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@@ -14,9 +14,9 @@ void Camera::update(){
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float radius = 2;
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float radius = 2;
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float camX = std::sin(t/6000) * radius;
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float camX = std::sin(t/6000) * radius;
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float camZ = std::cos(t/6000) * radius;
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float camZ = std::cos(t/6000) * radius;
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- position.x = camX;
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+ position.x = 0;
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position.y = 0;
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position.y = 0;
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- position.z = camZ;
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+ position.z = 2;
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target.z = 0;
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target.z = 0;
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viewMatrix = Matrix4::lookAt(position,target,up);
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viewMatrix = Matrix4::lookAt(position,target,up);
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cameraFrustrum.updatePlanes(viewMatrix, position);
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cameraFrustrum.updatePlanes(viewMatrix, position);
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