David Piuva e32bf92d1a Fixed memory leak by assuming that std::function will always heap allocate captured data. 8 hónapja
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model 15d1526231 Cleaned up the code a bit using cppcheck. 10 hónapja
shader 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. 10 hónapja
Camera.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 hónapja
ITriangle2D.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 hónapja
ITriangle2D.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 hónapja
ProjectedPoint.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 hónapja
ResourcePool.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 hónapja
ResourcePool.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 hónapja
constants.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 hónapja
renderCore.cpp e32bf92d1a Fixed memory leak by assuming that std::function will always heap allocate captured data. 8 hónapja
renderCore.h 15d1526231 Cleaned up the code a bit using cppcheck. 10 hónapja