 0u), 26u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 4u, 0u), 27u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 4u, 0u), 28u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 4u, 0u), 29u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 5u, 0u), 30u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 32u, 29u, 0u), 30u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 5u, 0u), 31u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 5u, 0u), 32u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 5u, 0u), 33u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 6u, 0u), 34u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 6u, 0u), 35u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 6u, 0u), 36u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 6u, 0u), 37u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 7u, 0u), 38u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 1u, 7u, 0u), 39u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 2u, 7u, 0u), 40u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 3u, 7u, 0u), 41u);
- }
- {
- // 2x1, 4x2, 8x4, 16x8
- TextureRgbaU8 texture = TextureRgbaU8(4, 3);
- ASSERT(texture_hasPyramid(texture));
- ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
- ASSERT_EQUAL(texture_getMaxHeight(texture), 8);
- ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 3);
- ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000101010);
- ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000001111111);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000010);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000001010);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000101010);
- }
- {
- // 4x4, 8x8, 16x16, 32x32
- TextureRgbaU8 texture = TextureRgbaU8(5, 5, 3);
- ASSERT(texture_hasPyramid(texture));
- ASSERT_EQUAL(texture_getMaxWidth(texture), 32);
- ASSERT_EQUAL(texture_getMaxHeight(texture), 32);
- ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 3);
- ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000101010000);
- ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000001111111111);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000010000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000001010000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000101010000);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 0u, 0u), 336u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 32u, 32u, 0u), 336u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 64u, 64u, 0u), 336u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 128u, 128u, 0u), 336u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 8192u, 8192u, 0u), 336u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 31u, 0u, 0u), 367u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 1u, 0u), 368u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 0u, 31u, 0u), 1328u);
- ASSERT_EQUAL(texture_getPixelOffset(texture, 31u, 31u, 0u), 1359u);
- }
- {
- // 16x8, 32x16
- TextureRgbaU8 texture = TextureRgbaU8(5, 4, 1);
- ASSERT(texture_hasPyramid(texture));
- ASSERT_EQUAL(texture_getMaxWidth(texture), 32);
- ASSERT_EQUAL(texture_getMaxHeight(texture), 16);
- ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 1);
- ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000010000000);
- ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000111111111);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000010000000);
- }
- {
- // 16x32
- TextureRgbaU8 texture = TextureRgbaU8(4, 5, 0);
- ASSERT(!texture_hasPyramid(texture));
- ASSERT_EQUAL(texture_getMaxWidth(texture), 16);
- ASSERT_EQUAL(texture_getMaxHeight(texture), 32);
- ASSERT_EQUAL(texture_getSmallestMipLevel(texture), 0);
- ASSERT_EQUAL(texture.impl_startOffset , 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture.impl_maxLevelMask, 0b00000000000000000000000111111111);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 15u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 14u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 13u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 12u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 11u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 10u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 9u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 8u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 7u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 6u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 5u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 4u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 3u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 2u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 1u), 0b00000000000000000000000000000000);
- ASSERT_EQUAL(texture_getPixelOffsetToLayer(texture, 0u), 0b00000000000000000000000000000000);
- }
- {
- // 1x1, 2x2, 4x4
- TextureRgbaU8 texture = TextureRgbaU8(2, 2);
- texture_writePixel(texture, 0u, 0u, 2u, 1000u);
- texture_writePixel(texture, 0u, 0u, 1u, 1001u);
- texture_writePixel(texture, 1u, 0u, 1u, 1101u);
- texture_writePixel(texture, 0u, 1u, 1u, 1011u);
- texture_writePixel(texture, 1u, 1u, 1u, 1111u);
- texture_writePixel(texture, 0u, 0u, 0u, 1002u);
- texture_writePixel(texture, 1u, 0u, 0u, 1102u);
- texture_writePixel(texture, 2u, 0u, 0u, 1202u);
- texture_writePixel(texture, 3u, 0u, 0u, 1302u);
- texture_writePixel(texture, 0u, 1u, 0u, 1012u);
- texture_writePixel(texture, 1u, 1u, 0u, 1112u);
- texture_writePixel(texture, 2u, 1u, 0u, 1212u);
- texture_writePixel(texture, 3u, 1u, 0u, 1312u);
- texture_writePixel(texture, 0u, 2u, 0u, 1022u);
- texture_writePixel(texture, 1u, 2u, 0u, 1122u);
- texture_writePixel(texture, 2u, 2u, 0u, 1222u);
- texture_writePixel(texture, 3u, 2u, 0u, 1322u);
- texture_writePixel(texture, 0u, 3u, 0u, 1032u);
- texture_writePixel(texture, 1u, 3u, 0u, 1132u);
- texture_writePixel(texture, 2u, 3u, 0u, 1232u);
- texture_writePixel(texture, 3u, 3u, 0u, 1332u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 2u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 1u), 1001u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 1u), 1101u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 1u), 1011u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 1u), 1111u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 0u), 1002u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 0u), 1102u);
- ASSERT_EQUAL(texture_readPixel(texture, 2u, 0u, 0u), 1202u);
- ASSERT_EQUAL(texture_readPixel(texture, 3u, 0u, 0u), 1302u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 0u), 1012u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 0u), 1112u);
- ASSERT_EQUAL(texture_readPixel(texture, 2u, 1u, 0u), 1212u);
- ASSERT_EQUAL(texture_readPixel(texture, 3u, 1u, 0u), 1312u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 2u, 0u), 1022u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 2u, 0u), 1122u);
- ASSERT_EQUAL(texture_readPixel(texture, 2u, 2u, 0u), 1222u);
- ASSERT_EQUAL(texture_readPixel(texture, 3u, 2u, 0u), 1322u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 3u, 0u), 1032u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 3u, 0u), 1132u);
- ASSERT_EQUAL(texture_readPixel(texture, 2u, 3u, 0u), 1232u);
- ASSERT_EQUAL(texture_readPixel(texture, 3u, 3u, 0u), 1332u);
- ASSERT_EQUAL(texture_readPixel(texture, 7u, 3u, 0u), 1332u);
- ASSERT_EQUAL(texture_readPixel(texture, 3u, 11u, 0u), 1332u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 0u, 2u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 1u, 2u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 1u, 1u, 2u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 426462u, 1257535u, 2u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 3u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 3u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 4u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 4u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 5u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 5u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 6u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 6u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 7u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 7u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 8u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 8u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 9u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 9u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 10u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 10u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 11u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 11u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 12u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 12u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 13u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 13u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 14u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 14u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 0u, 0u, 15u), 1000u);
- ASSERT_EQUAL(texture_readPixel(texture, 34698u, 7456u, 15u), 1000u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.0f, 0.0f, 2u), 1000u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.7f, 0.1f, 2u), 1000u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f, 0.2f, 2u), 1000u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 4.2f, 7.2f, 2u), 1000u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.25f, 0.25f, 1u), 1001u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.75f, 0.25f, 1u), 1101u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.25f, 0.75f, 1u), 1011u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.75f, 0.75f, 1u), 1111u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 0.5f / 4.0f, 0u), 1002u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 0.5f / 4.0f, 0u), 1102u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 0.5f / 4.0f, 0u), 1202u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 0.5f / 4.0f, 0u), 1302u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 1.5f / 4.0f, 0u), 1012u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 1.5f / 4.0f, 0u), 1112u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 1.5f / 4.0f, 0u), 1212u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 1.5f / 4.0f, 0u), 1312u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 2.5f / 4.0f, 0u), 1022u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 2.5f / 4.0f, 0u), 1122u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 2.5f / 4.0f, 0u), 1222u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 2.5f / 4.0f, 0u), 1322u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 0.5f / 4.0f, 3.5f / 4.0f, 0u), 1032u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 1.5f / 4.0f, 3.5f / 4.0f, 0u), 1132u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 2.5f / 4.0f, 3.5f / 4.0f, 0u), 1232u);
- ASSERT_EQUAL(texture_sample_nearest(texture, 3.5f / 4.0f, 3.5f / 4.0f, 0u), 1332u);
- ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 2u), 1000u);
- ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 3u), 1000u);
- ASSERT_EQUAL(texture_sample_nearest(texture, -53.0f, -17.0f, 15u), 1000u);
- // TODO: Test the optimization template flags.
- }
- // TODO: Test reading pixels from SafePointer with and without a specified row index.
- {
- /*
- OrderedImageRgbaU8 originalImage = filter_generateRgbaU8(64, 64, [](int x, int y) -> ColorRgbaI32 {
- return ColorRgbaI32(x * 4, y * 4, 0, 255);
- });
- TextureRgbaU8 texture = texture_create_RgbaU8(originalImage);
- */
- // TODO: Do some kind of test with the texture.
- // TODO: Allow creating an unaligned image pointing directly to a specific mip level's pixel data, so that it can easily be drawn for debugging.
- }
- // TODO: Create equivalent functionality that can easily replace the old interface.
- { // RGBA Texture
- /*
- ImageRgbaU8 image;
- image = image_create_RgbaU8(256, 256);
- ASSERT_EQUAL(image_hasPyramid(image), false);
- image_generatePyramid(image);
- ASSERT_EQUAL(image_hasPyramid(image), true);
- image_removePyramid(image);
- ASSERT_EQUAL(image_hasPyramid(image), false);
- image_generatePyramid(image);
- ASSERT_EQUAL(image_hasPyramid(image), true);
- */
- }
- { // Texture criterias
- /*
- ImageRgbaU8 image, subImage;
- image = image_create_RgbaU8(16, 16);
- ASSERT_EQUAL(image_isTexture(image), false); // Too small
- image = image_create_RgbaU8(47, 64);
- ASSERT_EQUAL(image_isTexture(image), false); // Not power-of-two width
- image = image_create_RgbaU8(32, 35);
- ASSERT_EQUAL(image_isTexture(image), false); // Not power-of-two height
- image = image_create_RgbaU8(32, 32);
- ASSERT_EQUAL(image_isTexture(image), true); // Okay
- image = image_create_RgbaU8(32, 16384);
- subImage = image_getSubImage(image, IRect(0, 0, 32, 128));
- ASSERT_EQUAL(image_isTexture(image), true); // Okay
- ASSERT_EQUAL(image_isTexture(subImage), true); // Okay to use full-width vertical sub-images
- image = image_create_RgbaU8(16384, 32);
- subImage = image_getSubImage(image, IRect(0, 0, 128, 32));
- ASSERT_EQUAL(image_isTexture(image), true); // Okay
- ASSERT_EQUAL(image_isTexture(subImage), false); // Not okay to use partial width leading to partial stride
- image = image_create_RgbaU8(16384 + 1, 32);
- ASSERT_EQUAL(image_isTexture(image), false); // Too wide and not power-of-two width
- image = image_create_RgbaU8(32768, 32);
- ASSERT_EQUAL(image_isTexture(image), false); // Too wide
- image = image_create_RgbaU8(32, 16384 + 1);
- ASSERT_EQUAL(image_isTexture(image), false); // Too high and not power-of-two height
- image = image_create_RgbaU8(32, 32768);
- ASSERT_EQUAL(image_isTexture(image), false); // Too high
- */
- }
- END_TEST
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