WoodenBarrel.dsm 334 B

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  1. ; Dense Sprite Model Format
  2. angles = 2
  3. <Part>
  4. XAxis = 1.0, 0.0, 0.0
  5. YAxis = 0.0, 1.0, 0.0
  6. ZAxis = 0.0, 0.0, 1.0
  7. Origin = 0.0, 0.0, 0.0
  8. ; Right handed models will automatically have the X axis negated and triangles reversed
  9. Visible: RightHandedModel, Barrel.ply
  10. Shadow: RightHandedModel, Barrel_Shadow.ply