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- // Use -lwinmm for linking to the winmm library in GCC/G++
- #include "soundManagers.h"
- #include <windows.h>
- #include <mmsystem.h>
- using namespace dsr;
- static const int samplesPerChannel = 2048;
- static int bufferElements = 0;
- static Buffer outputBuffer, floatBuffer;
- static SafePointer<int16_t> outputData[2];
- static SafePointer<float> floatData;
- // Aligning memory to allow using the widest available floating-point SIMD vector.
- static const int soundBufferAlignment = DSR_FLOAT_ALIGNMENT;
- static void allocateBuffers(int neededElements) {
- int64_t roundedElements = roundUp(neededElements, soundBufferAlignment / 2);
- int64_t outputSize = roundedElements * sizeof(int16_t);
- outputBuffer = buffer_create(outputSize * 2);
- floatBuffer = buffer_create(roundedElements * sizeof(float), soundBufferAlignment);
- SafePointer<int16_t> allOutputData = buffer_getSafeData<int16_t>(outputBuffer, "Output data");
- outputData[0] = allOutputData.slice("Output data 0", 0, outputSize);
- outputData[1] = allOutputData.slice("Output data 1", outputSize, outputSize);
- floatData = buffer_getSafeData<float>(floatBuffer, "Output data");
- bufferElements = neededElements;
- }
- static HWAVEOUT waveOutput;
- static WAVEHDR header[2] = {0};
- static HANDLE bufferEndEvent = 0;
- static bool running = true;
- static void terminateSound() {
- printText("Terminating sound.\n");
- running = false;
- if (waveOutput) {
- waveOutReset(waveOutput);
- for (int b = 0; b < 2; b++) {
- waveOutUnprepareHeader(waveOutput, &header[b], sizeof(WAVEHDR));
- }
- waveOutClose(waveOutput);
- waveOutput = 0;
- }
- if (bufferEndEvent) {
- CloseHandle(bufferEndEvent);
- bufferEndEvent = 0;
- }
- }
- bool sound_streamToSpeakers(int channels, int sampleRate, std::function<bool(SafePointer<float> data, int length)> soundOutput) {
- bufferEndEvent = CreateEvent(0, FALSE, FALSE, 0);
- if (bufferEndEvent == 0) {
- terminateSound();
- sendWarning(U"Failed to create buffer end event!");
- return false;
- }
- int totalSamples = samplesPerChannel * channels;
- allocateBuffers(totalSamples);
- WAVEFORMATEX format;
- ZeroMemory(&format, sizeof(WAVEFORMATEX));
- format.nChannels = (WORD)channels;
- format.nSamplesPerSec = (DWORD)sampleRate;
- format.wFormatTag = WAVE_FORMAT_PCM;
- format.wBitsPerSample = 16;
- format.nBlockAlign = format.nChannels * sizeof(int16_t);
- format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
- format.cbSize = 0;
- if(waveOutOpen(&waveOutput, WAVE_MAPPER, &format, (DWORD_PTR)bufferEndEvent, (DWORD_PTR)NULL, CALLBACK_EVENT) != MMSYSERR_NOERROR) {
- terminateSound();
- sendWarning(U"Failed to open wave output!");
- return false;
- }
- if(waveOutSetVolume(waveOutput, 0xFFFFFFFF) != MMSYSERR_NOERROR) {
- terminateSound();
- sendWarning(U"Failed to set volume!");
- return false;
- }
- for (int b = 0; b < 2; b++) {
- ZeroMemory(&header[b], sizeof(WAVEHDR));
- header[b].dwBufferLength = totalSamples * sizeof(int16_t);
- header[b].lpData = (LPSTR)(outputData[b].getUnsafe());
- if (waveOutPrepareHeader(waveOutput, &header[b], sizeof(WAVEHDR)) != MMSYSERR_NOERROR) {
- terminateSound();
- sendWarning(U"Failed to prepare buffer for streaming!");
- return false;
- }
- }
- running = true;
- while (running) {
- for (int b = 0; b < 2; b++) {
- if ((header[b].dwFlags & WHDR_INQUEUE) == 0) {
- // When one of the buffers is done playing, generate new sound and write more data to the output.
- safeMemorySet(floatData, 0, totalSamples * sizeof(float));
- running = soundOutput(floatData, samplesPerChannel);
- //for (int i = 0; i < totalSamples; i++) {
- // outputData[b][i] = sound_convertF32ToI16(floatBuffer[i]);
- //}
- SafePointer<int16_t> target = outputData[b];
- // Convert to target format so that the sound can be played
- for (uint32_t t = 0; t < totalSamples; t+=8) {
- // SIMD vectorized sound conversion with scaling and clamping to signed 16-bit integers.
- F32x4 lowerFloats = F32x4::readAligned(floatData + t, "sound_streamToSpeakers: Reading lower floats");
- F32x4 upperFloats = F32x4::readAligned(floatData + t + 4, "sound_streamToSpeakers: Reading upper floats");
- I32x4 lowerInts = truncateToI32((lowerFloats * 32767.0f).clamp(-32768.0f, 32767.0f));
- I32x4 upperInts = truncateToI32((upperFloats * 32767.0f).clamp(-32768.0f, 32767.0f));
- // TODO: Create I16x8 SIMD vectors for processing sound as 16-bit integers?
- // Or just move unzip into simd.h with a fallback solution and remove simdExtra.h.
- // Or just implement reading and writing of 16-bit signed integers using multiple SIMD registers or smaller memory regions.
- IVector4D lower = lowerInts.get();
- IVector4D upper = upperInts.get();
- target[t+0] = (int16_t)lower.x;
- target[t+1] = (int16_t)lower.y;
- target[t+2] = (int16_t)lower.z;
- target[t+3] = (int16_t)lower.w;
- target[t+4] = (int16_t)upper.x;
- target[t+5] = (int16_t)upper.y;
- target[t+6] = (int16_t)upper.z;
- target[t+7] = (int16_t)upper.w;
- }
- if (waveOutWrite(waveOutput, &header[b], sizeof(WAVEHDR)) != MMSYSERR_NOERROR) {
- terminateSound();
- sendWarning(U"Failed to write wave output!");
- return false;
- }
- if (!running) { break; }
- }
- }
- WaitForSingleObject(bufferEndEvent, INFINITE);
- }
- terminateSound();
- return true;
- }
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